Federal Corvette How 2 hull?

Need some suggestions on bulkheads/HRPs/MRPs/engineering for a general-purpose PvE Corvette. I don't plan on hull-tanking, but I do need to be able to survive if my shields drop. I'd also like to get a good compromise between HP and speed.
 
Is money a consideration? Then lighweight heavy duty hull and three HRPs, one MRP, like this:

If money is no consideration (you have mined enough, citizen…) then I'd go lightweight reactive plus
two HRP (one thermal, one heavy duty) and one MRP

(apply more heavy duty /deep plating HRPs if you want a bit more hull)
 
Need some suggestions on bulkheads/HRPs/MRPs/engineering for a general-purpose PvE Corvette. I don't plan on hull-tanking, but I do need to be able to survive if my shields drop. I'd also like to get a good compromise between HP and speed.
How can heavy armor on the Corvette affect speed ?
 
Your shields really shouldn't drop on a PvE corvette.
Yeh, I've never had my shields drop yet. Only reason I've needed hull so far has been the wing assassination target of 3 vultures and the FDL target. They use phasing sequence.

I once shed all hull (right down to lightweight, stock armour) for science to see if the agility changed enough to matter. It was better but not noticeable enough. Particularly when I noticed, on the last Vulture I was killing, my hull integrity was about 20% :D

Yeh, not doing that again. Same would apply if I'm going to take on spec ops.

But in all other scenarios, I could shed all that hull and not worry at all.
 
Posting this so's I can remember in the future: I think I'll go with Reactive with Thermal/Layered, giving me a nice balance of resistances, and fill out with HRPs with Heavy Duty/Deep Plate for raw health. How many of the latter, I'll have to wait and see how things go.
 
Flying skills and play style trumps every ship we fly in the game. Here's my Corvette combat build. Here is my FAS with a totally different play style gaining experience playing ED. Not much on hull reinforcement for the Corvette but the shields never go down in a CZ. I love up close and personal with frag cannons even taking a few hits. Fun! Your play style may differ.

Knowing how to fly then decide how to engineer a ship is what works. Too many players do this in reverse thinking that they will prevail. Thus lots of Forum posts when it doesn't work wondering why.

Regards
 
Last edited:
On mine I'm running Reactive Surface Composite with Deep Thermal Plating. With two 5D Hull reinforcement packages, both Heavy Duty Deep Plated and one 5D plus one 1D Module reinforcement packages. This gives me a base HP of 2,874 and resists of 34% Kinetic (4,361 effective), 34% Thermal (4,361 effective) and, 32% Explosive (4,229 effective).

The Build: CNR Cane Corso
 
Back
Top Bottom