Been meaning to post this question for days. My problem is that I know A: the basics of heat management in game, B: the science and maths behind real heat management in space, but I don't know a lot of the details how thermal load and heat rejection are implemented. This is unfortunate bc the game tells us specifically how much heat this and that weapon generates per shot or per second, but it doesn't tell me what to do with that number.
Anyone who can shed some light on these questions?
Basically I want to be able to calculate in advance, before spending a ton of engineering mats for making weapons and experimenting, how well the ship will actually cope with the heat.
- how is the heat capacity of a particular ship calculated?
- at what rate is heat shed through the radiators? Is this rate the same for every ship?
- how is the base heat of every power-using module calculated? And for instance the thermal load of engines at full thrust?
- the power plant is the only module that actually gives us an efficiency value (which is "the wrong way round" -- higher eff should be better -- but whatever) -- so it should be possible to calculate a thermal load from actual power produced and efficiency. Does it indeed work that way?
Anyone who can shed some light on these questions?
Basically I want to be able to calculate in advance, before spending a ton of engineering mats for making weapons and experimenting, how well the ship will actually cope with the heat.