General How about a junkyard for collecting manufactured materials and encoded data?

When Ive asked about collecting manufactured materials and encoded data for engineering I tend to get a response of 3 sites where you collect, log out, collect again and repeat until you have enough. This is not game play, it is grind and should be easy to fix. So here is my suggestion of a fix.

There are 3 major powers (Federation, Empire, and Alliance) Take an empty star system in each area of influence. This is a star system with no planets and no stations. Create a ring around the star and replace the asteroid models with derelict ship models. Both civilian and military ships even ones players dont have access to. Scatter manufactured material res points throughout the ring and make some of the ships scannable for encoded data. This gives a good junkyard to collect the stuff you need in normal game play.

You could even permit lock the system behind rank in the given powers or create a minor faction of something like the ship recyclers guild to get the permit.

Im still new to the game so Im always open to learning more if I missed something.
 
Idk. I like the idea but I could see this taking up an insane amount cpu space. If it could be done hardware wise I'd say definitely go for it. There is a ship graveyard in the lore at Tilonisia but not in game. Otherwise the best solution would be to greatly increase the frequency of G5 drops and give a better trade in value than this insane 1-6 ratio we have now.
 
I hope we could get this and the same kind of vast junkyards and debris fields on the surface of planets as well. Might be fun to wander through derelect ships past busted srv segments and the torn pieces of the various stations. Imagine leaping from ruins of twisted metal, cutting your way through weak spots in a ships hull and powering on old station segments and machinery to get further in one giant maze as you collect mats.
 
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A Tionisla ship graveyard is part of the lore. That could be a cool thing to implement. Make it an anarchic place, basically a resource extraction site but for scavenging.

:D S
I wonder if they could make it so you can shoot it with a mining laser to get the parts? Otherwise it would just be another relog loop like everything else.
 
I hope we could get this and the same kind of vast junkyards and debris fields on the surface of planets as well. Might be fun to wander through derelect ships past busted srv segments and the torn pieces of the various stations. Imagine leaping from ruins of twisted metal, cutting your way through weak spots in a ships hull and powering on old station segments and machinery to get further in one giant maze as you collect mats.
This would be great, and a far better way to have fights with scavengers than them randomly occupying ground stations. Would also make suit power and O2 something worth upgrading through engineering, since these ships likely wouldn't have pressurized interiors, huge quantities of battery dispensers, and power ports to recharge from. It would also link ship gameplay and on-foot gameplay more, which is something that is sorely needed.
 
True, some people just want to grind but there needs to be a way for people who want to play to get the items without days of work.

I have a list of items I need that come from high grade emissions and mission rewards. Ive been to dozens of systems spending hours looking and have not found a single one. Heck the only modular terminals ive found so far were for sale on a fleet carrier. I bought them but still need more. Military supercapacitors are another, Ive been to every independent/alliance system I could find, that was in war/civil war and scanned the nav beacon, 0 high grade emissions. This is over the last 3 days, it sould not be this hard to find something you need 10 to 15 of.
 
True, some people just want to grind but there needs to be a way for people who want to play to get the items without days of work.

I have a list of items I need that come from high grade emissions and mission rewards. Ive been to dozens of systems spending hours looking and have not found a single one. Heck the only modular terminals ive found so far were for sale on a fleet carrier. I bought them but still need more. Military supercapacitors are another, Ive been to every independent/alliance system I could find, that was in war/civil war and scanned the nav beacon, 0 high grade emissions. This is over the last 3 days, it sould not be this hard to find something you need 10 to 15 of.
I agree I would much rather just go out and get the materials I need than having grind and relog all the time. The Jameson crash site is the single most mind numbing torture I've ever experienced in a video game. I use stealth piracy to get my data materials instead. People are always telling me Jameson is more efficient but I frankly don't care. I would rather burn myself with a cigarette lighter than do 5 minutes of that junk. At least davs hope you can drive around and sort of try to think of it as a race course.

About modular Terminals they are only offered as mission rewards. I try to sell them on my fleet carrier whenever I can get them in stock but they litteraly sell out in minutes of posting. That's probably the case for most people I would imagine.
 
I agree I would much rather just go out and get the materials I need than having grind and relog all the time. The Jameson crash site is the single most mind numbing torture I've ever experienced in a video game. I use stealth piracy to get my data materials instead. People are always telling me Jameson is more efficient but I frankly don't care. I would rather burn myself with a cigarette lighter than do 5 minutes of that junk. At least davs hope you can drive around and sort of try to think of it as a race course.

About modular Terminals they are only offered as mission rewards. I try to sell them on my fleet carrier whenever I can get them in stock but they litteraly sell out in minutes of posting. That's probably the case for most people I would imagine.
You know, I have played this game since launch, have unlocked the bubble engineers and engineered every ship I use frequently fully. But I have actually never been to the Jameson crash site. the Guardian materials I also gathered by flying from site to site rather than relogging. Much more pleasant and not that much slower.

Am I doing something wrong? I think rather there is a subset of players that have too limited imaginations to actually have fun in a computer game. And sadly they can be quite loud here on this forum.

A fun way of implementing gathering from a ship graveyard would be to let us go EVA. We would be cutting mats out of the wrecks, then calling in limpets remotely to bring these back to our own ships.

Mining lasers… any other push-button-get-reward mechanics wanted in the game?

:D S
 
Could frontier do this though - the recent news of console commanders leavin in droves has made me think about the idea.

If so many leave as they are promising, can’t fd use their assets (some say stuphz) to populate these kind of graveyard places?

There will be so much stuphz (I mean unused assets) in the server hamster’s memory banks, that could be used in this way, and from my skills with programming (and hamster ownery) I suggest that this is a way to kill two birds with one stone.

Now I must make mention that I don’t want people to be inspired to go out and throw stones at birds, but I would encourage people who are on the fence about leaving the game, due to the console news, to suggest that they push more people into the abandoning the game area.




Now I am often accused of being after stuphz, and in this case it is simply not true. The graveyards are being run by a new business venture, combined to be known as ”SotG’s TTE and Stuphz Consortium of Hazzing”.
 
Could frontier do this though - the recent news of console commanders leavin in droves has made me think about the idea.

If so many leave as they are promising, can’t fd use their assets (some say stuphz) to populate these kind of graveyard places?

There will be so much stuphz (I mean unused assets) in the server hamster’s memory banks, that could be used in this way, and from my skills with programming (and hamster ownery) I suggest that this is a way to kill two birds with one stone.

Now I must make mention that I don’t want people to be inspired to go out and throw stones at birds, but I would encourage people who are on the fence about leaving the game, due to the console news, to suggest that they push more people into the abandoning the game area.




Now I am often accused of being after stuphz, and in this case it is simply not true. The graveyards are being run by a new business venture, combined to be known as ”SotG’s TTE and Stuphz Consortium of Hazzing”.
Did you mean hamsters or gerbels?

:D S
 
Could frontier do this though - the recent news of console commanders leavin in droves has made me think about the idea.

If so many leave as they are promising, can’t fd use their assets (some say stuphz) to populate these kind of graveyard places?

There will be so much stuphz (I mean unused assets) in the server hamster’s memory banks, that could be used in this way, and from my skills with programming (and hamster ownery) I suggest that this is a way to kill two birds with one stone.

Now I must make mention that I don’t want people to be inspired to go out and throw stones at birds, but I would encourage people who are on the fence about leaving the game, due to the console news, to suggest that they push more people into the abandoning the game area.




Now I am often accused of being after stuphz, and in this case it is simply not true. The graveyards are being run by a new business venture, combined to be known as ”SotG’s TTE and Stuphz Consortium of Hazzing”.
Says Bottom Hat aka "Stuphz"
 
This would be great, and a far better way to have fights with scavengers than them randomly occupying ground stations. Would also make suit power and O2 something worth upgrading through engineering, since these ships likely wouldn't have pressurized interiors, huge quantities of battery dispensers, and power ports to recharge from. It would also link ship gameplay and on-foot gameplay more, which is something that is sorely needed.
Now that you mention it I would like certain areas of such scrap yards to have friendly scavengers and visiting teams of recovery agents. The perfect level would be a scrapyard that was cave-like but also canyon-like with piles of ships, station debris and working machinery like elevators, gates (like broken ship lifts that can be moved when powered allowing the player to move to the next area) cranes, weak spots in the hulls of ships and walls, sliding doors that need to be cut loose and wires that need fused or vaults that require keys and e-breaches and even pockets of O2 in the form of intact station segments that can be powered up and powered down with power regulators. With elements of grafitti, rust, sparks, explosions, fires, dust, glacial ice etc.
 
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encoded data for engineering I tend to get a response of 3 sites where you collect, log out, collect again and repeat until you have enough. This is not game play, it is grind and should be easy to fix. So here is my suggestion of a fix.
1/ Don't do it, mindless playing makes it a chore. Mats should be searched & found throughout universe while doing other game loops in various places.
2/ Rich mats spots should be randomized regularly, maybe once exploited enough, within certain constraints in the Bubble, to prevent relogging exploits.
3/ Engineering should be hard in the extreme.
 
Love the idea. I would even go further on the idea creating new gameplay style similar to mining. Graveyard with derelict ships but only low-grade mats are flying freely. For high grade mats you need to go our in a new salvage/scavenger slf that will gently cut open the derelict ships releasing high grade mats.
 
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