There are plenty of missions that offer rewards more valuable than a lot of small/medium ships.
We also now have the newly-imposed hassle of ranking-up every module that we want to modify.
So, how about, every so often, being offered a ship as a reward as an alternative to credits/mat's/rep?
The ships would be something of a "lucky dip".
You might find you'd been ripped-off and it was an all E-rated junker with barely any modules and the hull was down to 10% integrity.
Conversely, you might find that it had a a couple of pre-engineered modules which could save you some effort in the future.
Ideally, the likelihood of being offered a ship would be situational rather than random or routine.
It'd be more likely to happen in, say, a "kill the pirate" mission, where you're given the opportunity to kill the contact instead of the pirate.
In those cases, maybe the pirate would offer you one of his ships.
Alternatively, perhaps if you took missions in systems that were having problems, they might not be able to pay you in credits so they'd offer you a ship instead.
Figuring out where to find ships offered as rewards, and where to find the ones in the best condition, could become something of a skill, like locating the right sort of USS to find the desired mat'.
*EDIT*
Title changed to include the idea of offering modules as well.
We also now have the newly-imposed hassle of ranking-up every module that we want to modify.
So, how about, every so often, being offered a ship as a reward as an alternative to credits/mat's/rep?
The ships would be something of a "lucky dip".
You might find you'd been ripped-off and it was an all E-rated junker with barely any modules and the hull was down to 10% integrity.
Conversely, you might find that it had a a couple of pre-engineered modules which could save you some effort in the future.
Ideally, the likelihood of being offered a ship would be situational rather than random or routine.
It'd be more likely to happen in, say, a "kill the pirate" mission, where you're given the opportunity to kill the contact instead of the pirate.
In those cases, maybe the pirate would offer you one of his ships.
Alternatively, perhaps if you took missions in systems that were having problems, they might not be able to pay you in credits so they'd offer you a ship instead.
Figuring out where to find ships offered as rewards, and where to find the ones in the best condition, could become something of a skill, like locating the right sort of USS to find the desired mat'.
*EDIT*
Title changed to include the idea of offering modules as well.
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