How about offering ships/modules as mission rewards?

There are plenty of missions that offer rewards more valuable than a lot of small/medium ships.

We also now have the newly-imposed hassle of ranking-up every module that we want to modify.

So, how about, every so often, being offered a ship as a reward as an alternative to credits/mat's/rep?

The ships would be something of a "lucky dip".
You might find you'd been ripped-off and it was an all E-rated junker with barely any modules and the hull was down to 10% integrity.
Conversely, you might find that it had a a couple of pre-engineered modules which could save you some effort in the future.

Ideally, the likelihood of being offered a ship would be situational rather than random or routine.
It'd be more likely to happen in, say, a "kill the pirate" mission, where you're given the opportunity to kill the contact instead of the pirate.
In those cases, maybe the pirate would offer you one of his ships.

Alternatively, perhaps if you took missions in systems that were having problems, they might not be able to pay you in credits so they'd offer you a ship instead.

Figuring out where to find ships offered as rewards, and where to find the ones in the best condition, could become something of a skill, like locating the right sort of USS to find the desired mat'.

*EDIT*

Title changed to include the idea of offering modules as well.
 
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There are plenty of missions that offer rewards more valuable than a lot of small/medium ships.

We also now have the newly-imposed hassle of ranking-up every module that we want to modify.

So, how about, every so often, being offered a ship as a reward as an alternative to credits/mat's/rep?

The ships would be something of a "lucky dip".
You might find you'd been ripped-off and it was an all E-rated junker with barely any modules and the hull was down to 10% integrity.
Conversely, you might find that it had a a couple of pre-engineered modules which could save you some effort in the future.

Ideally, the likelihood of being offered a ship would be situational rather than random or routine.
It'd be more likely to happen in, say, a "kill the pirate" mission, where you're given the opportunity to kill the contact instead of the pirate.
In those cases, maybe the pirate would offer you one of his ships.

Alternatively, perhaps if you took missions in systems that were having problems, they might not be able to pay you in credits so they'd offer you a ship instead.

Figuring out where to find ships offered as rewards, and where to find the ones in the best condition, could become something of a skill, like locating the right sort of USS to find the desired mat'.

Module rewards, both non-engineered & pre-engineered, could be nice too.
 
Idea is of ships as a mission reward is good. And modules as well.
A few bumps might happen, but those are question of implementation.
(already see utube clips' titles "20 cobraIIIs per hour exploit!11")
 
Module rewards, both non-engineered & pre-engineered, could be nice too.

That's a good idea in it's own right.

I guess the problem with offering ships as rewards would be that they'd only ever be fairly small ships, so the modules they include would be small too.
Offering individual modules would mean they could be more expensive ones.

In regard to ships and modules, it could be a bit of a lucky-dip where they are too.
You could, for example, agree not to kill a pirate-lord in return for an iClipper or, perhaps, a modded C6 FSD (whereupon he jumps away safely) and just as he leaves he sends you a message saying "Oh, by the way, the ship/module is stored at Jaques Station!"
Course, most of the time collecting your new ship/module would be less of a chore.


It's kind of a shame that repairing ships is such a mundane task.
Ultimately, it'd be nice if you might (very, very rarely) be offered a completely knackered Cutter or Corvette.
That might be a good way for players to avoid the rank-grind but it'd need for it to take a LOT of work to get it flying again.
As things are, there's nothing that can really be wrong with a ship that isn't trivial to fix.

Perhaps FDev could create "damaged modules" which render a ship unflyable?
So, you might be offered a Cutter as a reward, only to find that every module is damaged.
If you try to launch it you'd get a message saying it isn't in flight-worthy condition.
So, you'd have to replace every damaged module before you could even get it off the ground.
That might bring the value of big ships down enough that it'd be reasonable to offer them as mission rewards.
 
Given how much trouble FD have getting money, material and commodity rewards right, do you really want to throw in ships and modules? ;)
 
So, you might be offered a Cutter as a reward, only to find that every module is damaged.
If you try to launch it you'd get a message saying it isn't in flight-worthy condition.
So, you'd have to replace every damaged module before you could even get it off the ground.

...aaaand the No Man's Sky 'Crashed Ship' point of interest makes an unexpected return... :D
 
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