General How About Ship MFG HQ Shipyards

When you go to a Ship MFG HQ Shipyard, You can buy any Ship they manufacture,
You can order your Ship Model for which ever Profession you choose,
Combat, Trade, Exploration, or Mining,
and it will come all set with the Basic Modules you need for the job.
With the right amount of Credits, you can Also Order which Grade Ship you want.
From Grade 1 to 5, and you will feel like a VIP,
Ready for New Adventures as you leave the Showroom pad.
 
I like the concept of the Ship yard HQ.

Then we come to the bad stuff, the buying engineering upgrades for credits.This will not happen, and there is a reason why you cannot use credits to pay for your upgrades in the first place...
 
If you are going to do something like this (I can see some positives to it) then you could expand it further to say they you also need to bring in the manufacturing goods required to build a fleet carrier, in a similar way to how Project IDA is repairing stations.

I.e. in order to first build and then upgrade, you need to provide the raw material to get to the next stage.
Frontier have already shown a similar mechanism for the brokers
 
and there is a reason why you cannot use credits to pay for your upgrades in the first place...

I agree about “in the first place”.... but what about 2nd, 3rd, 500th etc. at some point you should stop having to roll and reroll for each effect that one has already unlocked
 
I agree about “in the first place”.... but what about 2nd, 3rd, 500th etc. at some point you should stop having to roll and reroll for each effect that one has already unlocked

Firstly you are totally missing the point of why engineers do not use credits.... they use their "currency" which is materials and data... as credits had gotten to easy to gain in the game....



So if we are going down that route of flawed logic, why should I have to pay for modules I have bought several times before? or why do I need to pay again for another ship I have bought several times before? just as ridiculous as the arguments about not paying for the engineers in their currency.
 
Firstly you are totally missing the point of why engineers do not use credits.... they use their "currency" which is materials and data... as credits had gotten to easy to gain in the game....

This. It's the usual response to mudflation, you can watch it through many MMOs out there, it's by no way special to ED. The first "basic" currency of many games out there looses a lot of value in the games lifetime. You want to keep the game accessible to many players, so you can't have too strong drains. Which means it just constantly keeps piling up for most people. So when new things are added, they either would have to be prohibitively expensive or you have to go for another route. The first way may be a temporary money drain, but it would defeat the basic idea of general availability. So new currencies (usually not tradeable between players) are the most commonly used answer.

Just go look around on other MMOs, most of them have several "collect this kind of tokens. In GW2 for example you collect stuff like pearls, jade fragments, petrified wood and whatever else they by now added since I stopped playing. Every single new zone has a new token to collect. In ED we have crafting materials instead. Same purpose, only slightly different presentation.
 
This. It's the usual response to mudflation, you can watch it through many MMOs out there, it's by no way special to ED. The first "basic" currency of many games out there looses a lot of value in the games lifetime. You want to keep the game accessible to many players, so you can't have too strong drains. Which means it just constantly keeps piling up for most people. So when new things are added, they either would have to be prohibitively expensive or you have to go for another route. The first way may be a temporary money drain, but it would defeat the basic idea of general availability. So new currencies (usually not tradeable between players) are the most commonly used answer.

Just go look around on other MMOs, most of them have several "collect this kind of tokens. In GW2 for example you collect stuff like pearls, jade fragments, petrified wood and whatever else they by now added since I stopped playing. Every single new zone has a new token to collect. In ED we have crafting materials instead. Same purpose, only slightly different presentation.

Great summary on why engineers do not use credits... I was just to lazy write this.
 
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