How (and why) to participate in defending Jameson's CG if you haven't done any AX so far

Dead easy.

  • Take any of your combat ships as it is now. No special re-equipping needed.
  • Fly to V886 Centauri, land on rescue ship Cornwallis and sign up to Community Goal.
  • Jump to Shinrartra Dezra, go to Jameson Memorial and upon entering station's space open your 2, Chat, where you Join the fight
  • go out right in front of the station, stay close and just fire on the first Scout you see (the smallest ones, pesky and vulnerable)
  • just make some damage on it with any weapon you have (lasers do the job just fine), make a dent, and stay alive there until the little dies - someone else will finish it very soon. Then on top right of your screen you'll see "80,000 BOND RECEIVED"

This means you made a contribution. Enough to enter Top 100%. For which you will receive 20 million and a set of decent AX weapons. If you whish so, you can immediately jump back to V886 Centauri, land on Cornwallis, go to Contacts and submit the score. Voila.

And that's all you need for 20 millions and a useful set of AX weapons :)

EDIT
Now some complain of me not saying "Warning, it might be dangerous".
So here it is: these are the short n' quick steps you need to make, there might be some dangers along the way, but no one can guarantee you fully safe passage. And if you don't make it in your first try, go again and again, you'll lose 10 minutes or so.
 

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Dead easy.

  • Take any of your combat ships as it is now. No special re-equipping needed.
  • Fly to V886 Centauri, land on rescue ship Cornwallis and sign up to Community Goal.
  • Jump to Shinrartra Dezra, go to Jameson Memorial and upon entering station's space open your 2, Chat, where you Join the fight
  • go out right in front of the station, stay close and just fire on the first Scout you see (the smallest ones, pesky and vulnerable)
  • just make some damage on it with any weapon you have (lasers do the job just fine), make a dent, and stay alive there until the little ***** dies - someone else will finish it very soon. Then on top right of your screen you'll see "80,000 BOND RECEIVED"

This means you made a contribution. Enough to enter Top 100%. For which you will receive 20 million and a set of decent AX weapons. If you whish so, you can immediately jump back to V886 Centauri, land on Cornwallis, go to Contacts and submit the score. Voila.

And that's all you need for 20 millions and a useful set of AX weapons :)

I tried taking 4 missions for killing scouts (had to correct killing from kissing there which would be a different complaint entirely) at Jamesons, but for some reason it won't allow me to complete them. Even though I've 'killed', and yes it was killed, loads of scouts. So it's a bit broken for me.
 
Dead easy.
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And that's all you need for 20 millions and a useful set of AX weapons :)
Additional Tips:

  • It doesn't matter if the cmdr dies in the process. The bonds you collected are not lost if you get destroyed.
  • If you are not familiar with Thargoid combat, take a ship with a relatively small rebuy cost. A Python or Chieftain. Then you can get destroyed multiple times while goofing around and having fun without big losses. Its its okay to get exploded... it doesn't matter!
 
Note you can sign up for the CG at any station with a mission board not just at the Cornwallis but you must sign up before you hand in the bonds and that hand in must be on the Cornwallis.
Though if you do go to the Cornwallis first it sets up a convenient place to start from if you get killed in the fight.

Bugged or not missions are only for your own benefit and do not contribute to the CG.

Apparently there can be issues in the CZ at the station, the many other CZs in the system can be less buggy and also count in the struggle.
 
I tried taking 4 missions for killing scouts (had to correct killing from kissing there which would be a different complaint entirely) at Jamesons, but for some reason it won't allow me to complete them. Even though I've 'killed', and yes it was killed, loads of scouts. So it's a bit broken for me.

No, it's not about doing/completing missions - you just go at Jamesons and kill (or at least participate in killing) of a single Scout. Not from the mission board but out there "in the wild" outside the entrance of the station.

Get a "80,000 BOND RECEIVED" confirmation of participating in the kill, submit it at V886 Centauri rescue ship Cornwallis, and that's all it takes.

If you killed a bunch of Scouts, fly to Cornwallis and cash in for them - bang, you're in the Top100%.
Don't know if doing it while having missions for Scouts blocks them for being counted for CG (would be idiotic, I know, but hey...) but I know for certain a single kill/participation of a Scout in the wild and submitting the result on Cornwallis will bring you the first set of rewards.


Though if you do go to the Cornwallis first it sets up a convenient place to start from if you get killed in the fight.

I said Cornwallis as a logical starting point if you need to call one of your combat ships, but in the case of staying to fight and being killed Jameson itself is better.

Additional Tips:

  • It doesn't matter if the cmdr dies in the process. The bonds you collected are not lost if you get destroyed.
  • If you are not familiar with Thargoid combat, take a ship with a relatively small rebuy cost. A Python or Chieftain. Then you can get destroyed multiple times while goofing around and having fun without big losses. Its its okay to get exploded... it doesn't matter!

Amen to this.
On one of my accounts I did it in a Hauler with a single small stock Beam Laser :)
Called dibs on a Scout closest to the mailslot, immediately run inside, waited for bonds received confirmation and got the hell out of Dodge to Cornwallis.
 
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I support this message.

The whole purpose of the CG seems to be an easy way for lots of people in the core of the bubble to get access to a basic set of AX weapons, not stuff that would be of particular value to more experienced AX pilots.
Presumably this means there will be Thargoid events to come in the future that FDev want more players to be able to take part in without having to go through all the research/prep. As this has been an area of the game that FDev have actually put a decent chunk of work into over the last year or two, it'd be a shame if some players missed out just because of that first hurdle seeming to be a bit too big for them to be bothered with.
 
I support this message.

The whole purpose of the CG seems to be an easy way for lots of people in the core of the bubble to get access to a basic set of AX weapons, not stuff that would be of particular value to more experienced AX pilots.
Presumably this means there will be Thargoid events to come in the future that FDev want more players to be able to take part in without having to go through all the research/prep. As this has been an area of the game that FDev have actually put a decent chunk of work into over the last year or two, it'd be a shame if some players missed out just because of that first hurdle seeming to be a bit too big for them to be bothered with.

FD is breaking down the walls. Thargoid hunting used to be the exclusive preserve of a few dedicated groups since everybody else avoided it - the Jameson CG (as you said) is changing that. Curiously, PP is in the same boat so PP 2.0 will probably break that exclusivity wall too.

And before today, I would have said there was no way in hell Thargoids & PP activity would mix but now I'm not so sure.
 
I support this message.

The whole purpose of the CG seems to be an easy way for lots of people in the core of the bubble to get access to a basic set of AX weapons, not stuff that would be of particular value to more experienced AX pilots.
Presumably this means there will be Thargoid events to come in the future that FDev want more players to be able to take part in without having to go through all the research/prep. As this has been an area of the game that FDev have actually put a decent chunk of work into over the last year or two, it'd be a shame if some players missed out just because of that first hurdle seeming to be a bit too big for them to be bothered with.
I’d been toying with trying AX combat for a while and this sealed the deal. Was originally fighting scouts in a Krait with AX multis at the start but just repurposed my Chieftain to now have Guardian gauss cannons and want to try interceptors. Finished re-engineering it last night so will rejoin the fray today/tomorrow. Have plenty of credits for the inevitable rebuys!
 
This means you made a contribution. Enough to enter Top 100%. For which you will receive 20 million and a set of decent AX weapons.
I must confess I have mixed feelings about this new trend of CGs giving material prices to all participants, no matter how much they contributed.

On one hand it sounds fair: You participated, you get something (other than just a handful of credits). When only eg. the top 75% or better get the good stuff, it can really suck to the players who were just a bit under that 75% line. It must especially suck for the player who was on the top of the below-75% threshold: That player did pretty much as much work as the next-better contributor in the list (with very popular CGs the difference between the two is probably minuscule), yet one gets the goodies, the other doesn't. It's pretty much essentially up to luck whether you fall under that magical line or not, especially if many players rush to try to get over it in the last minutes. (Also, any player who gets over the threshold in the last minute will be pushing another player under it. Another player who was just about to get the price, but was then denied it in the last minute.)

On the other hand, giving goodies to only the players who contributed more induces more active participation, while giving goodies to all participants induces laziness and less participation, as demonstrated by this very thread. If you can spend a couple of minutes to make the absolute minimum contribution, and still get the goodies, there's very little incentive to do more. (Yes, the top 50% or so will get more prices than the bottom 50%, but that has hardly been a good motivator in the CGs where every participant wins something.) On one hand this reward scheme increases participation, on the other hand a good portion of this increase is rather illusory (because a quite sizeable portion of it will just be players who are making a minimum contribution just to get the goodies.)

So, on one hand it feels more fair and rewarding when all contributors get something, on the other hand I'm quite sure it lowers actual motivation and actual participation numbers (I'm quite certain there are many players who would participate more if they needed to get to eg. the top 75% than they are doing when they don't have to.)
 
I must confess I have mixed feelings about this new trend of CGs giving material prices to all participants, no matter how much they contributed.

On one hand it sounds fair: You participated, you get something (other than just a handful of credits). When only eg. the top 75% or better get the good stuff, it can really suck to the players who were just a bit under that 75% line. It must especially suck for the player who was on the top of the below-75% threshold: That player did pretty much as much work as the next-better contributor in the list (with very popular CGs the difference between the two is probably minuscule), yet one gets the goodies, the other doesn't. It's pretty much essentially up to luck whether you fall under that magical line or not, especially if many players rush to try to get over it in the last minutes. (Also, any player who gets over the threshold in the last minute will be pushing another player under it. Another player who was just about to get the price, but was then denied it in the last minute.)

On the other hand, giving goodies to only the players who contributed more induces more active participation, while giving goodies to all participants induces laziness and less participation, as demonstrated by this very thread. If you can spend a couple of minutes to make the absolute minimum contribution, and still get the goodies, there's very little incentive to do more. (Yes, the top 50% or so will get more prices than the bottom 50%, but that has hardly been a good motivator in the CGs where every participant wins something.) On one hand this reward scheme increases participation, on the other hand a good portion of this increase is rather illusory (because a quite sizeable portion of it will just be players who are making a minimum contribution just to get the goodies.)

So, on one hand it feels more fair and rewarding when all contributors get something, on the other hand I'm quite sure it lowers actual motivation and actual participation numbers (I'm quite certain there are many players who would participate more if they needed to get to eg. the top 75% than they are doing when they don't have to.)

In a way you're right, but seems like this CG have a different purpose:

The whole purpose of the CG seems to be an easy way for lots of people in the core of the bubble to get access to a basic set of AX weapons, not stuff that would be of particular value to more experienced AX pilots.
Presumably this means there will be Thargoid events to come in the future that FDev want more players to be able to take part in without having to go through all the research/prep. As this has been an area of the game that FDev have actually put a decent chunk of work into over the last year or two, it'd be a shame if some players missed out just because of that first hurdle seeming to be a bit too big for them to be bothered with.
 
FD is breaking down the walls. Thargoid hunting used to be the exclusive preserve of a few dedicated groups since everybody else avoided it - the Jameson CG (as you said) is changing that.
To an extent. It's certainly getting more people to give it a go, but not to that sort of extent, because AX was already a much more mass-participation thing than you might think. I wouldn't expect it to be reflected in a further long-term rise in participation unless Frontier keep launching AX attacks on systems people care about (which they might)

3 trillion bonds (so far) would probably be around 150,000 interceptor kills [1] of various types plus a bunch of cheaper scouts and hunters. Double that by the end of the week, say. That's a lot, but not significantly more than recorded by third-party tools for the first weeks of the invasion back in 2022.

Looked at another way 6 trillion bonds a week is about three times as fast as a busy week on the squadron leaderboard totals [2] - though of course, not everyone is in a squadron, so that's a bit of an overestimate. The ratios between individual squadron scores on AX are basically the same as for the other leaderboards too - you could equally say that "trade" or "exploration" were dominated by a few dedicated groups.

Looked at another way, total CG participation is high at a bit over 6,600 and still rising, which beats the recent record for an AX CG of 4,656 back in pre-war 2022 (and is likely to end up as the most participated CG since the Colonia Bridge) - but again it's hardly the difference between "a few dedicated groups" and "mass participation" (on the scale of people playing ED, essentially all CGs are "a few dedicated players")

[1] Which because of the cloning of the bonds to all contributors means fewer actual dead interceptors, of course.
[2] The introduction of the war was I think a bigger effect on Thargoid hunting - squadron leaderboard activity rose by 5-10x, and the count of participating squadrons tripled - and it's stayed sustained at those sort of levels since, which is the more impressive bit. Around a quarter to a third of all active squadrons participate in AX to some extent nowadays, which is a long way from it just being a few dedicated groups.

Curiously, PP is in the same boat so PP 2.0 will probably break that exclusivity wall too.
Yes, though PP's exclusivity is for very different reasons. The Powerplay activities are individually very easy - if not very interesting - and so long as you either don't care whether your actions benefit your power or don't realise that "the things the game says help" and "things which actually help" are almost completely different, then you don't need to join the one unified command trying to herd people onto the latter. It's not that it's "exclusive" in that sense, it's just not very interesting compared with activities Frontier have brought in more recently.

PP2 certainly should improve participation levels especially in the short term though it'll be hard to tell how much because it's so difficult to compare.

And before today, I would have said there was no way in hell Thargoids & PP activity would mix but now I'm not so sure.
Frontier certainly don't intend for players to defeat the final Titan before PP2 releases and I'm starting to suspect they don't want Raijin defeated before/until then either - I expect we'll see a lot more Shinrarta-style attacks on "systems anyone actually cares about" to continue slowing the main war down if they turn out to need even more time for PP2.

on the other hand I'm quite sure it lowers actual motivation and actual participation numbers
I assume by "participation numbers" you mean the total score for the CG as a whole rather than "number of participants".

I don't think it really matters much for that - the top 25% in this CG are putting in at least 75% of the total bonds (which is normal); the bottom 25% at any CG generally contribute less than 1% of the total anyway so there's really not going to be much difference in the total if they slack off a bit (and potentially compensated for by more people showing up to shoot one scout)

Rewards at higher thresholds certainly do often push the relative position of that threshold higher, and desirable rewards of any sort often push participant count and activity higher overall, but it rarely seems to make much difference to the 75% or 100% lines.
 
… and that hand in must be on the Cornwallis.
My today play earned CBs don’t count exactly bcs this small detail :( … I wasn’t very happy once I realized it … sigh. And I only wanted change little bit ‘end session’ place :D

AX_Styx001.jpeg
 
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  • just make some damage on it with any weapon you have (lasers do the job just fine), make a dent, and stay alive there until the little ***** dies - someone else will finish it very soon. Then on top right of your screen you'll see "80,000 BOND RECEIVED"
Do these count towards the combat bonds some engineers require to unlock?
 
As someone who doesn't normally get involved in AX properly (in the past I've been happy to limit myself to scouts), I've been really enjoying it. Knocking down a few Cyclops (Cyclopes? Cyclopses?) has been pretty satisfying for 8 million credits a piece. Definitely worth a go once you've gone through plenty of scouts and I say this on the basis that I'm not using a "proper" AX build.
 
As someone who doesn't normally get involved in AX properly (in the past I've been happy to limit myself to scouts), I've been really enjoying it. Knocking down a few Cyclops (Cyclopes? Cyclopses?) has been pretty satisfying for 8 million credits a piece. Definitely worth a go once you've gone through plenty of scouts and I say this on the basis that I'm not using a "proper" AX build.
I've given up using a "proper" AX build if that implies Gauss or Shards. This CG is about joining in group play, not soloing interceptors. (In a group of n people, the combat bonds gained are multiplied by n and advance the CG by that factor).

My Krait has two thermal vent beam turrets and three gimbal AXMCs. Staying cold in a huge furball is an advantage. It quite easily soloes Cyclopes too.

Also worth noting that the AXMCs on offer for the CG are very nice ones: overcharged & auto loader.
 
Scouts are my limit, as soon as the interceptors enter the battle my ship goes BOOM. Died about tens times, I've had my fill of alien combat.
Scouts are generally my limit too as my ship (and my combat skills) are no match for an interceptor, even with modified plasma chargers. Although I do occasionally take on scythes when they interdict me and am usually victorious against those. But when the interceptors show up my ship rarely goes boom, because I know when to escape into supercruise. Just retract hardpoints, boost out of mass-lock and shutdown-pulse range and away you go. No need to go boom.
 
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