How are FCs setting up false buy orders?

Please read carefully what I mean by false - bullet points below so there is no confusion:

1 - Don't mean advertising it in-game via FC name or Inara data - am well aware an FC can be shown to be buying LTDs for example at 1mil but only setup for private access (e.g. no landing permissions to anyone but the owner's friends, squadrons, or alt accounts.

2- Don't mean legit buy orders that are now fulfilled (e.g. land on FC and find out can't sell what they advertised to buy because quantity demand has been fulfilled)

From setting up my own Buy orders, I see that FCs normally are required to a) set a demand # for total and b) set aside a CR reserve so there is no issue re: ability to pay for the buy order setup once someone docks and tries to sell

But here's what I've now found on multiple FCs advertising buy orders, I will one example below of LTDs

a) FC carrier advertises buying LTD for 1mil - both in FC name as well as uploaded Inara data

b) The demand is NOT met - landing on the FC confirms a) landing authority is given to all and b) commodity market says willing to still buy 1000+ LTDs

c) The price advertised is valid - commodity market correctly shows buy price of 1mil, and I am able to interact by incrementing the counter for how many LTDs I want to sell, with calculated income/profit all correct

d) Clicking to sell however is where things get confusing - there is the normal click/audible noise of a sell transaction but nothing happens - no sale goes through, no inventory from my ship is deducted, and no purchase made by the FC with what still looks quite legit buy order (still says will buy 1000+ LTDs at 1mil each)

To also verify possible niche scenarios - my ship has no notoriety, no fines or bounty anywhere, nothing that should limit access like when docking at a station in secure mode due to unpaid fine, etc.

How are FCs able to setup what looks like legit buy orders, but not be able to perform the transaction? I thought every buy order had to have sufficient CR reserve set aside, and if landing access is granted as well as commodity market is open for access, shouldn't that be it? Is there some further restriction FCs can put on who can buy once all these conditions are met?
 
No idea , I'm super wary of trade with a carrier as they can stiff u on the commision/service charge and take back a lot of money that way if u don't notice a high %.
 
There was a known bug which was supposed to have been fixed.

If the fleet carrier did not have surplus funds available to cover the cost of the purchase in addition to the funds already set aside, then the purchase fails to process.

 
There was a bug, supposedly fixed, that ignored the "set aside" funds and checked your available balance instead, or something like that. If this was insufficient then you couldn't sell to the carrier. Sometimes you could if it was a small amount but there were many times when even 1t of goods would not sell.

So, perhaps this is that bug either not fixed or one like it.

Could you try selling just 1t and see if that goes through, if so then up the quantity until it fails & then revert to the last successful sale.

Worth a go.

Like I said, this bug was supposed to have been fixed if it is the one I'm referring to.
 
d) Clicking to sell however is where things get confusing - there is the normal click/audible noise of a sell transaction but nothing happens - no sale goes through, no inventory from my ship is deducted, and no purchase made by the FC with what still looks quite legit buy order (still says will buy 1000+ LTDs at 1mil each)

A commander trying to interact with my carrier had the same issue until they lowered the amount of LTDs to sell, so they managed to sell it in smaller batches.
It was 700 LTDs, selling full 700 didn't work (while previously did), but selling in smaller amounts did work.
 
Fleet Carriers
  • A bug preventing transactions in a Fleet Carrier's market when the transaction amount was greater than the Fleet Carrier's remaining unreserved credits was fixed.
see link above for full official post
 
No idea , I'm super wary of trade with a carrier as they can stiff u on the commision/service charge and take back a lot of money that way if u don't notice a high %.
I thought service charge was only on services (i.e. shipyard, outfitting, maintenence, and so on), and not the commodity market. Forgetting the UC has a flat 25% charge anyway.
 
There are still slight network bugs, I was loading my carrier with progen cells (around 5000 tonnes) using an alt account, on multiple occasions I had no issues selling with my PS4 account, for some reason my PC hauler would often click on sell, nothing would happen, restart the game, everything works fine.
 
There was a bug, supposedly fixed, that ignored the "set aside" funds and checked your available balance instead, or something like that. If this was insufficient then you couldn't sell to the carrier. Sometimes you could if it was a small amount but there were many times when even 1t of goods would not sell.

So, perhaps this is that bug either not fixed or one like it.

Could you try selling just 1t and see if that goes through, if so then up the quantity until it fails & then revert to the last successful sale.

Worth a go.

Like I said, this bug was supposed to have been fixed if it is the one I'm referring to.

Ok, i get the bug clarification now.

And yea I tested just selling literally 1 LTD for ~1 million - either those FCs didn't have any surplus set aside other than what was already reserved for commodity market, or the bug you described is at work.

Normally am wary of FC selling and just fly to a station I see listed on Inara with reasonably current data, like within last 10min nowadays. By 1 hour that info is completely irrelevant. But was already in a system with couple FCs advertising like this so tried it out.
 
There are still slight network bugs, I was loading my carrier with progen cells (around 5000 tonnes) using an alt account, on multiple occasions I had no issues selling with my PS4 account, for some reason my PC hauler would often click on sell, nothing would happen, restart the game, everything works fine.

Tried this too. Or couple things to try and 'reset' a possible glitch.

Tried logging in/out while not docked at that FC. Tried it while docked at the FC. And tried jumping out to another system completely, logout/login and go back to FC - same bug.
 
Fleet Carriers
  • A bug preventing transactions in a Fleet Carrier's market when the transaction amount was greater than the Fleet Carrier's remaining unreserved credits was fixed.
see link above for full official post
Indeed it was, you'll notice that I mentioned that. However, two points, 1) has anyone tested it to find out if it really is fixed and 2) this sounds exactly like the bug, so it's worth trying to see if the work around works in this situation.

Simple.
 
Indeed it was, you'll notice that I mentioned that. However, two points, 1) has anyone tested it to find out if it really is fixed and 2) this sounds exactly like the bug, so it's worth trying to see if the work around works in this situation.

Simple.

By process of elimination of trying to sell just 1 unit, logout/login, jump another system and come back, etc seems like bug is still present because all other UI indications seem like buy order is valid - unit demand still present, price quoted accurate in commodity market, even clicking # of units to sell increment correctly calculates total income of sale. Just the actual confirm to sell does nothing other than what sounds like the usual correct transaction noise.

Although worth for someone to test it with their own FC.
 
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