How attached is everyone to the mail slot?

Yes, I know the mail slot is there because of old Elite games. Nostalgia, etc. It's an iconic thing to have kept from the old games.


But it's simply not a good design. Wouldn't it be better to have TWO one-way slots, that are large enough to fly even the bigger ships through comfortably? Do traffic jams add to gameplay?

The AI obviously has severe problems navigating the slot. This is what happens when the AI is left alone for a while, docking and undocking.

That, or have stations be pass-through, fly in one end, fly out the other, without turning around. You even save a bit of time that would have been lost spinning ships.

I would prefer an entrance and exit slot above and below on the same side. That would be swell. And it wouldn't sacrifice fortification.

That's exactly what I was thinking.
 
Though, it would be neat to see a huge station that has say, a capital shipyard wrapped around the familiar rotating point of the classic station. A place like that would be hilariously busy. To make things even more fun, apply multiple dock types all over. Central ring, pass-through docking bay, as well as surface docks out on the edges away from the gravity ring. But then, it would need some kind of excuse for counter-torque not to cause the whole thing to spin counter to the central gravity ring. And that just introduces other fluff issues that if not addressed right, can kill suspension of disbelief.

I must've skimmed this before.. Check out Lunan Terminal, Achansa system and get back to me on what you think of that set up. Go and come back several times.. The berth for the Farragut Class Capital ship moves too. Even to near in front of the mail slot to boot. But around the station? It would be a nightmare to dock at with a ship that huge. Not to mention messy.
 
I have found that 'getting attached' to the mail slot, is the best reason just to abolish them altogether. But then I didn't like the Eve method.
 
I think that the AI just needs improvement where docking is concerned (not talking about docking computers here).

As in, the AI shouldn't just blindly shove its way past other ships in its path, merely because it has a clearance to land.

There is *plenty* of time given to CMDRs to make a safe landing, surely the same ought to apply to NPCs. If there are too many ships transiting in close proximity to the station docking bay at one time, AI ships ought to queue up outside the station - plenty of space there, if you excuse my pun - with ship proximity or presence in the mail slot taking more precedence over just barging straight in to land, and staying over to the right of the slot a bit more than they do now. If, somehow, the NPC ships are in queue and are approaching the 10 minute time limit, have them leave the outer queue and re-approach, just like you have to do IRL when trying to find someone at an airport without the aid of a phone.

And this "defensive driving" style of AI should occur to an extra degree for any NPC flying a Beluga, Anaconda, Cutter, or Corvette. (Surely we should spot an NPC flying one of the latter two one of these days...hint hint!)


Also, yes, it's way too easy to get fins and gear and things stuck in that grille outside the station....

Maybe add a new thing where the station can detect you being stuck and rather than get mad and try to blow you up, instead send out a local alert to avoid the accident area and tell the CMDR not to panic, just take it slow and wiggle themselves out of the jam they've gotten into...perhaps while also making fun of them and giving a few sardonic comments as well. :p
 
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Suggestion:

https://i.imgur.com/t3AU4Sa.png

* You will be fired upon for flying through the wrong slot.

:D

One problem I see with that is that you'll be crossing streams of traffic. You come in through the top slot, but your assigned pad is at the bottom, so you'll have to cross through the outbound traffic. Just create a different set of problems that way, and if Ghostbusters teaches you anything, you never cross the streams.
 
Well, if we can have more diversity in Space Stations and there is a type providing
one in and one out slot, why not?
Only the effort is limiting chances to get this. A cool and matching Elite design
will consume a lot of time of some resources to get it done, but yes another
fancy candy for this game.

Regards,
Miklos
 
True.... Will I get to hear, caution wake turbulence after the Conda takes off?
wake turbulence in space :)) is that why ATC says "Caution heavy traffic ahead".

The two adjacent apertures is a excellent idea, similar to one runway for take-off and another for landing at the same airport.

It would be nice if ATC gave one the reason why docking is denied, i.e. "Docking denied due to traffic", initially I thought I was being punished for something somewhere hence docking request was denied, after googling around I discovered its merely the pad which is occupied.
 
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The docking denied is a thing I wold like to see and am sure never to see it.
Capacity of Space Stations is unlimited or near unlimited in contrast to outposts.
In 3 years of gameplay I never met a Starport calling me to wait for a free slot.
Not on heaviest commuity goals, never.
I would like to see that, really.... and I hear the moaning of the high frequency
hauling Cutters nedding to wait for a slot.

Regards,
Miklos
 
As I run both Open and Private Session in and out of many of the stations -- other than the occasional Orcas and Beluga NPCs that seem to suffer from routine schizophrenia, the worst danger to entrance and exists from the mail slots are impatient players gunning their ships to max throttle to get out of the station. Hell, I've even seen this problem with players getting to their landing berths.

I can tell you I've seen an Anaconda leaving with a Federal Corvette coming in through the mail slot. From my vantage I can tell you they both had more than enough space to fit and still not scrape any paint.

The problem with this is that we commanders have 4 minutes to exit the station. 9 minutes to get into the station. In the busiest stations I've taken no more than 2 minutes to get out of the station and 3 minutes to land in the station.

Perhaps patience is required to getting in and leaving stations, and not necessarily rushing and requesting for a separate entrance/exit.

If there are only NPCs flying around and I'm in a small ship I boost out - radar is useful stuff. What is a way bigger issue people entering at the wrong side of the slot.
 
What is a way bigger issue people entering at the wrong side of the slot.
indeed, for some the red and green lights are there in preparation for the 25th of December, and being overtaken by a "Heavy" in the aperture, right of way be damned, "crash bang" you have a fine.

However, as a noob I found the prominent circle of RED lights on the green side during approach misleading...a crash or two focused my attention on the traffic direction indicators, and yes I know that Port is always RED and Starboard is GREEN.
 
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Oh the Simple suggestions are always the best, I'm just shocked that I didn't think of it !
Yeah makes perfect sense fly in one way fly out the other !

:D
 
What game play would that be? Can you be more specific?


Getting through the slot is what its all about. Making it easy just takes that away. The slot is the game play. Apparently its just too hard. Why do you think there is a timer? Its because thats part of it. Like I said,dont take the game play away and replace it with an easy button. BTW, they will never do what you are suggesting because they are not going to remove game play that came from the original Elite. Its always been a deal getting through there, Thats what this post is about. Because its a deal getting through there. But feel free to carry on.
 
Yes, I know the mail slot is there because of old Elite games. Nostalgia, etc. It's an iconic thing to have kept from the old games.


But it's simply not a good design. Wouldn't it be better to have TWO one-way slots, that are large enough to fly even the bigger ships through comfortably? Do traffic jams add to gameplay?

The AI obviously has severe problems navigating the slot. This is what happens when the AI is left alone for a while, docking and undocking.

That, or have stations be pass-through, fly in one end, fly out the other, without turning around. You even save a bit of time that would have been lost spinning ships.

Current stations should stay the way they are. I have no problem at all with one slot.
I hope to see cool new station designs in the future. Some of them might very well have two separate slots.

I think it is time imperial space got some stations designed by Gutamaya.
I would like Imperial space to feel truly different.
And when they are at it they could add some unique alliance designs too.

A few core systems at least of each major power should feel unique and special.
 
How does this crappy OP of mine get 4 pages of replies, and my other better ones scroll off with little or no responses?
 
Current stations should stay the way they are. I have no problem at all with one slot.
I hope to see cool new station designs in the future. Some of them might very well have two separate slots.

I think it is time imperial space got some stations designed by Gutamaya.
I would like Imperial space to feel truly different.
And when they are at it they could add some unique alliance designs too.

A few core systems at least of each major power should feel unique and special.

I am waiting to see large in space stations with larger amount of external Docking points. Outposts have max. 5 hangars.
Even I can imagine stations having both :)

Regards,
Miklos
 
Any changes to stations would be welcome we all liked the new interior designs different station types two slots is a nice idea perhaps adding in to some stations to break the mix up a little personally I would like to see outside docking this way it would combat the super large ship problem after all these stations are in game as we speak ..well to look at anyway for the big cruises so why cant we have them next to main stations we are all still waiting for the Panther clipper maybe one of the biggest ships yet to own but I still feel frontier are delaying and scratching there heads on how to fit in in the slot, well add exterior docking problem solved, frontier does also have this issue of having a huge galaxy but very little in it just fill it with things to see and intereact with instead of us traveling LY to see something new but with no interaction seems spointless.

Lets face it the big three ships dont always look right inside the station esp: going into the docking bays. Time for a change maybe what do you say.?
 
How does this crappy OP of mine get 4 pages of replies, and my other better ones scroll off with little or no responses?

because your the ONE..and we look upto you with great respect, a decent person, a person with high asteem A leader of men a giant amongst gods !! A.A....ok it's a post worth talking about at least OK happy ;)
 
If there are only NPCs flying around and I'm in a small ship I boost out - radar is useful stuff. What is a way bigger issue people entering at the wrong side of the slot.

That is one way, yes.... What you do about boosting out of the station is another; you're not the only person to do this you know. It's good to practice consideration, although some players are completely oblivious to the world beyond the end of their nose. Hence why these sort of suggestions come up routinely.
 
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