How bad is the black level of Index in Elite?

I am currently a quite happy CV1 owner.
Thinking of getting a new modern headset

Reverb is out of the question since its only positive aspect is resolution all else seam crap.
Rift S has crappy audio and other issues.

This leaves Valve Index. But I am worried about the black level in Elite.
I heard its glare can be bothersome for some but god rays in CV1 dont bother me.

So, how is the black level compared to the CV1?
Will it disappoint.
If it really is grey instead of back space, then I'll probably wait till other heqadsets come available.

Thanks,

BR Anders
 
The black levels are not as good as the OLED displays on my VPro, but that said the CV1 didn't show true blacks. From memory I'd say the Index is comparable or slightly worse in terms of the black levels on the CV1. In honestly its something you can overlook after a short amount of time with the Index.
 
The black levels are not as good as the OLED displays on my VPro, but that said the CV1 didn't show true blacks. From memory I'd say the Index is comparable or slightly worse in terms of the black levels on the CV1. In honestly its something you can overlook after a short amount of time with the Index.

Alright thanks. so the space is certainly not grey then.
 
yes it is. Shining a light through an LCD panel is going to make black levels grey no matter how much you adjust the colour settings.

I suppose from a purely technical point of view that's true, but it isn't gray enough to bother me in ED.
 
Received my Index on Friday. As soon as the Elite splash screen came up, I was already very disappointed. The base black is essentially a light grey-blue colour. It's so far from black that it would be commical if I hadn't dumped £920 on it. I thought the blacks in CV1 weren't great, but this is just so, so much worse.

I believe a lot of Elite players are going to absolutely hate the Index for this very reason. When you're in even a remotely dark scene, you will lose the feeling of 'presence' because there's no contrast to anything. You're just surrounded by a warm grey. And no, you're eyes aren't going to adjust - what a load of . It's just , I'm afraid.
 
The base black is essentially a light grey-blue colour.

You may want to verify your SteamVR files, sounds like you have the bug a lot of people reported due to a missing or corrupt file. That "should" fix the blue tint issue. My index looks pretty much like my CV1 did (in terms of black levels / colour), I of course mess with my gamma settings and there is also a brightness setting in SteamVR now so you could try knocking that down a little. LCD vs OLED - OLED will win every time for black levels but both the current gen Oculus and Valve HMD are using LCD now.

I went to an Index from a Vive Pro and let me tell you, the VPro has insanely good black levels and awesome colour, I really noticed the downgrade in those respects moving to the Index but after short while with it I stopped noticing so much.
 
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Got the index a few weeks ago and am having no problem with grayish black whatsoever. My previous VR device was the Vive, but the Index is a huge improvement. Using the old lighthouse btw, and tracking is still very good.
 
I will post my experiences here, just in case they can save anyone a bit of trouble.

I had one of the first DK2s to arrive in the UK, and must have been one of the first players to experience ED in VR. I skipped CV1 because several DK2 owners were disappointed with the upgrade and complained about the god-rays. But when the Rift S came out, I decided to give it a go.

The improvement in clarity was huge, but there were also huge disadvantages. The horizontal FOV was so decreased after the DK2 that I constantly felt I was peering at a distant world through a telescope, and the device was also (to my great surprise) less comfortable. The other strange thing was that the Rift S made me sick, which the DK2 had never done (in Elite, at least). Then there were the god-rays, which I found really distracting, particularly in Elite. Because the cockpit is illuminated and the exterior generally dark, you get constant smear rising up at you from below, and there's nothing you can do about it. Very, very irritating.

At first, I was willing to put up with all this for the sake of the extra clarity, which really did blow me away. But then one day I was looking around and admiring a planetary surface when I realised to my horror that the interior geometry of my SRV was warping as I moved my head. Adjusting the position of the headset lessened the problem slightly, but I couldn't make it go away completely, and once I'd noticed it, it completely destroyed the reality of the experience.

Nobody seems to talk about this, but for me solid geometry is essential for a sense of presence. The Rift S felt less like being transported to a world than looking at one through a distorting fish-eye lens. Then there was the nausea, which only seemed to get worse, along with increasing eye-strain, which I had never experienced with the DK2. Eventually I realised that this was because my IPD is about 3mm out (at 67mm). The DK2 has no IPD adjustment, so I thought I'd be fine, but the Rift S lenses are apparently less forgiving in this regard - so be warned if your IPD is out of range.

What with one thing and another, the Rift S just killed Elite for me. Although I could see more detail, the sense of reality and wonder were somehow gone - and, after all, if it was just detail I wanted, I'd play on a monitor.

So I sold the S and tried an Odyssey+. This had better blacks and an IPD slider, so no more sickness. However, it felt cheap and uncomfortable, and the fish-eye distortion was even worse than in the Rift S, which made it a complete non-starter for me. So I soon sold it and ordered myself an Index. I just got the headset and a single base-station for Elite and a few other sims.

The first thing that strikes you about the Index is the build quality. After the S, it's like moving from a Kodak to a high-end SLR. The geometry is pretty much rock-solid, with just a trace of distortion if you really look for it, but not nearly enough to be immersion-breaking. The FOV is far better. There are a few god-rays, but I find them far, far less distracting than they were in the Rift S. In the Index, I hardly notice them at all, whereas in the S they bothered me pretty much all the time. The sound, of course, blows the Rift S away (though the S was amazingly directional - still not sure how they managed that). It's not just that the Index has more power and better bass, but that it separates everything so much more clearly. So in Eurotruck, for the first time, I can play loud music and still hear my indicators ticking above the rumble of the engine. Superb.

So for me - given that my priorities were IPD adjustment and solid geometry - the Index was worth its high asking price. I don't know if it's the FOV, the lenses or the sound quality, but it's the first headset since the DK2 to really make me feel I am in a different world, rather than just looking at one on a fancy 3D screen. As for the blacks, although the Odyssey+ was impressive in this regard, I found I adjusted instantly and now think the blacks in the Index absolutely fine.

Of course, all these things are highly, highly subjective. If all this has taught me anything, it's that the only way to judge an HMD is to try it for yourself and see if it 'works' for you.

Which, I'm afraid to say, makes this long post rather a waste of time...
 
Very interesting, I get my Rift S the next days, I also have a Rift DK2, but also a Rift CV1. Will see how the S feels for me. If can't get used to the S, the Index would be "the next" option, but for that i need to save a bit longer some money.
 
Very interesting, I get my Rift S the next days, I also have a Rift DK2, but also a Rift CV1. Will see how the S feels for me. If can't get used to the S, the Index would be "the next" option, but for that i need to save a bit longer some money.

I really hope you like it, and don't let anything I've said prejudice you - if it hadn't been for my problems with the IPD and barrel-distortion (which may well be related) I'd still be using the Rift S and loving it.

The Oculus software is better, the implementation of room-scale is genius, the tracking is great and you don't have to faff around with those STUPID base stations (all that extra outlay just for the privilege of draping more wires around your room!)

I would say that if the Rift S works for you, it's definitely the way to go.

Good luck!
 
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