Outside of issues intrinsic to P2P, I don't think this ineptitude.
Frontier clearly does not want to duplicate how most AAA MMOs handle PvP and PvE. From my point of view, this is a very good thing, because the dichotomy is extremely artificial and overtly emphasizing it is categorically incompatible with a plausible, immersive, setting.
If anything, I'd like to see the distinctions that already exist be blurred considerably. We should have NPC AI that is competitive with the best of players, and our CMDRs should be able to leave the Pilot's Federation and give up those hollow sensor indicators, in exchange for losing their comically good insurance (as an example).
Tougher NPCs would be great.
Limiting "realism" to this one critical feature of the game would be a credible argument if other gamey considerations weren't part of the total package. From the flight model to healing beams to engineering to SC, to etc. there are many gamey structures in place. When you think about it, the current PVP/PVE p2p model is the absolute minimum effort game structure possible. Truly a bummer.