How big is TOO big?

In your experience, how large does a park have to get for it just not to run well anymore? I know that is somewhat hardware & settings dependent but I am interested in any experiences with a park that got so big it just wouldn't run smoothly AT ALL.
 
Its going to depend on how many people you let in your park and how much scenery you use really, there is no "answer" to your question
 
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Its a factor of both objects and guests. But guests draw the most performance is my experience.

A park with aprox 10 rides, 5-6 coasters, 6k guests is on my pc mostly the point where it lacks performance.
But I build pretty compact and with a lot of objects so that counts to.

specs: i5-6500, GTX1050ti (4Gb). 8gb DDR4 RAM. I think upgrading my RAM might bring some more performance, but only with loading is my guess.

So it depends highly on how you build the park. Best is to check some parks online how performance is. Pixel World is a pretty descent map to try. Compact park with highly detailed decorations.

It runs OK on my pc.
 
It really is something that you're gonna have to find out for yourself and your own system, everyone eventually does find their upper limit though a few parks in and then you can begin to work within these limitations. Its hard to give you a concrete answer because this varies wildly depending on persons tolerance for fps loss, and of course specs.

If you're making a park of blueprint items with reasonable sized buildings, playing the game as it was initially intended, its not a stretch to say you could possibly fill a full park as long as you manage guests. However if you're going all out like alot of us do its pretty much sadly on you to find out what ceiling you want to stay under.
 
If it has over 24 rides, or it has over 6500 people, or if it has too much scenery especially animatronics. Otherwise i can play it on 4k ultra preset with shadows on low and water on ultra, i can achieve 23-34fps. Also if the park especially blueprints and buildings have too many pieces, that will lag it even more.
 
This is Storm Mountain Plateau, In its entirety ,The park runs quite smooth for me but only while the guests are still on the otherside of the gate, So I say..enjoy Exclusive Ride Time lol

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I tend to go nuts with scenery, and animatronics. I have no idea how many skeletons I have in my park but... yeah. I also have 2 levels. The Underpark only has a ride, a transport ride, a coaster and some shops at this point. I doubt I'll do more than 1 more ride down there. I just have a path arrangement in the Overpark I really like, a spiderweb with a pentagram in the center for all my hell themed stuff. No way I can fully fill out the web with stuff and have it playable at all.

Pentwebpath.png
 
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I have decided to blueprint everything and start over. With as much scenery as I use I have maybe half of this filled and it's not running well. [cry]

Going to take some fiddling to still keep the web design and have enough room for the bigger rides.

Also blueprinting my massive underground coaster is going to be a nightmare. [blah]
 
imho a good way to control this question while building your own park is to make the actual FPS visible. if your graphic card (nvidia gives such an option with its software tool "nvidia experience") doesn't offer such an option, you can enable it within your steam app.

some related info:
https://www.howtogeek.com/209710/4-quick-ways-to-see-a-pc-game’s-fps-frames-per-second/


having FPS in sight, you can determine when it's time to stop enhancing your park. i stop when my park goes down to 25 FPS.

but there are some good hints you can use while building so that your park doesn't ask for more FPS than necessary..
 
Yeah I check that. I got everything blueprinted and am actually MUCH happier now that I just started the smaller version of my map. I just got rid of the outter web path and it's much more manageable now. Also the train going around the castle walls in a lot neater. I have learned so much since I started it I am glad I started over, well with blueprints of my big rides.
gothylvaniasmallerlayout.png


All I have so far is one train station and my almost complete Haunted House ride, (which does go over a path to have enough room).

Yes I know getting coasters in there is going to be tough but my largest coaster goes underground. and I only have one other coaster so far which I can fit in over paths I believe.
 
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Joël

Volunteer Moderator
Yeah I check that. I got everything blueprinted and am actually MUCH happier now that I just started the smaller version of my map. I just got rid of the outter web path and it's much more manageable now. Also the train going around the castle walls in a lot neater. I have learned so much since I started it I am glad I started over, well with blueprints of my big rides. https://static1.squarespace.com/sta...549/gothylvaniasmallerlayout.png?format=1500w

All I have so far is one train station and my almost complete Haunted House ride, (which does go over a path to have enough room).

Yes I know getting coasters in there is going to be tough but my largest coaster goes underground. and I only have one other coaster so far which I can fit in over paths I believe.

That park wall looks awesome! Nice job! [up]
 
As a pagan I would just like to point out that technically that is a pentacle. A pentagram is just the star, but adding the cle on the end is the inclusion of the cir"cle". Looks fab though =)
 
As a pagan I would just like to point out that technically that is a pentacle. A pentagram is just the star, but adding the cle on the end is the inclusion of the cir"cle". Looks fab though =)

Yeah I know, but saying pentagram communicates the intent better to most people since I put all my cheesy hell stuff there. [weird]
 
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