How bout a player based economy?

Noting that you can (indirectly) transfer credits to other players already, there's no point in fixing the prices for materials.

If Frontier set the price for a G5 material at 0.5 million credits, but I think it's worth 5 million and you agree, you just give me 4.5 million credits first, and then we trade the material.

Easier to just let people set their own prices.


Yes - and a wider variety of manufactured and data, for that matter.

Yeah, can't say i was overjoyed with Fleet Carriers being able to be used to gift credits.

Wasn't particularly amused with them initially being mobile markets instead of fleet carriers either. I'd have been totally happy if they didn't have the trade functionality and it remains a gripe of mine.
 
I reckon we should fix the broken economy we have first before we add more broken bits on.
i think it is working as intended ...

... oh wait, you mean in the game!

now serious: i don't think opening up to player trade would harm the "economy" or the game in any meaningful way, given its current state and mechanics. it's more that frontier wouldn't have the exclusive authority anymore and someone in the office would probably have a panic attack.

Noting that you can (indirectly) transfer credits to other players already, there's no point in fixing the prices for materials.

operating costs: dumping and scooping t9's worth of commodities and then selling them for credits is such a cumbersome form of exchange that it will tend to push the costs up by itself. ironically, prices rising would mean increase in dumping, scooping and selling which would increase prices ...
 
I think the stack of ongoing, long running, tacitly approved/sanctioned credits fountains have smashed any semblence of an economy in the game, and I think that genie is already out of the bottle now, and it ain't going back in, although I'd love to see the briny trillionaires-tear-tsunami's as people reacted to having their credits nixed 😈

Player to player credit transfer has been around as long as cargo scoops...its just easier with carriers.

I've personally boosted a fiar few players who were new to a player group I used to fly with, simply fly a big ship to a starport that sells something expensive, stock up on those items, fly 10km out from station, jettison (abandon) some cargo for your buddy to scoop up, rinse repeat. A cutter full of iSlaves is ~14m credits to a new player, and that's before you go into the really expensive stuff like 45k tritium.

So in light of the long-standing ability to transfer credits, and the crhonic credits fountains, I don't really hold much water in the gold seller arguments...

However, I also think that the galaxy would grind to an abrupt halt if it went full EvE "everything that exists in the galaxy is made by players or player derived materials", so it would need an element of NPC traffic to grease the wheels as it were. But that does not mean to say players couldn't support / sabotage certain system's economies. I could for example blockade a system killing everything that flies in supercruise to disrupt a system's economy, or a player group, possibly using carriers as super-cargo-ships, could saturate the markets in a system with the commodities that the system's native economy needs to enhance productivity. But "modes" mess with that as gameplay, if I fly in solo and kill thousands of NPC's I can't directly be opposed, and can thus safely urinate on the cornflakes of another group of players who are trying to support that system. Similarly, if I were running a blockade, and another group dumps a carrier full of the required cargo types beside the main station, I can't do anything about that.

Given where the game is, and how entrenched many players are in their chosen mode, solo/private/open, and the fact that no one is really going to do the low paid work, I think the best we can hope for would be more influence on an economy that is kept ticking over by NPC's. Maybe we could get the ability to move to a management type of game mechanic, allowing us to be admirals, ordering our fleet of ships, which we've crewed with NPC's, to do our bidding, like the patrician game from way back when...
 
I honestly can’t tell whether you’re lowering or raising the tone these days...

I prefer to think of it as dehumanizing whatever tone was left over to begin with. That way I can sleep soundly.

I refuse to answer for fear of further reprisals.

Well either way, it makes for a delicious finish. Is it dishwasher safe?

Not least of all, the tax man. I don’t need someone pouring through my Patreon accounts.

(Link in bio, many tiers available, autobiography pre-order exclusive when signed up at the $5 tier)

I've only got tree fiddy. :(
 
All Waringos Ltd goods are dishwasher safe including garments, ornaments and specialist photo sets.


You any good at mining?

Excellent news, especially about the photos!

And I'm not the best miner, but my 7 year old sister says I can operate the limpet button from time to time. I probably just need some practice and a short range mining ship to become legendary. Do you offer any schooling?
 
operating costs: dumping and scooping t9's worth of commodities and then selling them for credits is such a cumbersome form of exchange that it will tend to push the costs up by itself. ironically, prices rising would mean increase in dumping, scooping and selling which would increase prices ...
Yes. On the other hand selling/buying core gems at a carrier market at a couple of million credits per tonne (or a bit over a billion credits for a full T-9) is quick, efficient, and doesn't require the two parties to even be in the same system.

It's always been possible if tedious to transfer credits ... now it can be done billions of credits every few minutes with a small bit of setup.
(And sure, one of the two parties - doesn't matter which - needs to own a Fleet Carrier, but they're not exactly hard to get nowadays)
 
It's always been possible if tedious to transfer credits ... now it can be done billions of credits every few minutes with a small bit of setup.
(And sure, one of the two parties - doesn't matter which - needs to own a Fleet Carrier, but they're not exactly hard to get nowadays)

yeah, forgot about carriers of course. they're indeed not hard to get but i'm taking my time :ROFLMAO:
 
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