How can I not suck in the Python?

So, initially when I got the Python as an upgrade from the vulture today, I was very excited. I bought it on discount for 48m credits. When I bought it, I had 58m credits. So I put 3xC3f beam lasers and 2xC2f rail guns on it. I the equipped it with cargo slots so I could do some armed trading and also because I literally only had a few thousand credits left. Definitely not enough for insurance. So I start trading, I then get interdicted by an adder "no problem" I think. I then realize to my horror that not only can he out maneuver me even when I reverse, and my capa curator is draining fast. I then jump away, embarrassed. Since then I have bought an A rated sheild booster, A B5 distributer (which according to the game is worse than the stock module and does not seem to make much of a difference anyway) . I also have a top rated fad and 10 minutes of emergency oxygen. I plan to trade until I can hold my own in PvE and PvP. But issue is, should I change my weapons setup? Is it viable at all? What should I seek to upgrade next and what the heck did I do wrong against that adder? I actually did fight off a courier and almost took down his shield in a single capacitor charge? let me add, I am a fixed weapons purist and prefer beam lasers over burst and burst over pulses.


An eager but a little disappointed Python pilot-CMDR Kbear

I earlier posted my build but the ED Shipyard just gives you stats which don't help without some actual hands on XP. Here are some videos. Even though I come out on the loosing end of the first one (I made the mistake of not turning on my last bank of SCB after his shields dropped) it still shows how capable the python is as a combat ship and how hard they are to kill. In the second video it shows that even with B rated thrusters you can keep up with the more maneuverable Vulture with enough practice of FA off. Notice I toggle it off an on, I used fixed weapons I am not good enough at FA off to go full FA off 100 % of the time. Anyways I digress. Here are the videos:

[video=youtube;r67bYmW2PLI]https://www.youtube.com/watch?v=r67bYmW2PLI[/video]

[video=youtube;bCt0kf9N0Mg]https://www.youtube.com/watch?v=bCt0kf9N0Mg[/video]

Once again, the build I use.

Good Luck CMDR in your ventures!
 
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I did not start this thread to complain about insurance. In fact, I took so many precautions when flying this thing, I entered the station at 50m/s the first time I docked. If my Python is lost (it now has insurance btw) I accept the responsibility for it. But that is definantley not the purpose of this thread. In regards to getting a Type 7, after experiencing the Python, it will be difficult for me to go out. However, thanks for your input, as always :)

-CMDR Kbear

I know you didn't complain about anything, was just surprised nobody had pointed their finger at that precarious situation right away, coz that's how those threads usually start ;)
Good thing, you have it covered now.
 
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I earlier posted my build but it doesn't the ED Shipyard just gives you stats. Here are some videos. Even though I come out on the loosing end of the first one (I made the mistake of not turning on my last bank of SCB after his shields dropped) it still shows how capable the python is as a combat ship and how hard they are to kill. In the second video it shows that even with B rated thrusters you can keep up with the more maneuverable Vulture with enough practice of FA off. Notice I toggle it off an on, I used fixed weapons I am not good enough at FA off to go full FA off 100 % of the time. Anyways I digress. Here are the videos:

https://www.youtube.com/watch?v=r67bYmW2PLI

https://www.youtube.com/watch?v=bCt0kf9N0Mg

Once again, the build I use.

Good Luck CMDR in your ventures!

Nice videos! I really enjoyed them, and they certainly give me some ideas. :)

Hey, Kayweg I seem to have misunderstood your post. In my mind you were somehow trying to malicious. Happy to see that I was hilariously wrong. :D

-CMDR Kbear
 
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I know you didn't complain about anything, was just surprised nobody had pointed their finger at that precarious situation right away, coz that's how those threads usually start ;)
Good thing, you have it covered now.

Was pointed out by myself and others way back in the thread.
 
So, initially when I got the Python as an upgrade from the vulture today, I was very excited. I bought it on discount for 48m credits. When I bought it, I had 58m credits. So I put 3xC3f beam lasers and 2xC2f rail guns on it. I the equipped it with cargo slots so I could do some armed trading and also because I literally only had a few thousand credits left. Definitely not enough for insurance. So I start trading, I then get interdicted by an adder "no problem" I think. I then realize to my horror that not only can he out maneuver me even when I reverse, and my capa curator is draining fast. I then jump away, embarrassed. Since then I have bought an A rated sheild booster, A B5 distributer (which according to the game is worse than the stock module and does not seem to make much of a difference anyway) . I also have a top rated fad and 10 minutes of emergency oxygen. I plan to trade until I can hold my own in PvE and PvP. But issue is, should I change my weapons setup? Is it viable at all? What should I seek to upgrade next and what the heck did I do wrong against that adder? I actually did fight off a courier and almost took down his shield in a single capacitor charge? let me add, I am a fixed weapons purist and prefer beam lasers over burst and burst over pulses.


An eager but a little disappointed Python pilot-CMDR Kbear

Heh, don't go back to a Cobra... Just realize, that a truly good Python setup costs ~150 million (the A7 power plant being 51 million of that)

And don't do size 3 beam lasers, especially if your Python isn't geared well yet. 3x size 3 gimbaled Pulse lasers and (depending on available power with your fitting) 2x size 2 beam turrets to kill those pesky small ships that you're too lazy to get into a turning match with. (You could do cannon turrets, but I prefer not to run out of ammo, which small ships are a waste of).

Then you need chaff launchers, heat sink and shield cell banks!
Your Distributor and Shield should be first to get maxed.

I find the maneuverability of my Python very good - relative to its size and the fact that its multi-purpose.


You may like an FDL better, where the maxed fitting tops out at 'only' 85 million, and its much more agile, but it won't do nearly as well as a Python against a whole pirate gang from one of those "strong signal source" instances, or say, a Conda assassination target sporting a dual vulture escort.


http://www.edshipyard.com/#/L=705,5...,2-B6A07_6uB69Y6k,7UI7k47k47iW7iW4-E7fO9qI0nE

This isn't a strictly min-maxed fitting as I'm lazy and have a docking computer on it as well as an 'unnecessary' fuel scoop.

Note that you don't keep all the shield cell banks turned on, and the worse your power plant is, the more creative you have to be with your power priorities.

Power setup example: Turn off the cargo hatch permanently and put it on priority 5. Put one of the shield boosters and all but one shield bank on priority 4, Put FSD, one chaff launcher, one heat sink launcher on and frame shift interdictor on priority 3. Put the two beam turret on priority 2 and leave the rest at priority 1.

This should minimize the times you have to turn stuff on and off manually. Bind shield cells to "B" (or some other key), heat sinks to "V" and chaff to "C". Now you can easily counter most things that could get you into trouble.

Next, if you can't get an Adder into our sights, you may want to check your grasp of the radar display (which I find very counter intuitive in comparison to radars from other space games). But that's what the beam turrets are for, to get rid of overly agile stuff with low hit points. ('fire at will' turret settings)

Note that turrets must be in a fire group to fire at all. I put my 3 pulses on MB1 and the 2 turrets on MB2. you have to hit the turrets once for a target and then they will keep shooting till its dead.

While shield cells will usually carry the day, they should not be taken as an excuse to ignore the flying with FA off combat training videos, which will enable you to avoid taking many hits by being glued to your targets' six.

I usually have 0.5 PIPs in engines (and fly throttled back to the middle of the blue range as the default) 1.5 PIPs in system and 4 PIPs in weapons. I adopted this because of fights against groups of enemies, where dodging the shots from one target doesn't really help a lot and dodging not being the greatest strength of the Python. For laziness, I do it the same against single targets and no single target lives long enough to bring my shields down (So no need to use shield cells against single targets)

Anything bigger than an ASP, you want to sub-target the power plant.

Then your greatest risk should be that your quarry charges up its FSD before you can finish it off, which is one of those truly annoying things to happen.
 
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Lots of posts so I didn't see if this was covered, just got a python myself, upgraded from federal assault ship. My advice for people with a brand new ship, always start with the distributor, top class and rating. Sacrifice the expensive weapons until you upgrade the power coupling, power generator, and thrusters. Next, go straight to a regular nav beacon and test her out on a low level wanted NPC. Last advice, if you have a big ship, you want shield cell banks. you are a big slow target, your shields are officially your bff.
 
been playing the Python for a month now!
Never broke the first rule of flying - Insurance.
Have never lost a python in combat yet! A pitched battle with an FAS came close (FAS and Vultures are the biggest Nemsis to a Python IMO) - am not a skilled pilot by far - but I feel an A-Spec Python is a Juggernaut - I can melt an Anaconda without taking a beating and hunting FDL's are my funnest moments!
Just stick to these rules : Insurance, A Spec, Respeect the FAS and Vulture and you'll be just fine!!
 
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The Python is as much an upgrade to Vulture as a Scania lorry is an upgrade to Golf GTI. As most have pointed out, running 3 large beams with other than 7A distributor is not the best plan. If you want to pew-pew in it, 7A is your mandate. Also, build a PvE combat Python around a 6A plant, the 7A is completely redundant and way too heavy.
 
I'm sucking majorly in my Python rightnow, but that's mainly because (i think) that I jumped in too early, most modules are B-rated (even shields).
I'm considering selling the Python and going back to the FAS (which i've flown before the Python without problems) and just continue until I actually can A-rate a Python.
The question is, is it worth it to downgrade and earn more, or stick it out with the Python and simply try to slowly build it up to a workable status?
(Mainly for PvE)
 
3 x 3E/G Pulses
2 x 2F/G Multicannons

or

3 x 3E/G Pulses
2 x 2F/G Pulses

Either of those loadouts are cheap and highly effective and will keep you going until you wanna add something like cannons and beams.

Top priority is upgrade to a 7A power distributor as soon as humanly possible, that will allow you to keep running the 3 large pulses for ages with 4 pips to weapons. Next get a better power plant, 7B power plant is more than sufficient for nearly everything unless you want to run multiple beams / rails / PA's. Finally getting the 6A thrusters will help a lot.

The python is not a fast-mover, it's a tank, and while with 4 pips in engines and the 6A thrusters you can manoeuvre well enough it's not meant to dance. Keep 2 pips in engines, the throttle in the blue and liberal amounts of FA off and opposite thrust will allow you to swing her around onto target fairly easily, but your main job is to soak up damage and obliterate the target when your nose gets on to it. Some people love to run turrets on the Python specifically because of this reason but I find they aren't necessary. Here is my current loadout which has been upgraded in steps over the past 2 weeks: http://coriolis.io/outfit/python/07...44f05055j5j03595924.Iw19gDM08Q==.IwBhrSuniA==

My setup too. Go for 3xL gimb pulses and 2x med gimb MC and a few shield boosters and you will feel much better ...
 
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