How Can Inara and EDO Data Be So Different?

I would like to know how Inara is accurate and EDO is not?

So below Inara show Guerrero's Territory is in Infastructure Failure. Below the Inara data EDO shows Guerrero's Territory's controlling faction is Prismatic Knights and that Prismatic Knights are in BOOM.

When the controlling faction of a EDO settlement is in boom then it can not be in infastructure failure at the same time. I went ahead and jumped into CD-73 12 and went to Guerrero's Territory. Sure enough the settlement was abandoned and scavengers started shooting at me ship as soon as I go in range.

I would really like to know why the EDO data shown in the system map is so wrong!

I like doing exterminate scavenger missions and I see this disconnect between Inara, EDSM and EDO all the time. Right now EDSM shows Prismatic Knight's in Election state, see last picture.

Inara.JPG



EDO.JPG


EDSM.JPG
 
Inara's data depends on CMDRs using third party tools or the official API journals to upload data.

In this specific case of Odyssey settlements updates, here is my most recent experience:
  • We were at war with another faction. We landed just outside of settlements and finished the CZs for our faction.
  • Since no one actually docked at the settlement, journals and API did not get the data about who owned the settlement.
  • Inara thinks the settlement still belongs to the previous faction.

Settlement updates are not as common as system and station updates. You can't rely on Inara as much.
 
I think he is saying the opposite - Inara data is up to date, but in-game data is not.

Inara's data depends on CMDRs using third party tools or the official API journals to upload data.

In this specific case of Odyssey settlements updates, here is my most recent experience:
  • We were at war with another faction. We landed just outside of settlements and finished the CZs for our faction.
  • Since no one actually docked at the settlement, journals and API did not get the data about who owned the settlement.
  • Inara thinks the settlement still belongs to the previous faction.

Settlement updates are not as common as system and station updates. You can't rely on Inara as much.

Bravo17 is correct. Inara is correct since the settlement is abandoned and scavengers are present. If the controlling faction was actually in boom then the settlement would not be abandoned.

Also Inara is stating their information is only 12 minutes old and that would be from the last commander in the system. Inara and all sites like it get their information from the same place and that is EDDN. Commanders that use EDDiscovery, EDMC or what other App's are out there that can be used all send the data they collect to EDDN and sites like Inara pick the data off EDDN.
 
Specifically, a faction in a system can simultaneously have six states at once, in "ideal" circumstances:
- 1 economic state (any of Boom, Investment, Bust, Famine)
- 1 security state (any of Lockdown, Civil Unrest, Civil Liberty)
- the expansion state
- the retreat state
- 1 of War, Civil War or Election
- 1 event state (any of Outbreak, Pirate Attack, Terrorism, Blight, Drought, Infrastructure Failure, Natural Disaster, Public Holiday)
and the effects of all active states apply simultaneously.

What this means for things like Odyssey settlements isn't always clear - War and Civil War have highest priority, but which of the others take precedence for determining whether a settlement is online, offline or burning I don't think has been looked into much.

Some in-game displays (e.g. right panel, station news) will display all applicable states while others (e.g. system map) only show a single state (again, the priority is unclear)


So in this case, there's not actually a conflict between what Inara shows and what you see in-game. But ... in other circumstances there can be!


Elite Dangerous makes very heavy use of caching to keep server load down, and information like BGS states is therefore distributed gradually and not always symmetrically. As a consequence, different people can see different states in a system, and the same person can see different states on different in-game displays at the same time. For example, you might be able to tell that a Boom has just started because the market prices have changed, but the mission board isn't yet showing Boom-flavoured missions, and the right panel doesn't mention it but the station news does. In that sort of circumstance, whether the Boom ends up in your Journal file and from there to Inara is also variable.

Depending on whether the person who reported to Inara 12 minutes ago has received fresh data and whether you have, it's possible for Inara to appear either ahead of or behind what you see in-game. If you watch the raw data coming into 3rd-party sites from journals, it's very common to see a "sawtooth" pattern as different players alternately feed in "new" and "old" data ... many 3rd-party sites attempt to compensate for this by checking that the latest update doesn't return exactly to a recent previous state.

This eventually settles down after the daily political update has been out a while, but it normally takes a few hours for all the servers and everyone's clients to catch up. If you're in a situation where you absolutely need to know the current situation, quitting to desktop (not just menu) and restarting can help but isn't guaranteed. Most of the time, of course, this is only noticed by people playing the political sim as a game in itself, but it can sometimes lead to temporary inconsistencies obvious enough for others to notice too.
 
Specifically, a faction in a system can simultaneously have six states at once, in "ideal" circumstances:
- 1 economic state (any of Boom, Investment, Bust, Famine)
- 1 security state (any of Lockdown, Civil Unrest, Civil Liberty)
- the expansion state
- the retreat state
- 1 of War, Civil War or Election
- 1 event state (any of Outbreak, Pirate Attack, Terrorism, Blight, Drought, Infrastructure Failure, Natural Disaster, Public Holiday)
and the effects of all active states apply simultaneously.

What this means for things like Odyssey settlements isn't always clear - War and Civil War have highest priority, but which of the others take precedence for determining whether a settlement is online, offline or burning I don't think has been looked into much.

Some in-game displays (e.g. right panel, station news) will display all applicable states while others (e.g. system map) only show a single state (again, the priority is unclear)


So in this case, there's not actually a conflict between what Inara shows and what you see in-game. But ... in other circumstances there can be!


Elite Dangerous makes very heavy use of caching to keep server load down, and information like BGS states is therefore distributed gradually and not always symmetrically. As a consequence, different people can see different states in a system, and the same person can see different states on different in-game displays at the same time. For example, you might be able to tell that a Boom has just started because the market prices have changed, but the mission board isn't yet showing Boom-flavoured missions, and the right panel doesn't mention it but the station news does. In that sort of circumstance, whether the Boom ends up in your Journal file and from there to Inara is also variable.

Depending on whether the person who reported to Inara 12 minutes ago has received fresh data and whether you have, it's possible for Inara to appear either ahead of or behind what you see in-game. If you watch the raw data coming into 3rd-party sites from journals, it's very common to see a "sawtooth" pattern as different players alternately feed in "new" and "old" data ... many 3rd-party sites attempt to compensate for this by checking that the latest update doesn't return exactly to a recent previous state.

This eventually settles down after the daily political update has been out a while, but it normally takes a few hours for all the servers and everyone's clients to catch up. If you're in a situation where you absolutely need to know the current situation, quitting to desktop (not just menu) and restarting can help but isn't guaranteed. Most of the time, of course, this is only noticed by people playing the political sim as a game in itself, but it can sometimes lead to temporary inconsistencies obvious enough for others to notice too.

Thanks for the detailed explanation Ian!

Now I know why the inconsistencies in what I see sometimes.
 
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