How can more fuel tanks help an explorer?

The ability to add more fuel tanks in power play has been announced to benifit explorers?

I don't get it - unless 2 tanks somehow double jump range by allowing you to use a 10 ton jump up from 5 (ASP)

With current mechanics an extra fuel tank will hinder an explorer by adding weight and reducing range.

Thoughts?

Nutter
 
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The ability to add more fuel tanks in power play has been announced to benifit explorers?

I don't get it - unless 2 tanks somehow double jump range buy allowing you to use a 10 ton jump up from 5 (ASP)

With current mechanics an extra fuel tank will hinder an explorer by adding weight and reducing range.

Thoughts?

Nutter

It will help other ships (like adder or anaconda) match asp's fuel tank range of 6. Adder is cheap and maneuverable, anaconda has great range. For example if an adder carries a 3 T tank it will have a range of 6, and only reduce jump range by a bit. If an anaconda carries a 16 T tank, it will also have a range of 6.
 
I think it's mainly for the small . ships like the Clipper making areas of Y and T crossable. 32T was always enough for the Asp IMO (I even downsized a while when using it in human space not exploring).
 
It's really very simple. You load a spare fuel tank up with slaves and use them as a low-cost, carbon-neutral, environmentally-friendly, endlessly renewable energy supply.
 
It does mean that if you run accross a seemingly endless supply of red dwarfs that you could likely carry on running the fastest route without changing to economy mode in a panic.

But yeah not entirely practical for most people.

That said an extra 2 ton of fuel in my FdL wouldn't hurt :)
 
Additional fuel tanks help ships like the vulture, viper or sidewinders, to extend their limited range.

They to zip for explorers, who sport the biggest fittable fuel scoop anyway.
 
The Adder - maybe. Never flown one.

The anaconda? No need at all. Can plot a 1k course and carry out the full route without refueling (economical routing)

The anaconda and the adder have the same number of max-range jumps they can make -- 4. In fact, anaconda is worse, because 8/1.8 = 4.44, while 32/8 = 4. So adder has fuel left over after 4 jumps, and anaconda does not (except the supercruise tank). It is true that the anaconda has bigger jumps and so may be less likely to get in trouble in the first place. But it still has smaller total range than the asp, since 6*34 > 4 * 39.

With additional fuel tanks, the only remaining disadvantages of the anaconda compared to the asp for exploration are the slow turning speed in supercruise (relevant if you scan), and the huge wear and tear bills in 1.2.

An asp can fit an 8 T tank, and suddenly be able to jump 8 times without refueling while only giving up maybe 2-3 ly in range on a full tank.

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Basically extra fuel tanks are relevant for explorers that want to traverse big fields of unscoopable stars.
 
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I don't think it benefits explorers. I think it will benefit traders and the like who need a little extra range and will sacrifice a little internal space to save time lost scooping.
 
It's really very simple. You load a spare fuel tank up with slaves and use them as a low-cost, carbon-neutral, environmentally-friendly, endlessly renewable energy supply.

Using slaves to power a ship. I take it that yours will be the spaceship with the oars sticking out the sides?
 

Nonya

Banned
Simple. More jumps before having to refuel. Same ranges for each jump, just can make more of them before needing fuel.
 
The ability to add more fuel tanks in power play has been announced to benifit explorers?

I don't get it - unless 2 tanks somehow double jump range by allowing you to use a 10 ton jump up from 5 (ASP)

With current mechanics an extra fuel tank will hinder an explorer by adding weight and reducing range.

Thoughts?

Nutter

As usual a few posters have gone way off course from the topic you brought up, Nutter.

So as a fellow Explorer who's still Out There...

A second fuel tank would make sense for explorers - IF there was a corresponding FSD upgrade available to increase hyperspace jump range which would take into account the extra weight of fuel. Even if it was only to bring, say, an Asp back up to the 34.X LY jump range when both tanks were full. Although I wouldn't mind there being an FSD upgrade which brought the ASP up to something like 45-50LY jumps, after all, it IS the Asp Explorer. ;)
 
The ability to add more fuel tanks in power play has been announced to benifit explorers?

Not wishing to be picky but has it really been announced as a benefit to explorers or just another feature on the way? Can't say that I saw additional fuel tanks and exploring linked.

Personally I don't think that it will be of use to explorers as they'll always have to take a fuel scoop anyway and as you mention the additional weight of the fuel will reduce jump range. I see it more as use for the passenger missions (which I suspect are on their way) where you need to go from A to B more quickly than fuel scooping would allow, and for those times where you want to relocate your fighting ship (Viper/Vulture/FdL) just a little further than the existing fuel tank will allow.
 
Useful for the Fer-de-Lance.

Might give smaller ships the ability to complete a rare goods run without re-fuelling (Lave-39 Tauri); if that's possible a small tank rather then a small fuel scoop would most definitely be preferable (I'm thinking Cobra here).

Could have use for the cautious explorer; not all of us head out into the deep in stripped down vessels with no guns and armour. You never know what you might encounter out there and I for one prefer to take a hit to jump range with that in mind ;) (even if right now that's more of a role-play thing...).
 
I'll be grabbing an extra tank (or maybe two, if multiple ones are allowed)... When exploring, I presume you don't actually have to fill them up (i.e. usually can just run off main tank - stop scooping when it is full). If you do get to the deep black, you can then fill them all up as a little additional security. :)

Also, if it means that I can go 500Ly or so without needing to scoop, then this may slightly decrease travel time, as scooping every star adds a few seconds before you are able to jump again (even with a large scoop - I get 627 fill rate, it still takes time!). I'd much prefer to be able to travel the 500 Ly without filling up, then set the ship scooping while I examine the local systems to find points of interest.
 
The ability to add more fuel tanks in power play has been announced to benifit explorers?

I don't get it - unless 2 tanks somehow double jump range by allowing you to use a 10 ton jump up from 5 (ASP)

With current mechanics an extra fuel tank will hinder an explorer by adding weight and reducing range.

Thoughts?

Nutter

Not wishing to be picky but has it really been announced as a benefit to explorers or just another feature on the way? Can't say that I saw additional fuel tanks and exploring linked.
FD did not link exploring and the extra fuel tank. When I saw people doing so, they were not people who I recognised as being well known explorers - though they could have been. My knee jerk reaction was that they were useless though I have now seen one or two comments that suggest they may have some use in limited circumstances. But I will certainly not be adding one to my Asp.
 
Sorry I can't quote n stuff using a mobile as I'm far away.
news letter stated specificly for explorers. A tanker could scoop a star to fill a wing member, but why fly without a scoop? It's all about jump range for me. To travel 60k ly
20ly range = 3,000 jumps
30ly range = 2,000 jumps
40ly range = 1,500 jumps
1 less ly range can add 50+ jumps which all adds up to a longer trip to the same destination.
so the last thing I want as an explorer is less range!
 
FD did not link exploring and the extra fuel tank.

I'd like to correct you there. Here's a direct quote from the newsletter: "and we're giving explorers an advantage with the option to install multiple fuel tanks to your ship."
So it can't be said that FD didn't link the fuel tanks to exploring.

When I saw people doing so, they were not people who I recognised as being well known explorers - though they could have been.
Look at the OP for this thread. If Nutter isn't a well known explorer I don't know who is.

Personally I think it can potentially benefit explorers but only if the module itself does not add weight. If it's only the fuel adding weight you always have the option to only fill your tank halfway to retain your old jump range. But if you're ferrying towards your point of interest that may be tens of thousands of light years away doubling the distance travelled before stopping to scoop sounds like a nice option to have.
 
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