How can you not love this game and Frontier

'....“All our planets are built using a sophisticated simulation so that one day you can get close to them. Really close," writes Art Director Jon Bottone. “Right now every planet can only be observed from afar, but Elite: Dangerous is designed for the future, and by sticking to the simulation and constantly improving it to make it as real as possible, we can be sure the canyons and mountains you see from space will accurately be reflected when you skim close to the surface, or even land upon it."

So what Frontier are waiting for, apparently, is whatever updated topographic information NASA may have gleaned with New Horizons. But until they have that, Frontier are going to stick with their procedurally-simulated Pluto, and all it’s finer detail... whether it’s real or not. Because the real endgame for Elite’s planets is surface-landings and maybe even atmospheric flight.


Just reading that gives me a warm feeling around the ball area...
 

Deleted member 94277

D
I'll make the words of the great Scott Fitzgerald my response to that:

I don’t want just words. If that’s all you have for me, you’d better go.
(The Beautiful and The Damned)

As far as I'm concerned, ED has became just a placeholder until something better comes out (here's to hoping that NMS launches in my life time).
 
Last edited by a moderator:
Indeed! Landing on planets might not be something we do often if we are in the cr/hour grind. But it will likely be spectacular when they finally get it done.

Until then, thumbs up FD! Keep up the good work.

:D S
 
Elite Dangerous is an acquired taste, one that will develop over time. Right now, some people might not enjoy the taste of Elite, but like many fine wines, once Elite has matured a little more, it could potentially be more palatable to more people.
 
Elite Dangerous is an acquired taste, one that will develop over time. Right now, some people might not enjoy the taste of Elite, but like many fine wines, once Elite has matured a little more, it could potentially be more palatable to more people.

Yeah, we've been saying that since beta.
 
How could you not love FD? ... well PowerPlay .. there's just one reason; I wont go on .. but I could.

What ever the Gamescon announcement is I hope it will make me want to log on again.
 
I don't hate the game, but speaking for myself and likely a number of people I think the "Elite honeymoon" is over.

Needs more content, needs less grind. Its just not as immersive anymore for me.
 
I like this game because I can see past its flaws and won't threaten quit if what I want isn't fix/added.
 
Last edited:

Deleted member 94277

D
Elite is still one of the best games I've played. People just love to complain about anything.

I never said it isn't. It's exactly because it is one of the best games I ever played that we complain so much: if it was just some bad game, we'd uninstall it and simply not play it. Personally, I complain so much because there's much to improve and much that has been promised that is nowhere even near completion, and I know that if those things got implemented, this game would be not just great, it would be a industry changer. To me, not complaining means not caring.

And regarding this topic, the OP quoted something that is nowhere in the game; there's no graphical demo of any of it. As far as the facts are concerned, all those things can be nothing more than concepts in the developers heads. And that, to me, is absolutely no reason to love ED or Frontier for that matter. Slick visuals? I love them. Amazing sound? Hell yeah. Awesome combat? HELL YES, even when it's boring it's incredible. But all those cool things they promised in DDF? So far, they're non existant. And that's it.

I don't love complaining. I love games and I like ED in particular for what it is. But I hate it for what it could be and it isn't. Maybe someday, when PP is in our past (hopefully buried under our collective memories) and I'm flying through the clouds of Jupiter I'll say that I'm glad I waited. Right now, after the disappointments of PP and CQC, I'm just skeptical and maybe a little bit sad that a part of me doesn't believe anymore that Frontier will deliver on those amazing promises.
 
Last edited by a moderator:
Don't get me wrong. I love the game, or else I wouldn't be playing it still and I wouldn't be on here complaining about its shortcomings. When people stop posting because they just don't give a crap anymore, that's the real problem.
 
I never said it isn't. It's exactly because it is one of the best games I ever played that we complain so much: if it was just some bad game, we'd uninstall it and simply not play it. Personally, I complain so much because there's much to improve and much that has been promised that is nowhere even near completion, and I know that if those things got implemented, this game would be not just great, it would be a industry changer. To me, not complaining means not caring.

And regarding this topic, the OP quoted something that is nowhere in the game; there's no graphical demo of any of it. As far as the facts are concerned, all those things can be nothing more than concepts in the developers heads. And that, to me, is absolutely no reason to love ED or Frontier for that matter. Slick visuals? I love them. Amazing sound? Hell yeah. Awesome combat? HELL YES, even when it's boring it's incredible. But all those cool things they promised in DDF? So far, they're non existant. And that's it.

I don't love complaining. I love games and I like ED in particular for what it is. But I hate it for what it could be and it isn't. Maybe someday, when PP is in our past (hopefully buried under our collective memories) and I'm flying through the clouds of Jupiter I'll say that I'm glad I waited. Right now, after the disappointments of PP and CQC, I'm just skeptical and maybe a little bit sad that a part of me doesn't believe anymore that Frontier will deliver on those amazing promises.

Except that the things promised in the DDF are in the game.

They're just in the game in their infancy.

I mean, a crisis of faith in FDev to deliver is reasonable, sure, but they haven't taken steps in an opposite direction at any point here, so saying that the current state of the game is evidence that we won't get X feature fleshed out down the line is a poor platform to stand on without backing it up with some logic and evidence.

To me, the strength of the core experience of the game, the aural and visual effects, the joy of combat, that's evidence that these shallow supporting mechanics are place holder.

I see the challenge in fleshing things out, especially when there is concern about missteps effecting established players, and I fear compromises of the original vision too - but I think that it's still early, and Frontier has been pretty clear that they are still working on fleshing out BGs issues, combat issues, and supporting systems for mission content.

So far, the game feels shallow and incomplete in a lot of areas. If anything starts to feel shallow and.complete, then I'll start getting worried, but for now I think it's reasonable to assume that it's a matter of time until we get more.developed content.
 
Because most of the game is still missing? The game experience at present is pretty similar to the early game of the X3 series (the most lucrative activity, trading, is almost literally identical; you're buying low and selling high in ships that handle like pregnant whales with badly sprained backs... :p), just with much better flight mechanics. That's not a problem in and of itself, but it is a problem when it's not a progression to anything. It worked for the X3 games because after ten hours of E-cell or Space Weed shuttling, you'd made enough money to progress to a completely different gameplay mode - either automating or remotely managing a small trade fleet rather than doing everything yourself - and that gameplay itself was just a stepping stone to yet another mechanic - owning and managing stations - that would run parallel and complementary to your trade fleet.

I'm not suggesting that Elite should turn itself into a clone of any of the X3 games; whatever your opinion of player-owned stations, guilds and all that is, it's pretty clear that that style of station and production chain management just doesn't really work in E: D as it is. The point is that there's nothing in E: D beyond the 'early game' gameplay. Whether it's a SP game like X3R/TC/AP, or an MMO like Eve, the thing that makes them work is that there's some sort of gameplay beyond the grind that the grind facilitates. E: D hasn't really implemented that gameplay yet, and it'll remain deeply flawed until it does, no matter how enjoyable its basic mechanics are compared to other space sims.
 
The gamers of today want all their idea's heard and implemented now and yesterday. So most developers hurry and rush and get content out because of the outrage of "how long it takes". Product becomes , gamers get mad and blame the developer for trying to pushout things they werent ready for, even tho they were the ones outraged they didnt have it done already and demand that they better "Shia Labeouf" it

SLED.jpg

I too commend Frontier for how they are implementing content. They're doing it right. So, to the some of you out there, stop being impatient s! Because its YOU that will kill the game, not Frontier.
 
I love the game , I think its the best space sim out there. but with the news they droped the combat AI project makes me wonder about the future.
That and the consent graphical downgrades
 
Last edited:
Back
Top Bottom