'....“All our planets are built using a sophisticated simulation so that one day you can get close to them. Really close," writes Art Director Jon Bottone. “Right now every planet can only be observed from afar, but Elite: Dangerous is designed for the future, and by sticking to the simulation and constantly improving it to make it as real as possible, we can be sure the canyons and mountains you see from space will accurately be reflected when you skim close to the surface, or even land upon it."
So what Frontier are waiting for, apparently, is whatever updated topographic information NASA may have gleaned with New Horizons. But until they have that, Frontier are going to stick with their procedurally-simulated Pluto, and all it’s finer detail... whether it’s real or not. Because the real endgame for Elite’s planets is surface-landings and maybe even atmospheric flight.
Just reading that gives me a warm feeling around the ball area...
So what Frontier are waiting for, apparently, is whatever updated topographic information NASA may have gleaned with New Horizons. But until they have that, Frontier are going to stick with their procedurally-simulated Pluto, and all it’s finer detail... whether it’s real or not. Because the real endgame for Elite’s planets is surface-landings and maybe even atmospheric flight.
Just reading that gives me a warm feeling around the ball area...