How can you not love this game and Frontier

Don't get me wrong. I love the game, or else I wouldn't be playing it still and I wouldn't be on here complaining about its shortcomings. When people stop posting because they just don't give a crap anymore, that's the real problem.

Only if 100% of the player base was on the forums. Which it isn't. I actual think FD listens to the forums too much. A lot of whinning and rage quitters.
 
Some of the recent comments made by some of the devs have still given me hope that the planet landings won't be nothing more the RES sites, but then again they also said the galaxy was seamless, and that obviously wasn't the case. Only time will tell.
 
Yes, or do you not do anything in game?

I jump from star to star and left click until the ADS finishes scanning. When I feel particularly adventurous, I fly towards one of the yellow circles and let the detail scanner do its thing.
 
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'....“All our planets are built using a sophisticated simulation so that one day you can get close to them. Really close," writes Art Director Jon Bottone. “Right now every planet can only be observed from afar, but Elite: Dangerous is designed for the future, and by sticking to the simulation and constantly improving it to make it as real as possible, we can be sure the canyons and mountains you see from space will accurately be reflected when you skim close to the surface, or even land upon it."

So what Frontier are waiting for, apparently, is whatever updated topographic information NASA may have gleaned with New Horizons. But until they have that, Frontier are going to stick with their procedurally-simulated Pluto, and all it’s finer detail... whether it’s real or not. Because the real endgame for Elite’s planets is surface-landings and maybe even atmospheric flight.


Just reading that gives me a warm feeling around the ball area...

This is an interesting comment for me from the dev's. That suggests the PG already has a height map in game. I wonder how much infrastructure for Planet Landing is actually already in 1.3
 
Except that the things promised in the DDF are in the game.

Yep I love the thrill of ironman mode! It's dangerous, but I can always hire some AI buddies to help me and my crew as I ferry fee-paying passengers to their destinations. If things get a bit too hairy I can hyperjump through a dark system, and hope none of the persistent AI blighters follow me. If they do I can always try to talk and reason with them. I've got a Panther Clipper anyway - so I should be safe! I have been running it on low quality fuel though - so the drive could malfunction! I'll write up the adventure in my pilot's log, but I need to thing of a good name for my ship first! Toodle-pip, got to plot a jump in the orrery. ;)
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<Father Ted>Now that's sarcasm.</Father Ted> (Sorry couldn't resist.)
 
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Deleted member 94277

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Don't get me wrong. I love the game, or else I wouldn't be playing it still and I wouldn't be on here complaining about its shortcomings. When people stop posting because they just don't give a crap anymore, that's the real problem.

I agree entirely.
 
Elite is a rather good game with rather deep character flaws.

The trouble is that many of those character flaws simply don't exist in other online multiplayer games. Look at pve - WoW has it's dungeons, GW2 has dynamic events, puzzles, and the like, and TOR has decent storyline missions. Why are all of Elite's missions so dull by comparison? If you compare the raw content available in Elite to the raw content available in nearly any other online game, elite loses by a mile.

And yet the core gameplay in Elite is good. Very good. Flying your ship is a visceral experience, as are the limited forms of player interaction (pvp, piracy, murder, etc.). Most online games take a rather poor point and click interface with tab targeting and try to build a game around them - every now and then creating something fun. Elite has an amazingly fun core system, but it's like they didn't even try to put in content for it.
 
Elite is a rather good game with rather deep character flaws.

The trouble is that many of those character flaws simply don't exist in other online multiplayer games. Look at pve - WoW has it's dungeons, GW2 has dynamic events, puzzles, and the like, and TOR has decent storyline missions. Why are all of Elite's missions so dull by comparison? If you compare the raw content available in Elite to the raw content available in nearly any other online game, elite loses by a mile.

And yet the core gameplay in Elite is good. Very good. Flying your ship is a visceral experience, as are the limited forms of player interaction (pvp, piracy, murder, etc.). Most online games take a rather poor point and click interface with tab targeting and try to build a game around them - every now and then creating something fun. Elite has an amazingly fun core system, but it's like they didn't even try to put in content for it.

Elite reminds me of The Emperors New Clothes in a lot of ways.
 
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