General / Off-Topic How can you play ED "too fast"?!

I've seen this statement quite a few times in the forums about players getting burnt out on the game. They say, "You played through the game too fast!" but how fast is "too fast"?
Has there been a benchmark set by another player?
Is there speedometer, alert or gauge stating when you're playing "too fast"?

In what units are we measuring gameplay?
Missions/hr
Jumps/hrs
Trades/hr
kills/hr
screenshots/hr
Thargoids/hr
Engineering/hr
mining/hr
POIs/hr
 
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People use credits per hour generally I think, as that decides how quickly you can buy a next ship.

Two schools of thought. Some say you should be able to get into these ships right away, others say you can have just as much fun in a small ship and that if you want a bigger gun you pay dues for it.

Hopefully people play games as a way to relax and I certainly think that if your focus isn't on progressing as fast as possible you tend to inhabit the galaxy more .. rather than just consume it.
 
It's hardly surprising, the games economy is way off.

Most games keep you in the starter car/ship/boat/train/suit for roughly the time required to learn the basics.

Not ED. 1 mission and you can skip over the Eagle "class" ships and buy the next "class", like a Viper or Cobra.
Tag a couple of high end NPC's in a high Res, just as the cops kill them, and you're A rated.

It's far too easy to progress "too quickly".
Even 3 years ago, I was out of my Sidewinder in a matter of minutes.

A quick-ish solution is bump up the prices for lower end ships. Make an Eagle cost 500+k, then the Cobra 4mil, then add a smaller amount to the larger ships, so they're not overly expensive.
 
Skipping the manual is the first step to speed to fast through the game.
In the manual are answers for most of the question new players can have. Most don't read it and get frustrated about things they don't understand.

Than watching youtube videos of "getting rich quick" and such stuff is a HUGE mistake in my opinion.
When starting Elite, the first few days a new player should stay only within the game without using youtube and other how-to's. Experiencing the game on your own in the first days is an important step IMO that too many people skip.

After watching such videos, players tend to focus on those suggested tasks and miss a lot of gameplay opportunity that is especially when starting awesome.
 
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Skipping the manual is the first step to speed to fast through the game.
In the manual are answers for most of the question new players can have. Most don't read it and get frustrated about things they don't understand.

Than watching youtube videos of "getting rich quick" and such stuff is a HUGE mistake in my opinion.
When starting Elite, the first few days a new player should stay only within the game without using youtube and other how-to's. Experiencing the game on your own in the first days is an important step IMO that too many people skip.

After watching such videos, players tend to focus on those suggested tasks and miss a lot of gameplay opportunity that is especially when starting awesome.

I've still never read the manual. :D
Or done any of the tutorials, except one, which I promptly broke. :p

Before I purchased ED, I watched a few videos of gameplay footage, mostly to see how the game players instead of relying on trailers and reviews.

So when I started I knew my way around the UI mostly. But that was it. Lol

Took me several months to afford an Anaconda, but I put it off for several more months before actually buying an Anaconda.
(Then didn't fly it for even longer .. lol)
 
"Too fast" is very subjective.

But if you're flying about in one of the bigger ships with a billion credits and bored with nothing to do - that's a fair sign you've rushed through and missed a lot. I've been playing nearly 4 years, never owned any of the "Big 3", have <100million in the bank and am still having a whale of a time.
 
Problem is that in games like ED best part of the game is small details. However it takes long time to gain skills to enjoy them fully. So lot of people opt for fast track trough game so they can do it without gaining much skill. That ends up with frustration at first Anaconda rebuy.

Game doesn't stop you from rushing trough game but in doing so people get disappointed...so yeah.

In nutshell if you don't plan to play ED much maybe don't even try. You will just waste everybody's time.
 
I've still never read the manual. :D
Or done any of the tutorials, except one, which I promptly broke. :p

Before I purchased ED, I watched a few videos of gameplay footage, mostly to see how the game players instead of relying on trailers and reviews.

So when I started I knew my way around the UI mostly. But that was it. Lol

Took me several months to afford an Anaconda, but I put it off for several more months before actually buying an Anaconda.
(Then didn't fly it for even longer .. lol)

I followed the same progression...and also bought an Annie - which I don't fly anymore because most cargo missions go to outposts (a masterpiece of game-play design by FD, not). Despite being Elite in trade though, I still trade/deliver because I still enjoy doing so, usually in my A-rated and (I am ashamed to admit, heavily engineered) Python.

Took me about 1,500 hours to get Elite though, so I personally don't think that was 'too fast'!
 
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I've seen this statement quite a few times in the forums about players getting burnt out on the game. They say, "You played through the game too fast!" but how fast is "too fast"?
Has there been a benchmark set by another player?
Is there speedometer, alert or gauge stating when you're playing "too fast"?

In what units are we measuring gameplay?
Missions/hr
Jumps/hrs
Trades/hr
kills/hr
screenshots/hr
Thargoids/hr
Engineering/hr
mining/hr
POIs/hr

Too fast is when you play the game as a content 'locus'. There is no measurement unit but it is trying to win a game that doesn't have an end by doing everything it has to offer as rapidly as possible.
 
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