How "Casual" Are You? - David Braben Looks at Casual Gaming
David Braben continues his regular monthly column for Develop Magazine where he delves deep into "technology, design, and the murky ground where they cross-over" within the games industry, this time by covering the problems's with snobbery towards casual gamers and making games accessible.
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Let us know your thoughts by replying to this thread.
David Braben continues his regular monthly column for Develop Magazine where he delves deep into "technology, design, and the murky ground where they cross-over" within the games industry, this time by covering the problems's with snobbery towards casual gamers and making games accessible.
I hate the term ‘casual gamer’.
At Frontier we have made a number of games that appeal to a broad audience, including the so-called ‘casual’ gamer, like the Roller Coaster Tycoon games, Thrillville games, Dog’s Life and Wallace and Gromit games (we view LostWinds as primarily a core-gamer game, by the way). With each of these games we have conducted audience studies both in our own right, and with publishers, as well as the anecdotal feel we all have anyway as gamers. Over time this gives a good impression of what people tend to like and dislike, and it is a subtle, complex mix.
Read the article in full...
Let us know your thoughts by replying to this thread.