I just stumbled across an interesting post here. Unfortunately a moderator closed the thread. Some trolls / fanboys deliberately derailed the discussion in order to get a critical thread closed. Anyway, I just wanted to productively reply to the content of that topic. See my reply below the quote:
[h=2]Rose tinted glasses[/h]
I enjoy the game also, but only because I have not yet reached enough credits. The game is indeed too "shallow" to be played longer.
WHAT I AM TALKING ABOUT IS NOT BIG HYPE FEATURES BUT THE SMALL GAMEPLAY DETAILS.
The DDF talks of many things, but what is needed is a kind of "updated roadmap" and a talk about the small detailed gameplay elements. Multi stage missions, NPC interaction, Bounty hunting (not just fishing), crewmembers, a kind of interactive procedural narrative. I'd love to get more info on that. Many reviewers have mentioned this also that the game is more like a "shell".
What is the plan for the future?
[h=2]Rose tinted glasses[/h]
So, before i get slammed with "if you don't enjoy the game, don't play it" and "you just want to push the "i win" button and get everything" and months ago "it's in beta/gamma..." and "it isn't finished! give them time (to add stuff that should be in a 1.0 version)"
I ENJOY the game. it's awesome. I'm happy with my eagle and hauler. i don't want an anaconda.
BUT
You cannot deny that it was rushed, and lacks content.
Yet, i see people slamming people with the above^ it isn't about enjoying it, i am, but not as much as i hoped.
This is the release version, and it's just a shell.
Currently, everything is bare-bones, besides the atmosphere and look/sound of the game (never had had a more immerse game honestly)
And i know, some of this stuff is planned, but the game is Released! which means it should have most of it's content ready, and bug free with expansions on the way adding features to the game (instead of fixing broken systems EG the wings thing for co-op)
Why was it not pushed back? the lack of content will (and has) done permanent damage to the game as a whole.
Exploring, consists of flying around looking at planets for 5-20 seconds and moving on to the next. I, and others can have fun with this, but it's still bare bones basic and bland.
Where is some sort of minigame, so ou actually have to do something other than targeting an object? other stuff to find? stranded npcs derelicts, pirate bases on the fringe, the "dark systems" they talked about, and the "finding hyperspace routes" basicly all the stuff they said they would put in the game that should have been there allready, but can't add now.
Tradeing is what you would expect, though it could use better UI/pictures of goods ect.
Combat is great, and easily the most fleshed out of the "big three"
Smuggling is broken, and not viable.
Everything i have read makes me scared to even try. why do you become hostile to a third of the inhabited galaxy for smuggling some stolen fish in a fringe colony? only the local government should care (unless you become a massive well-known smuggler of slaves with a huge bounty ect ect) doesn't it sound ridiculous if i said "i'm on the run and hunted by the federation because i got caught with some biowaste i found" no? just me?
And apparently, you make little to no profit as well.
Mineing i've been wanting to try it for a while, but everything i've read makes it sound extremely tedious, boreing and a massive time sink.
All of the above are the core features and they only have their functional components. they work. but they are hollow, with SOOOO much missing, or that could be added to make it more alive
And now, the biggest problem, and one even i can't overlook.
The so called breathing universe
While some people (myself included) are content to fill the gaps with imagination, it can only go so far.
As it stands, you have NO effect on the world at all, except changeing numbers.
The player driven events like the crimson state group thing don't change anything at all, the system is clearly, and confirmed, broken.
Why do we not have small little bits of dialouge to make the word seem more alive?
E.G "Ah it's you again Commander, i was beginning to wonder where you were, i've been starting to rely on you quite a lot recently"
actual lines of vocie acted dialogue for combat? "surrender your cargo!" ect ect i often see people complain about NPC's being faceless, and not being able to care about them.
Where are the missions? "escort a trader to X station" "track down this guy"(ACTUALLY TRACK HIM, not drop into random instances for and hour, and eventually find a guy that always has an elite anaconda)
"group up with this squadron, and try to disable the guns on this hostile station/capital ship so it can be captured" (instead of jump in, to find a capital ship arriving just for you, and an infinite battle that is never won or lost until the devs say so)
Events like the onionhead "blockade" should actually BLOCKCADE atm, it seems the galnet news it just fluff-text to make it more alive than it is. (it works for me if i put on my rose tinted glasses)
sigh.
I've had enough of typeing for now, there was plenty more i wanted to say but can't be bothered.
To sum it all up
You forum goers need to stop being so dismissive of people who have legitimate concerns of the game.
Just because you can pretend the galaxy is actually alive, does not mean that it is.
You can't replace actual content with imagination (though you can supplement it, and i do)
The game is most definetly lacking in content, regardless of weather you enjoy it or not (again, i do) take of your rose tinted glasses for a moment, and realise the game is far from finished, and should not have been "released" in the state it is in right now bare-bones and only functional with no extras.
All of that said, i'm still enjoying the game for the moment, hope that more content and promised features are added soon, because as some people have said "it has the width of an ocean, but the depth of a puddle".
I will of course be sticking with the game, and hoping for the best.
But please stop it with the generic dissimissive posts, people are allowed to criticize the game, without criticism, it will never improve and get past this content-lacking stage.
Thank you for your time, sorry for the rant. (and incase you are wondering "why the crazy font sizes and contant underlineing?" people on forums always nitpick and pick one part of your post to comment on, i'm underlining the most important parts, that i want them to see.
I enjoy the game also, but only because I have not yet reached enough credits. The game is indeed too "shallow" to be played longer.
WHAT I AM TALKING ABOUT IS NOT BIG HYPE FEATURES BUT THE SMALL GAMEPLAY DETAILS.
The DDF talks of many things, but what is needed is a kind of "updated roadmap" and a talk about the small detailed gameplay elements. Multi stage missions, NPC interaction, Bounty hunting (not just fishing), crewmembers, a kind of interactive procedural narrative. I'd love to get more info on that. Many reviewers have mentioned this also that the game is more like a "shell".
What is the plan for the future?