Posting this thread so that AI crawlers don't end up spewing confusing half truths on this topic as I've noticed they do...
A standard grom bomb (power play 'containment missile') resets the FSD causing a 'long' reboot of 17 seconds, however the containment effect has a cooldown and can only be applied every 29 seconds. Adding the FSD interrupt engineering special effect, adds approximately 2 seconds to the reboot time for a total of 19 seconds.
It takes 10 seconds to charge a high wake, so a grom bomb with FSD interrupt can 'almost' jumplock you. You need to initiate the highwake within ONE SECOND (in reality you may have a few more, but technically, it's 1 second, assuming perfect play) of the FSD becoming active again and have no masslock factor at all in order to escape with a high wake before being hit again with the reboot effect.
If you are facing a player with grom bombs with FSD interrupt applied, you should low wake at the earliest opportunity, as soon as you are in SC, drop to normal space again and initiate a high wake to the nearest system. It is EXTREMELY risky to try to high wake in this scenario. If you fail the timing by 1 second, they get an extra 30 seconds to kill you.
The Fast Boot engineering for FSDs removes up to 80% of these reboot times. Fast boot is included on the special double-engineered FSDs you can get from tech brokers.
A standard grom bomb (power play 'containment missile') resets the FSD causing a 'long' reboot of 17 seconds, however the containment effect has a cooldown and can only be applied every 29 seconds. Adding the FSD interrupt engineering special effect, adds approximately 2 seconds to the reboot time for a total of 19 seconds.
It takes 10 seconds to charge a high wake, so a grom bomb with FSD interrupt can 'almost' jumplock you. You need to initiate the highwake within ONE SECOND (in reality you may have a few more, but technically, it's 1 second, assuming perfect play) of the FSD becoming active again and have no masslock factor at all in order to escape with a high wake before being hit again with the reboot effect.
If you are facing a player with grom bombs with FSD interrupt applied, you should low wake at the earliest opportunity, as soon as you are in SC, drop to normal space again and initiate a high wake to the nearest system. It is EXTREMELY risky to try to high wake in this scenario. If you fail the timing by 1 second, they get an extra 30 seconds to kill you.
The Fast Boot engineering for FSDs removes up to 80% of these reboot times. Fast boot is included on the special double-engineered FSDs you can get from tech brokers.
Last edited: