How dangerous are neutron star FSD charging supposed to be?

Took a passenger adventure mission last night and decided to do a neutron star FSD charge jump on the way. The connection had been choppy, with several disconnects already, but I don't quite recall if I got disconnected during the charge itself. Regardless, I got knocked out of Supercruise and ended up stuck in the jet. First time it has happened to me in maybe 10 - 12 jet cone jumps. The passengers didn't like it, and neither did I when I had to eventually self destruct. Lost rebuy and the of course the mission reward. Not a huge setback, but it is a few days of work to get the credits back.

Now, is this just the risk of trying to jump using jet cones, or is it possibly a connection issue?

:D S
 
This can happen if you are disconnected while charging in the jet cones. Charging is supposed to cause a small amount of damage to your FSD, but you should be fine, as long as you do not get to close to the star itself. If you're jumping using neutron stars on a regular bases, you need an automated repair unit, to fix your FSD. If you get dropped into normal space, while in a cone, it is survivable. Start repairing your cockpit canopy immediately and enter supercruise asap. If you search this forum, you can find more details on that.
 
It's a connection issue.
Happened to me today for the first time (after 100+ healthy NS boosts since 2.2 came out). Luckily my Conda has a sturdy build. Passenger still happy :)
Best thing is to low wake and get out of the cone range. Drop and repair your damaged systems. If you're low on health and low wake is too risky than sit put, log out and open a ticket.
 
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Took a passenger adventure mission last night and decided to do a neutron star FSD charge jump on the way. The connection had been choppy, with several disconnects already, but I don't quite recall if I got disconnected during the charge itself. Regardless, I got knocked out of Supercruise and ended up stuck in the jet. First time it has happened to me in maybe 10 - 12 jet cone jumps. The passengers didn't like it, and neither did I when I had to eventually self destruct. Lost rebuy and the of course the mission reward. Not a huge setback, but it is a few days of work to get the credits back.

Now, is this just the risk of trying to jump using jet cones, or is it possibly a connection issue?

:D S

The way it was explained was: If not done correctly, it could kill you. That being said, I have not been killed by a WD or NS yet. I find that simply flying medium-slow through the cone, way out at the puffy end of the cone charges my FSD in about 5 seconds, then just throttle up and out the other side of the cone. Easy-peasy but I don't do it a lot, not much use for it so far, the increase being so meager . . . and it CAN kill you. [down]
 
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First time for me too, after having used the cones when I found them to save fuel (if not repair bills). Was out in a fully repaired FDL when it happened. I also go for the fluff at the end at low-medium speed, but got knocked out of Supercruise (maaaybe with a quick disconnect, can't remember, there has been a lot of disconnects the last few days, which is unusual). Ship kept getting turned around so there wasn't really any way of getting out either low/high or no wake... 3 million credit rebuy bill + lost mission rewards (nanobreakers, dammit! I needed those), which except for the engineering mats aren't that big a deal.

:D S
 
First time for me too, after having used the cones when I found them to save fuel (if not repair bills). Was out in a fully repaired FDL when it happened. I also go for the fluff at the end at low-medium speed, but got knocked out of Supercruise (maaaybe with a quick disconnect, can't remember, there has been a lot of disconnects the last few days, which is unusual). Ship kept getting turned around so there wasn't really any way of getting out either low/high or no wake... 3 million credit rebuy bill + lost mission rewards (nanobreakers, dammit! I needed those), which except for the engineering mats aren't that big a deal.

:D S

Low wake didn't work?
My ship was turning around as well, but as soon as I hit the engage button the FSD charged. I could barely see the message though with all the warnings and sparks flying around :eek:
 
I haven't done this yet - I'm on my way to the NS field on the way to Colonia, but I don't really get the point in this process? Is it just like the Materials boost, where you get a bigger range, and have to set the jump AFTER you've pumped up your fuel. What is the actual process with these cones? Do you set your jump first, then it uses less fuel for the jump, or do you charge the FSD like the materials boost, then have to set the jump afterwards? I know I could have looked it up on YouTube, but I want my first view of a WD/NS to be my actual first view :)
 
Took a passenger adventure mission last night and decided to do a neutron star FSD charge jump on the way. The connection had been choppy, with several disconnects already, but I don't quite recall if I got disconnected during the charge itself. Regardless, I got knocked out of Supercruise and ended up stuck in the jet. First time it has happened to me in maybe 10 - 12 jet cone jumps. The passengers didn't like it, and neither did I when I had to eventually self destruct. Lost rebuy and the of course the mission reward. Not a huge setback, but it is a few days of work to get the credits back.

Now, is this just the risk of trying to jump using jet cones, or is it possibly a connection issue?

:D S
Is it different on PC than on Xbox, in Xbox, if you get disconnected, you go back to the start menu. After re-entering the game, then you're out of supercruise. if that happens, even if you successfully supercharged your FSD and are waaaay out of the cone, you'll end up back in the jet out of supercruise. The support team told me the best solution for now is to drop out of supercruise manually shortly after supercharging your drive (well away from the jets). That way, if you get disconnected, you'll end up the last place you were in normal space.
 
Took a passenger adventure mission last night and decided to do a neutron star FSD charge jump on the way. The connection had been choppy, with several disconnects already, but I don't quite recall if I got disconnected during the charge itself. Regardless, I got knocked out of Supercruise and ended up stuck in the jet. First time it has happened to me in maybe 10 - 12 jet cone jumps. The passengers didn't like it, and neither did I when I had to eventually self destruct. Lost rebuy and the of course the mission reward. Not a huge setback, but it is a few days of work to get the credits back.

Now, is this just the risk of trying to jump using jet cones, or is it possibly a connection issue?

:D S

This happened to me some time ago with a blue dwarf.
Didn't pay attention and turned to the wrong side bringing me too close to the dwarf and the jet which caught me then.
Tried to escape but no luck with my 'conda.
 
It's a bug that's taking far too long to fix.

If you get a disconnect from server error & you're in a NS system - even if you've moved away from the star & are peacefully scanning other objects in the system - then a re-load will put you in normal space, inside the NS's jet stream taking moderate to severe module damage - even total ship loss.

Iv had this happen to me twice, about two weeks ago & both times I managed to get out taking moderate to severe damage & limped on.

Until FD either fix the connection error or place the respawn at a safe distance from the NS - like what happens when disconnected in other star type systems - then I am leaving NS systems well alone.
 
not much use for it so far, the increase being so meager . . . and it CAN kill you. [down]

It can turn a 684 jumps journey to Colonia into 246 jumps - pretty significant.

And keeping your cool as well as some dirty drives gets you out and back into super cruise as well.

edit: also frontier support can manually put you into a nearby non neutron star system if you don't have what it takes to escape ;)
 
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about as dangerous as pulling stupid face when the wind changes direction, your mum will tell you "it will stay like that if the wind changes" but in reality its fine.
 
I've had 2 disconnects which dropped me into the cone when I logged back in. I managed to survive both but with massive damage to all systems. Outside of those, I've not had any problems at all with Neutron star surfing, and I've used hundreds of them both to get to, and to get back from Jacques in my Distant Stars specced Anaconda (55LY jump range).

That said though, I no longer use them and won't until either the disconnect bug or the respawn bug is fixed. The risks are just not worth it as far as I'm concerned.
 
It's in the current beta.

That's good news. Hopefully they have it fixed!
Being unfamiliar with beta does anyone have an estimate how long they last? A week? 2 weeks? longer?

Thanks for info YinYin +1 to ya

CMDR Tootiny
 
This one is scheduled to last till next year.
It's rather unique as it's the first ever beta for a point update.
 
...I did get a PM from lead tester Natalie saying they have a fix for this, it's just a matter of getting it in the next update.
I'm not holding my breath though.

From the 2.2.03 patch notes :-

•If saving or autosaving while in supercruise, move the player well clear of star Jet Cones. You shouldn't ever reload back in after a hyperspace failure stuck in the cones anymore. Note that if you save/log out while in normal space, you will still be in the cone on your return, this safety check can't be used to escape once you've already made a mistake, it's just covering for failures that aren't the player's fault

Issue fixed in the next update :)
 
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