Hullos all!
I was just letting my mind wander, and for some odd reason it oce again ended up thinking about Elite
Has happened a lot these days...
How difficult would you like Elite to be?
Personally, I'd like it to be hard as nails if you decide to go to anarchy systems in the outer regions of space.
And I mean hard. Hard as in "don't even think of going there before you got firepower, that'd make the Imperial Death Star's arsenal look like two fireflies having a light-your-own-fart-competition".
In the core systems it should be safe... ish.
The learning curve should be steep. By that I mean that if you mess up, you should pay the price. I loved that in the original Elite. Something as simple as manual docking should be just easy enough to be doable, but hard enough to be a challenge. If you fail, you die - and that should cost you.
I don't want a player to be able to take out 100% insurance policies - there should always be a loss when you die (cargo, equipment, credits, etc.)
Edit:
I made a thread about how hard it should be to get the ELITE ranking. Originally I thought about 150 hours, but after reading other people's opinions, I changed my mind.
It should take MUCH more than that. ELITE rating should be something rare and coveted, not something you could get in 2-3 weeks of intensive playing.
I was just letting my mind wander, and for some odd reason it oce again ended up thinking about Elite
How difficult would you like Elite to be?
Personally, I'd like it to be hard as nails if you decide to go to anarchy systems in the outer regions of space.
And I mean hard. Hard as in "don't even think of going there before you got firepower, that'd make the Imperial Death Star's arsenal look like two fireflies having a light-your-own-fart-competition".
In the core systems it should be safe... ish.
The learning curve should be steep. By that I mean that if you mess up, you should pay the price. I loved that in the original Elite. Something as simple as manual docking should be just easy enough to be doable, but hard enough to be a challenge. If you fail, you die - and that should cost you.
I don't want a player to be able to take out 100% insurance policies - there should always be a loss when you die (cargo, equipment, credits, etc.)
Edit:
I made a thread about how hard it should be to get the ELITE ranking. Originally I thought about 150 hours, but after reading other people's opinions, I changed my mind.
It should take MUCH more than that. ELITE rating should be something rare and coveted, not something you could get in 2-3 weeks of intensive playing.
Last edited: