No, seriously. This is a flight model I'm not familiar with, and am having a hard time getting my head around; it seems to be driven by roll and pitch - sort of like an aircraft but mostly not?
That is: in an a fixed wing aircraft, if I wished to execute (say) a 30-second, 180 degree turn to port (thus turning around quite sharply; and this may be completely beyond the bounds of realism. I flew helicopters and have maybe 20 hours in fixed wing --I'm not terribly up on the language) I would move the stick hard to the port. At the same time I would pull gently back on the stick, so as to keep my nose up while applying some degree of right rudder to achieve the same end. IE, I would bank to the left.
To a greater or lesser extent, all space sims I have ever played (Except I-war, which was a different beast entirely) have mimicked this control logic.
This does not at all seem to be what is happening here, and I am having a terrible time getting my head around it. There must be a document somewhere describing basically how-to-fly, but damn if I can find it.
Help, Please?
That is: in an a fixed wing aircraft, if I wished to execute (say) a 30-second, 180 degree turn to port (thus turning around quite sharply; and this may be completely beyond the bounds of realism. I flew helicopters and have maybe 20 hours in fixed wing --I'm not terribly up on the language) I would move the stick hard to the port. At the same time I would pull gently back on the stick, so as to keep my nose up while applying some degree of right rudder to achieve the same end. IE, I would bank to the left.
To a greater or lesser extent, all space sims I have ever played (Except I-war, which was a different beast entirely) have mimicked this control logic.
This does not at all seem to be what is happening here, and I am having a terrible time getting my head around it. There must be a document somewhere describing basically how-to-fly, but damn if I can find it.
Help, Please?