ALL games are just a made up grind.
I disagree. I can think of one game in particular - I won't name it, because when I've done that in the past it's been used as a stick to beat me with - that is far simpler and smaller in scope than ED, but which creates incredibly complex and emergent games. Nothing is gated behind the manual repetition of the same loop for X time units. You need thousands of hours of experience with it before you start repeating any particular style of play.
That game isn't even unique, it's just a better representation of the type than most. For example, why did the Minecraft modding scene take off? Because people got bored of punching individual trees and mining individual chunks of ore and building the same cottage out of planks by hand. They wanted to scale up, explore logistical challenges, make choices between expansion and environmental collapse, muck about with urban planning, and so forth. Elite doesn't even have the depth of a half-decent Minecraft mod, if you want to talk about grind.
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