Newcomer / Intro How do I get the SRV back in the ship?

Had that same problem when I did my first prospecting job.

"Where's my ship?"
"Oh man, what do I have to do?"
*Checks Google*
"Recall vessel? Nope don't see it"
"Nope"
"Nope"
"Panel 3"
"Ermm, no"
"Oh THERE it is."

I'd wager that it happens to a lot of people.
 
Yep, happened to me too.

I spent about 20 minutes fruitlessly shuffling back and forth under the ship hatch, wonder what I was doing wrong, or where I should actually be. Then I spotted the "Enter Hanger" option on panel 3, with the light that comes on when you are in the correct place :)
 
Yep, happened to me too.

I spent about 20 minutes fruitlessly shuffling back and forth under the ship hatch, wonder what I was doing wrong, or where I should actually be. Then I spotted the "Enter Hanger" option on panel 3, with the light that comes on when you are in the correct place :)

(*sigh*) Yep, me too. Though I cannot recall if the game's SRV tutorial covers that or not, but I'm inclined to think not.
 
When I first started playing I thought you had to park it the same direction you came out. Then of course I realised you can come in any angle you wanted and it would still work. :rolleyes:
 
When I first started playing I thought you had to park it the same direction you came out. Then of course I realised you can come in any angle you wanted and it would still work. :rolleyes:

And all of this information that is being contributed here will appear as a google search for the next poor soul who's looking up under his ship :) Good stuff guys. Might not be a bad thread to talk about SRV's in general...anyone want to offer wave scanner advice? That's actually hard for me to describe to someone.
 
And all of this information that is being contributed here will appear as a google search for the next poor soul who's looking up under his ship :) Good stuff guys. Might not be a bad thread to talk about SRV's in general...anyone want to offer wave scanner advice? That's actually hard for me to describe to someone.

1200hrs and I still have no idea what the scanner is trying to tell me. I just know when those tetris blocks show up on the scanner.....drive that way. There's something over there.
 
Glad you got sorted OP!:)

Sigh. I think this kinda thing is where Fdev really need to get there act together.
You first start the game, and things that should be so simple are massively frustrating.
Massively frustrating.:S
 
1200hrs and I still have no idea what the scanner is trying to tell me. I just know when those tetris blocks show up on the scanner.....drive that way. There's something over there.

If you do enough prospecting you'll learn the sound the scanner makes is more important than the visual. The sound is different for different types of rocks and settlements/ships. There is some subtle differences in the visual too but I found the different scanner sounds was the key.
BTW ignore the outward most part of the visual scanner. Its ground clutter and cliffs. Only look for the lower rings of the scanner to point your SRV toward.
 
Best advice I found after my first drive around was always dismiss your ship (almost mentioned as often as Don't Fly Without A Rebuy) not only because its safer from sneaky npcs and naughty Cmdrs but its also extremely easy for a new Cmdr to get lost on the surface. I ran out of fuel on the surface whilst driving round and round in circles looking for my ship - although it did mean I also learned about fuel synthesis...thanks forums.

I've tried the wavescanner website but I'm still clueless as to what each beep, screech, wave and wobble actually means. The extent of my knowledge is if its not along the bottom its probably cargo or a ship if it is its minerals of some sort and frankly, until I'm chock full of everything I'll happily saunter over and have a look no matter what rock type it is.


My addition would be; just before landing after boosting in your SRV give another little, short boost to lighten your landing. You don't need much power in the PD pips and it saves the hull quite a bit.
 
If you do enough prospecting you'll learn the sound the scanner makes is more important than the visual. The sound is different for different types of rocks and settlements/ships. There is some subtle differences in the visual too but I found the different scanner sounds was the key.
BTW ignore the outward most part of the visual scanner. Its ground clutter and cliffs. Only look for the lower rings of the scanner to point your SRV toward.

1. Sound - good luck with that, engine drone and tyre noise drowns out the scanner noise at even very low speeds. (Wavescanner volume control is a sub-control of the sound-effects volume slider so you can't turn it up with respect to the engine noise etc.)

2. Band clarity - this is now incredibly clear, very easy to distinguish the five types of material resources, if you can't tell metallic meteorite from metallic outcrop then you need to look better / go to Specsavers.

3. The upper bands can be very useful, don't dismiss them - beacons give you data, crash sites can give you data and escape pods and pirate stashes can have taaffeite, platinum etc for you to legally salvage (steal from the skimmers). Other features (mid-screen range) like barnacles etc can be sources of stuff so don't just dismiss them.

4. There are no ground returns, no cliffs, nothing - they have no emissions for your wave-scanner to detect. Any "spokes" you see (i.e. not bands, just intermittent vertical spikes) are caused by scanner items out of range - you can head towards a direction that shows "spokes" and soon you will get normal band returns.

Happily the wavescanner is not buggy like it has been, returns don't "disappear" and you can see things much further than the 50m of before.
 
It might be obvious, but the scanner also detects your ship - it appears as a dense high band. This is another good reason to dismiss your ship, because you don't want to be some distance out and get excited by what appears to be some high-tech goodies, which turns out to be.... your own ship ;)

And Dan, no there definitely was no "return to ship" training in the training sessions! In fact, there was no hint on how to even control it, I had to press keys by trial and error until I worked out what made it go :D

I too, got caught miles out with no sign of my ship and running low on fuel once. I was getting a bit desperate, because I didn't even have materials to synthesise fuel at that point! Then I tried "Recall Ship", and it came back to me :) It was the most welcome sight imaginable at that point in time! Which reminds me... bear in mind that if you travel more than 2Km away from your ship, it will automatically dismiss itself, which is very useful!
 
http://wavescanner.net/

It's not my website, so I make no representations as to its current accuracy. I've found it useful though. :)

That looks helpful. Thanks.

Tip: If you want to drive your buggy like you stole it just turn drive assist off. You can really get up some speed going down hills. (past the 30ms limit) If you're in VR turn on your lock horizon setting. Unless you like getting sick after you roll 30 times crashing down a hill :D
 
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