How Do I (Hypotetically) Exit the Hangar?

So, here I am, docked at Walter Dock, Gyvatices System, large pad. The station seems to have had a restoration of sorts, like many, as it has one of the fresh new looks.

I have left the seat of my Gonda and wanted to get a coffee ,given that it is what I have been bringing along all day (read: I used the external camera to have a look around). However, some odd circumstance struck me: there is no (reachable) door to ever possibly exit the landing pad per feet.

I am pretty sure to not have overlooked it. Do I have to wait until Faulcon develops a teleport machinery for my ship, so I can get beyond the dock-through area of the station? Doors have been there before, with (possible) elevators even. Now it seems that space truckers are no longer ever wanted at bars.
 
So, here I am, docked at Walter Dock, Gyvatices System, large pad. The station seems to have had a restoration of sorts, like many, as it has one of the fresh new looks.

I have left the seat of my Gonda and wanted to get a coffee ,given that it is what I have been bringing along all day (read: I used the external camera to have a look around). However, some odd circumstance struck me: there is no (reachable) door to ever possibly exit the landing pad per feet.

I am pretty sure to not have overlooked it. Do I have to wait until Faulcon develops a teleport machinery for my ship, so I can get beyond the dock-through area of the station? Doors have been there before, with (possible) elevators even. Now it seems that space truckers are no longer ever wanted at bars.

If you look, there's a stairway right at the front of the hangar.
 
Lower right cornber in your third picture, and lower left on your 4th picture. The red / brownish doors. There are probably more, the hangar where I took my pics had 7 doors at ground level.

You have to look closer to the floor, and don't forget ships are huge compared to a person.
 
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Pilot trap. Where did you think all the slaves came from? No space vessel can land on an atmosphere world, so the BGS nabs the errant NPC where it can. Also explains why there are always ships for sale, even in poor systems. And why traffic in always seems < traffic out.

<hangs tinfoil fedora quietly and goes back to playing in the Rift>
 
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