How do I land on a planet?

you fly into a planet you will go into planetary cruse, and it will show you hot spots of activity to were you could lan , or you could just land were ever
 
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Watch the latest video it shows a Vulture landing. Looks to be around the same as landing on a pad. Looked pretty easy.
 
You fly close to a planet and then emergency drop. Then choose self destruct from the right panel and you'll wingsuit down to the surface. You didn't get the memo? ..
 
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You fly close to a planet and then emergency drop. Then choose self destruct from the right panel and you'll wingsuit down to the surface. You didn't get the memo? ..

Being able to jump out of the ship in the SRV kind of like a parachute would be super cool. Jump out doing a backflip while your Python explodes into millions of pieces.
 
Watch the latest video it shows a Vulture landing. Looks to be around the same as landing on a pad. Looked pretty easy.

Yeah, that made that landing look easy, but they haven't shown any footage of when your just about to land and the sand worm comes up from beneath you and swallows the Vulture whole.
 
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At least when landing on a planet, you won't have to ask for permission. But I can't wait for Horizons to drop. Those dead moons and planets you find in the black might become more interesting. Most of all, I can't wait to try landing on a lava planet. Who am I kidding, I'll be going straight for the lava just to see what exactly happens :D
 

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At least when landing on a planet, you won't have to ask for permission. But I can't wait for Horizons to drop. Those dead moons and planets you find in the black might become more interesting. Most of all, I can't wait to try landing on a lava planet. Who am I kidding, I'll be going straight for the lava just to see what exactly happens :D

Uhh, you'll be one sad CMDR when you realize you can't land on Planets with active Volcanism yet ;)
(don't remember if that's coming in Season 3 or later)
 
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Uhh, you'll be one sad CMDR when you realize you can't land on Planets with active Volcanism yet ;)
(don't remember if that's coming in Season 3 or later)

It better come, cuz that would be super awesome. Also, we should be able to go underwater, or float on it.
 
You'll be able to lawn dart into the planet after transitioning from orbital cruise mode.
Correction, lawn will only be available in Season 4 :D
 
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If you're WANTED you need to buy a SIDEWINDER and get destroyed by droids or crash land it to then buy your SRV and start all over CLEAN ;)
 
And I wonder why the developers don't pay any attention to an artifical life simulation? When we land and roll across the outpost or a huge base, for now we see dead structures with only lights. Nobody is driving vehicles or tugging containers, or doing some repair works. There is no life across the bases.
 
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There's no real life across anything in this game.

NPC's are faceless, voiceless automatons.
The trucks in the stations can almost be predicted "one now, then two, then one, then three."
The faceless voice of the station announcer is repetitive.
NPC's make no effort at "real world" flying when entering and exiting a station (ever tried to leave a station in a T9 or bigger? Puny little NPC sidewinders have no intent of stopping and letting you past).

This game has no life and it sorely needs it.
 
Yeah, that made that landing look easy, but they haven't shown any footage of when your just about to land and the sand worm comes up from beneath you and swallows the Vulture whole.

That's why you drop your shields on approach otherwise an anaconda will attract wormsign the likes of which god himself has never seen.


also ya'll are failing to mention how to get the landing module, you have to travel to the great annihilator and seek its favor through trial by combat, generally you have to fight a FDL while piloting a lightly armed cobra.
 
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And I wonder why the developers don't pay any attention to an artifical life simulation? When we land and roll across the outpost or a huge base, for now we see dead structures with only lights. Nobody is driving vehicles or tugging containers, or doing some repair works. There is no life across the bases.

There's no real life across anything in this game.

NPC's are faceless, voiceless automatons.
The trucks in the stations can almost be predicted "one now, then two, then one, then three."
The faceless voice of the station announcer is repetitive.
NPC's make no effort at "real world" flying when entering and exiting a station (ever tried to leave a station in a T9 or bigger? Puny little NPC sidewinders have no intent of stopping and letting you past).

This game has no life and it sorely needs it.


And everyone and their mothers, including the developers are aware of this. Do you really think it never occurred to anyone to add on rails people and some portraits to accompany NPCs? It's just have been done in video games since forever and is now a part of the common subconcious to just block it out. It's not there because no one will sit there and watch it more than once in their time with ED on their first day for 5 minutes.

When they have something to actually do with those assets (everything related to virtual life, npc models, wildlife etc) other than them being animated background decoration, we'll have all the life you could ask for. Priorities and time management is all. Thank goodness the many players on these forums complaining are not the decision makers on the development of this game. We wouldn't have anything other than terabytes of concept art and teaser videos with buzzwords plastered all over them if that was the case.

Edit: One more thing I always think to add and then forget on these comments.

If you look at the design philosophy of ED, you'll notice the main question asked of any feature suggestion is 'does it emphasize space flight'. Space flight and everything you do in space flight is always the main focus of every detail of this game. Everything is there to encourage the players to spend more time flying their ships and less time sitting in stations. That's why you don't have realistic cargo loading times. It makes you able to get to flying quicker. We have the supercruise mechanic instead of jumping straight from station to station, because it makes you actually spend time flying your ship. This game does whatever it has to do to keep people flying their ships and I believe even in the future when we have eva's and walking on legs, they'll do it in such a way that flying spaceships will still be the thing you do 90% of your game time. It will never become something to do in the game. It will always be the thing to do.
 
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There's no real life across anything in this game.

Exactly! But in the surface spaceports this emptyness felt particularly strongly. I hope mr Braben is know it and thinking about it. And when the developers will make a stable workable game, they'll begin to fill it with life :)
 
And everyone and their mothers, including the developers are aware of this. Do you really think it never occurred to anyone to add on rails people and some portraits to accompany NPCs? It's just have been done in video games since forever and is now a part of the common subconcious to just block it out. It's not there because no one will sit there and watch it more than once in their time with ED on their first day for 5 minutes.

When they have something to actually do with those assets (everything related to virtual life, npc models, wildlife etc) other than them being animated background decoration, we'll have all the life you could ask for. Priorities and time management is all. Thank goodness the many players on these forums complaining are not the decision makers on the development of this game. We wouldn't have anything other than terabytes of concept art and teaser videos with buzzwords plastered all over them if that was the case.

Short, TL;DR: I wasn't criticising, I was expressing an observation.

Longer version:
//Do you really think it never occurred to anyone to add on rails people and some portraits to accompany NPCs?//
No, I never thought that.

//It's just have been done in video games since forever and is now a part of the common subconcious to just block it out.//
Perhaps for you. I notice these things frequently and thoroughly enjoy seeing them there. Aesthetic assets can make or break a game for me.

//It's not there because no one will sit there and watch it more than once in their time with ED on their first day for 5 minutes.//
It's not there because they have high priority tasks to get done; not because "nobody will care after 5min."

//When they have something to actually do with those assets (everything related to virtual life, npc models, wildlife etc) other than them being animated background decoration, we'll have all the life you could ask for. //
Not all assets have a purpose, and not all assets have to have a purpose. Some are simply in place to make it look better. There is no purpose to a Coriolis central tower, for example, but it's there for aesthetics: realistically, a control tower on some kind is necessary to monitor the flow of traffic and continues with humanity propensity for a central command structure.
 
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