How do I make a light source

Hi,

can you make your own light sources in the game? I think you can since I see unfamiliar ones in the (amazing) creations in the workshop, but I can't figure out how.

There's a lot of panels in the game, so maybe I just haven't found them :)
 
This is an example what I mean. I needed a small ambient blue/green light to use underground. Couldn't find an appropriate one in the lights section, so I got it out of the Marula Tree:

http://images.akamai.steamuserconte...666/C96FE587550A578034C0C2A37BC1CA5479FCC414/
http://images.akamai.steamuserconte...286/F4ED1F322622BD6A6E7442679948BD249B97A83D/

Which has a lot of lights called: the mushroom lamp. But that lamp is nowhere to be found in the lights section of scenery. Or when I search for "mushroom" in the entire scenery section.

Now, what I actually need is just the bulb. So when I use that lamp, I have to sink it in the ground. Ideally I'd like to create a luminous bulb myself so I can be flexible with what I'm creating.

I hope some of this makes any sense :)
 
Yep, as Bitter said, a lot of them are under Buildings. In fact, all the science fiction-style lights are there, as well as the traditional-looking lamp posts, and the flood and area lights.
 
And the scenery tab has the pre-made street lights, the cube lights, and the long strings of lights.

The pre-made street lights are OK, but there are only a couple of themes, so many folks build their own out of various small lights and some building parts. It's a good idea to include 1 small gridded part so you can save the whole custom street light as a building. blueprint This enables you to make place multiple examples, make copies of it, and repaint the whole thing at once.

Example: Start with the 4m gridded wooden post (near the bottom of the Buildings / Walls / Columns tab. Use various non-gridded parts (from both building and scenery menus) to create arms. Hang 1 or more of the type(s) of lights of your choice from the scenery or building lists. Save this "building" as a blueprint, usually with the "Other Building" tag. Whenever you need this streetlight, open My Blueprints / Buildings / Other, pick it, and plunk it down somewhere.
 
And the scenery tab has the pre-made street lights, the cube lights, and the long strings of lights.

The pre-made street lights are OK, but there are only a couple of themes, so many folks build their own out of various small lights and some building parts. It's a good idea to include 1 small gridded part so you can save the whole custom street light as a building. blueprint This enables you to make place multiple examples, make copies of it, and repaint the whole thing at once.

Example: Start with the 4m gridded wooden post (near the bottom of the Buildings / Walls / Columns tab. Use various non-gridded parts (from both building and scenery menus) to create arms. Hang 1 or more of the type(s) of lights of your choice from the scenery or building lists. Save this "building" as a blueprint, usually with the "Other Building" tag. Whenever you need this streetlight, open My Blueprints / Buildings / Other, pick it, and plunk it down somewhere.
That's a good tip! Thanks.

I found that grouping scenery doesn't let you duplicate the group, so this is much appreciated.
 
There must be. I've made blueprints that were just made of trees.

Unless I found some kinda bug.

Sure, you can make scenery groups with nothing but ungridded parts, save them as blueprints, and plunk them down as units. But if there isn't a gridded part in the mix, it all ceases to be a unit as soon as you deselect it. At that point, it dissolves into its individual bits of scenery. You can no longer select more than 1 piece of it at once.

This isn't really an issue with groups of trees, rocks, and bushes. You can't recolor them anyway and usually don't want to rearrange them too much. But suppose you made something that you want to multiple examples of, each of a different color, or some sort of manikin that you want in multiple poses. To do this easily, you want to be able group select multiple parts at once, either to recolor or reposition. However, group select really only works well if the thing you're editing is treated as a "building", which requires it to have at least 1 gridded part. So if you don't have a gridded part, you're reduced to selecting and recoloring/moving each individual part 1 at a time.

For instance, I made an alligator out of nothing but non-gridded art shapes. But I started with a gridded flat roof panel lying on the ground, then built the alligator about 8m in the air above the roof panel. Thus, the alligator is treated as a "building". I can put the roof tile on the bottom of the pond where it's invisible, adjust the alligator to be on the water's surface, then group select all the parts that make up the alligator, copy them, and put the copy in a different position and orientation. Or I can select some parts of the alligator (like a section of its tail) and bend them relative to the rest, to get different poses. This is possible because the alligator is a "building". If it didn't have the gridded roof piece, then I could only affect 1 small piece of an alligator at once.
 
Yup, that's an essential tip. Unfortunately I only learned it after trial and error and wasted a lot of time by not catching on sooner, so anyone learning this from the get-go is gonna avoid a lot of frustration. One of the best things to know when building.
 
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