MateriaGirl
Banned

https://steamcommunity.com/sharedfiles/filedetails/?id=1249492370
They clearly used the grid to make the grid part but how did they get the huge paths to connect like that and create a coherent plaza?
Aren't the straight lines (and custom curbs) just flat rooftops sunken into the pathway? So it doesn't really attaches to the square and the square itself looks like a glitched circle from with an unfilled center hidden under the rooftop.
I don't really have an issue with it either.There may be times when I try to push it to the limits, but I usually figure out a way around it or make it work.You're welcome.
Guess Im one of the few liking this system (not ashamed)...
You're welcome.
Guess Im one of the few liking this system (not ashamed)...
All it takes is some learning.
Ah so, they'd need to create a separate system. Two systems are better than one, eh? [rolleyes][rolleyes]It wouldn't work off the terrain. A different system would obviously be used for raised paths? [rolleyes]
This is a bug. This is not a supported proper means of making a path. This is a bug in how the restrictive, messy mechanics work, that just happens to make something serviceable. Game design relying on the user finding and abusing bugs to create basic shapes is not a situation where "all it takes is some learning". This system is broken...
Ah so, they'd need to create a separate system. Two systems are better than one, eh? [rolleyes][rolleyes]
Where has the time gone where people would love a little challenge now and then.
You've given up to easy.
So stick to placing grid-style paths and you'll be safe.
Uh, yeah, if the overall experience is improved. Are you here to make an argument or are you here to blindly defend the mechanic that is almost unanimously agreed to be poorly implemented?
Poor game design...is not "challenge". Guys, if you're here to fanboy, you can stop now, because I'm not gonna back down to your fanboying nonsense. The path system is bad. "But if you play with crappy bugs for an hour you might be able to make something that would take 10 seconds in a game with a good path system, it's a fun challenge yay!" is not going to make the path system stop being bad. [wacky]