Have you read/watched a single review for this game? The path system is a negative in every. single. one.
Um, no. In fact, you can find a lot of praise for the path system if you both to look, because it is quite flexible and allows you to do pretty much anything you want if you bother to learn how to use the system. Go watch some tutorials and your opinion will change.
The main limitations / annoyances / problems with the path system are:
1. Minimum path width is 4m
2. It's impossible to turn off path curbs if the path is not on the ground surface. And the top of the curb is where the path altitude is measured from. Thus, if you select a building as the grid for a path, the curbs will be flush with the floor and invisible but the path surface is ankle-deep under the floor. This gives you a choice of which way looks worse: No curbs sticking up through the floor but peeps sunk ankle-deep in the floor, OR peeps walking on the floor (requiring the path to be on a separate grid from the building) but the curbs sticking up through the floor.
3. Paths above the ground surfaces are always about 1m thick. So unless you put 1m of space between the ceiling of a lower story and the floor of the story above, the underside of the upper-story path will poke down through the lower story's ceiling.
4. Inability to select which style of railing you want on a given path/queue texture, and lack of control over the location of in-game path supports.
5. Path/queue textures are always aligned with the base world grid of the park, so things like the plank textures often look illogical when the path is at an angle to the world grid.
None of these are game-killers, none of these make the system "broken", and all of them are fairly easy to work around, the most annoying being the issues with multi-story buildings. If you can't be bothered to learn to use what you have, then it's pretty hard to have any sympathy for you.
Are you guys not understanding that it REQUIRES ABUSING BUGS? This isn't native behavior! The path system can't natively do this! You have to confuse it and make it implode in on itself to do this!
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This is where you're absolutely, totally wrong. This is not a bug. This is EXACTLY how the system of making curves to fill right angle intersections is supposed to work. And you should thank Frontier for making that system flexible enough to make huge, curved plazas.