Newcomer / Intro how do I stop cargo hatch malfunction from heat?

I am running a hauler and I have lost cargo 4 times from heat damage, how do I stop that? How can I reduce heat quickly? I never had this problem with my sidewinder, does the ship type make a big difference? I am running rare shipments over large distances, and when I lose all my cargo close to my destination makes me want to quit this game.:S
 
Well, at the risk of sounding flippant, don't get too hot? ;)

There's clearly some kind of configuration issue with your ship. What are you running? Power plants are the primary source of heating in a ship, apart from lasers. The higher grade the power plant, the better it manages heat. D is better than E, C is better than D, and so on all the way to A.
 
That is good to know. I have a D power plant and will upgrade it ASP. What to you do when you start to overheat? Slow down, drop out of hypercruse?
 
That is good to know. I have a D power plant and will upgrade it ASP. What to you do when you start to overheat? Slow down, drop out of hypercruse?

Normally you only overheat when you are too close to the star, not while simply flying around. The only other causes of overheating are enabled silent running (aka closed heat vents), shooting with WEP pool drained and charging FSD while mass-locked.
If you are overheating while traveling around the system, there's something wrong. Lower quality powerplant is susceptible to slight overheating while you do stuff that produce heat. And if it is overloaded, it just shut down, not overheat itself. Hmm. :)
 
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I am running a hauler and I have lost cargo 4 times from heat damage, how do I stop that? How can I reduce heat quickly? I never had this problem with my sidewinder, does the ship type make a big difference? I am running rare shipments over large distances, and when I lose all my cargo close to my destination makes me want to quit this game.:S


when is it happening? i was having heat issues with a new ship a while back had to be very careful not to engage SC unless i was cool
 
Hi - I noticed the Hauler runs pretty hot, and I would sometimes get into a spot of bother when arriving in a system. I was too much of a skinflint to upgrade the power plant, so what I would do on a multi-jump journey is this: as soon as I jumped into a new system on my route, I'd untarget the next system in the route, exit super cruise, let the FSD and the overall ship heat level cool down briefly, and then as soon as the ship heat was down to about 48% - 50%, I'd hyperspace to the next system (you don't have to retarget the next system on your route, as if you have a route plotted the next system is retargeted for you when you exit SC), and then repeat this each jump until I reached my destination.

I would add that although I was too tight to upgrade the FSD, I had a class B power distributer, which helped the FSD cool down very quickly, and probably the other systems too, so this routine didn't add too much time to my journeys. If I had been looking at keeping the Hauler for longer, I'd definitely have upgraded my modules to try and sort the problem out, but I didn't intend to be in the Hauler for long so I just put up with this work around, and now I have sold it for a Cobra.

If I needed to stop to scoop fuel, again I'd untarget the next system so that I could drop out of SC as soon as I'd turned around and moved away from the star at the end of scooping. Also handy to be ready to drop out if any ships are looking likely to interdict you.

As I said, this was all a bit of a pain, and if upgrading your FSD sorts you out, then that's cool (pun intended), but thought I'd offer an alternative just in case you don't have or want to spend the credits right now.
 
What the guy said above. It sounds like you might be jumping from star to star without moving away from the star first.

You generate a lot of heat when charging your FSD for a jump and this ramps up considerably when you are close to a star. Fly away from the star a small amount (it really doesn't have to be too far, just far enough for your temperature to start dropping - few seconds away) then it's safe to charge your FSD.

Just keep an eye on your temp gauge and learn what percentage is safe to hit the charge FSD button.
 
it would help if you could post your build to see if there is a problem there. but i and many others use haulers as long distance taxis just for getting from A-B and those are just D-spec everything apart from the A2 FSD and no problems with heat in that config, as already said above , i think it will be you have silent running on by mistake.
 
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That's actually a nice idea.
Hero, you can go here and fill in your exact build. Then click "Export with stats" and post it back here.
That way we can see if something's amiss.
 
The heat damage is from being to close to the star I am approaching. I again lost 1/3 of my cargo approaching Altair from Delta Pavonis. Altair was my last stop to receive pay for my trip of 150 LY. I am beginning to believe that the position of the star relative to your destination makes a big difference. I am coming to the belief you can't simply go directly at your destination with the star behind it. I think you need to approach from a right angle from the star for some stars. I can't see why this should matter.
 
Don't get close to stars. I've never had it damage the cargo hatch and cause me to lose cargo but it does cause heat damage to your ship. There is no reason to take that damage just from entering the system. Reduce speed and fly away from or around the star depending on the location of your destination.

On second thoughts what key bind do you have for 'drop all cargo'?
 
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Umm, okay. I think I still don't understand.
1) How do you "lose cargo" thanks to heat? (other than destroying the ship, of course)
2) Unless you try to scoop fuel, why do you go near the star? After you emerged from hyperspace, just turn away from the star and fly away and around it.
 
I have to get close to the star because my destination is in that star system and closer to the star than I am when I drop out of hyperspace. I lose cargo when the cargo hatch malfunctions due to heat. I am also upset about the first thing that always seems to malfunction is the cargo hatch door, dumping my rare cargo. The last 4 times I had heat damage that something malfunctions was my cargo hatch. There are many different systems that should be able to malfunction, why does it have to be the most important? My rare cargo, when I get close to my destination, is worth many times the value of repurchasing my ship.
 
Does not make sense, how can your destination in the system be closer to the star than the your drop out location?
Maybe the destination you chose is on the otherside of the star, in which case you move away and around, never towards the star!
Unless scooping, suggest you move away from the star and accelarate away, lock the destination and slowly align with it ensuring you do not move closer to the star, your temperature will normalise straight away and never get critical.
 
I have to get close to the star because my destination is in that star system and closer to the star than I am when I drop out of hyperspace. I lose cargo when the cargo hatch malfunctions due to heat. I am also upset about the first thing that always seems to malfunction is the cargo hatch door, dumping my rare cargo. The last 4 times I had heat damage that something malfunctions was my cargo hatch. There are many different systems that should be able to malfunction, why does it have to be the most important? My rare cargo, when I get close to my destination, is worth many times the value of repurchasing my ship.

You ALWAYS drop out of hyperspace closer to the sun than the place you are going. The first thing you should do is turn away from it and then select the station you are heading to. It will be away from the star you just jumped next to. If it is on the OTHER SIDE of the sun from you then you have to go around the sun, keeping your distance.
I've also never heard of a cargo hatch failing from proximity to the star. Dropping out of SC or taking heat damage yes but never a hatch failing and your cargo being vented.

Can you check your jey binds for 'Eject cargo'? Just in case.
 
I have to get close to the star because my destination is in that star system and closer to the star than I am when I drop out of hyperspace.

You mean there is a station inside the star's "heat-death" zone? O.O May I ask where it is?
Well, you can always find another station, no? It doesn't matter where you sell your rares. Only thing that matters is the distance from the point of origin.
 
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Go to zero thrust as soon as you drop out of hyperspace (so you don't get any closer to the star). Target your destination station and if it is on the other side of the star, or even in a direction that would take you closer to the star, instead head out away from the star and loop around once you've put some distance between you and the star (this will also give you time to cool down after the hyperspace jump).

I too have lost cargo to a hatch malfunction when my ship overheated. Mine was from too much shooting, but overheating is overheating however you manage it :)
 
I too have lost cargo to a hatch malfunction when my ship overheated. Mine was from too much shooting, but overheating is overheating however you manage it :)

Thank you for this, I really hadn't heard of this before. I try to avoid best damage any way so shouldn't be an issue but if it happens at least I'll know what is going on.
 
Ok I checked my key bindings, end is the only key for that. If I had accidentally pressed it I believe I would of lost all my cargo. I can't explain why I believe the destination was between me and the sun after the jump. The most logical explanation was that it was on the other side of the star.
 
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