How do I turn on a waterspout and then keep it on?

I'm trying to build a sequence where I have waterspouts that I want off at the begining of my flat ride sequence, then have them turn on, and stay on, for longer than 60 seconds. Is this possible?
 
Last edited:
Not currently. You can put two spouts next to each other, and attach them to a sequencer which can trigger them alternately, making sure the time overlaps one second. Then move one right on top of the other. Make sure you're happy with the sequence first! Then just trigger the sequencer.

I know it's a fuss, but it will accomplish your goal right now, until they (hopefully) fix it.
 
Last edited:
I hope it helps!

You can also blueprint it, and plunk more down, so you are just doing the sequence once.
You can move sequencers and targets without disconnecting them, so you can have them visible while working with them, then hide them. You can also have one sequencer trigger your multiple sequencers. The system is powerful, yet cumbersome.
 
Back
Top Bottom