How do instances work?

So I've played mmo's before, and I heard their are instances on E: D. Is that feature on Xbox, and if so how does that work in a game like this?
 
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It's not quite like an MMO "instance" where everyone teleports off to a cave or something to beat a boss in a raid :)

In Elite - in Open every player is an instance. When you log on, the Matchmaking servers look at your connection quality, physical location, and in-game location. It then looks up a list of Islands to see if there is one available for your instance to join with. If you are flying around in the middle of nowhere in your instance of 1, you will find nobody else so your instance will stay at 1, and you may be allocated as your own Island owner.

Say your friend logs on soon after you, and is relatively nearby both physically and in-game. He will be in his own instance, but the Matchmaker will see that You have an Island so he will be assigned to it. He jumps to the system you are in, your instances will merge, and you can see each other in-game.

Mister Dialup also logs on. The matchmaker server looks at his connection and has a heart attack. It puts him in a different Island. He jumps to the same system you and your friend are in, but his Island is separate so his instance will never merge with yours. He could be parked in the same station as you. You'll never see him, ever.

Now you and your friend get bored and head back to civilisation. You jump into a populated system, and there are heaps of other players. The player with the "best connection" and owns the Island will have you two join his already populated instance, and you will see every other player in it, up to the instance limit. If further players arrive, they will be in a different instance and you'll never see them - but if you all go far enough away from a full instance, you will all be able to join up until the instance limit is reached again.

I'm bad at explaining things, sorry.
 
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Its OK. I think I get ya. Its too much to see everyone on screen so it separates people by like servers so you only see say 25 people apose to the 150 that are actually there. Makes sense. So my question is, as long as me and my buddy are far enough away from lots of people, we will see eachother right. Or is their something we need to do to see eachother?
 
It's not quite like an MMO "instance" where everyone teleports off to a cave or something to beat a boss in a raid :)

In Elite - in Open every player is an instance. When you log on, the Matchmaking servers look at your connection quality, physical location, and in-game location. It then looks up a list of Islands to see if there is one available for your instance to join with. If you are flying around in the middle of nowhere in your instance of 1, you will find nobody else so your instance will stay at 1, and you may be allocated as your own Island owner.

Say your friend logs on soon after you, and is relatively nearby both physically and in-game. He will be in his own instance, but the Matchmaker will see that You have an Island so he will be assigned to it. He jumps to the system you are in, your instances will merge, and you can see each other in-game.

Mister Dialup also logs on. The matchmaker server looks at his connection and has a heart attack. It puts him in a different Island. He jumps to the same system you and your friend are in, but his Island is separate so his instance will never merge with yours. He could be parked in the same station as you. You'll never see him, ever.

Now you and your friend get bored and head back to civilisation. You jump into a populated system, and there are heaps of other players. The player with the "best connection" and owns the Island will have you two join his already populated instance, and you will see every other player in it, up to the instance limit. If further players arrive, they will be in a different instance and you'll never see them - but if you all go far enough away from a full instance, you will all be able to join up until the instance limit is reached again.

I'm bad at explaining things, sorry.

Good question OP.

And awesome answer Asp. Some stuff I there I didn't know as well.. Thanks!
 
They don't. See my previous thread regarding parallel instance dimensions and dumb luck.

They certainly do work. Some people will experience problems due to all manner of things. Geographical location, poor connections, thieving ISP's, potato routers, the neighbours microwave, draconian system administrators, playful household pets - all sorts of things.

As for instances being parallel dimensions - of course they are. Are you going to provide FD with a server farm and bandwidth to host umpteen thousand concurrent players? And as they are all parallel - every players actions affect everyone else no matter what mode or instance they are in. The BGS is shared by everybody.
 
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