I have had this discussion numerous times with my alliance/wing. How does limiting the jump range of combat ships make the game better? Really..
The Anaconda has a hull mass of 400 tons, despite being only slightly smaller than the Corvette and Cutter. It has the same hull mass as a Clipper, despite being the fourth or fifth largest ship in the game. It has a better DPS than the Corvette, more maneuverability than the Cutter and because of its unreasonably low hull mass, can achieve better jump ranges than both. It is the ship that we all pretty much have to purchase.. and owning a couple does not change how I feel about it. People should be able to enjoy their Corvettes and Cutters more, and visit remote locations in the galaxy without having to pull their hair out.
The Anaconda is the one ship allowed to be unbalanced. Which brings me to another point, how does limiting the jump ranges of combat oriented ships specifically make the game better? Where does the combat bias come from? If a person wants to fly a Corvette everywhere because it is their favorite ship, why must the game be more tedious for that person? Really there is no benefit to the stinginess of jump range that combat ships are targeted with. It basically limits fun factor for no real reason.
Especially the likes of the FDL and Vulture. Combat ships are either given unrealistically heavy hull mass, poor fuel tank volume, under-sized FSD or a combination of multiple. I have never understood the bias that allows multi-purpose ships to have superior DPS AND ease of mobility.
I do not feel that stifling jump range makes the game better. I think people should be able to fly any ship they want pretty much anywhere. It should not take somebody that has a favorite ship that happens to be combat oriented hundreds or thousands of more jumps to reach the same areas that some ships can reach far easier.
I know that Frontier has collectively turned a blind eye towards the Anaconda but why not buff others? Every combat ship should be buffed by no less than 10 to 15 light years in my opinion.
The Anaconda has a hull mass of 400 tons, despite being only slightly smaller than the Corvette and Cutter. It has the same hull mass as a Clipper, despite being the fourth or fifth largest ship in the game. It has a better DPS than the Corvette, more maneuverability than the Cutter and because of its unreasonably low hull mass, can achieve better jump ranges than both. It is the ship that we all pretty much have to purchase.. and owning a couple does not change how I feel about it. People should be able to enjoy their Corvettes and Cutters more, and visit remote locations in the galaxy without having to pull their hair out.
The Anaconda is the one ship allowed to be unbalanced. Which brings me to another point, how does limiting the jump ranges of combat oriented ships specifically make the game better? Where does the combat bias come from? If a person wants to fly a Corvette everywhere because it is their favorite ship, why must the game be more tedious for that person? Really there is no benefit to the stinginess of jump range that combat ships are targeted with. It basically limits fun factor for no real reason.
Especially the likes of the FDL and Vulture. Combat ships are either given unrealistically heavy hull mass, poor fuel tank volume, under-sized FSD or a combination of multiple. I have never understood the bias that allows multi-purpose ships to have superior DPS AND ease of mobility.
I do not feel that stifling jump range makes the game better. I think people should be able to fly any ship they want pretty much anywhere. It should not take somebody that has a favorite ship that happens to be combat oriented hundreds or thousands of more jumps to reach the same areas that some ships can reach far easier.
I know that Frontier has collectively turned a blind eye towards the Anaconda but why not buff others? Every combat ship should be buffed by no less than 10 to 15 light years in my opinion.
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