Engineers How do Pinned Blueprints work?

So today I decided to try and do engineering stuff for the first time and flew all the way to maia to grab farseerer's meta alloy, flew all the way back, dropped it off, pinned the FSD long range blue print and went back to my home sector to gather the data I needed. Yet whenever I open the remote workshop I get a "you currently do not have any modules I can work with". So unless my ships have no FSDs equipped and I just make FSD jumps on determination, I think I'm missing something
 
Was your current FSD already engineered under the old system, at another engineer, before you unlocked Felicity?
Because that should normally only happen if that's the case (since legacy engineered modules can only get converted to the new system so engineers recognise it for remote engineering by taking it to their base)
 
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Also, not directly related to this issue, but be aware - remote engineering won't increase your rank with the engineer, so it's best to do all your first bunch of engineering directly with them anyway, in order to unlock the higher grades of upgrade which can then be remote engineered.
 
Was your current FSD already engineered under the old system, at another engineer, before you unlocked Felicity?
Because that should normally only happen if that's the case (since legacy engineered modules can only get converted to the new system so engineers recognise it for remote engineering by taking it to their base)

Nope, FSD is completely stock on all my ships but none are recognized.

Also, not directly related to this issue, but be aware - remote engineering won't increase your rank with the engineer, so it's best to do all your first bunch of engineering directly with them anyway, in order to unlock the higher grades of upgrade which can then be remote engineered.

That's kinda stupid.
 
Update: I log in today and find that the blueprint unpinned itself. Is that normal?
No it is not. Are you sure your looking for that same one you pinned? Meaning did you pin one at "engineer xyz" but later pin another? It only retains one and it's your most recent pinned at each engineer.
Another, as likely reason, the ship you are in currently when opening remote engineering does not have a module to match the pinned blueprint.
So if I pin a shield cell bank blueprint but have no SCB module on my ship- when I open remote engineering I will not see it on the list.

Now if you mean you looked at engineers from your ship screen #4 then yes, all pinned should be shown at each engineer you have them from.
 
No it is not. Are you sure your looking for that same one you pinned? Meaning did you pin one at "engineer xyz" but later pin another? It only retains one and it's your most recent pinned at each engineer.
Another, as likely reason, the ship you are in currently when opening remote engineering does not have a module to match the pinned blueprint.
So if I pin a shield cell bank blueprint but have no SCB module on my ship- when I open remote engineering I will not see it on the list.

Now if you mean you looked at engineers from your ship screen #4 then yes, all pinned should be shown at each engineer you have them from.

Nah just workshop is redded out saying "no pinned blueprints" and said module is FSD so all ships kinda have it


Edit: doesn't even show it on the engineers panel anymore

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If you go back to Farseer and re-pin the blueprint, go straight to Garay Terminal (Same system) and check out if it works there.
 
Pinned blueprints do not let you add an experimental affect, btw. So you can only do an experimental effect at the engineer’s base.

But when a pinned blueprint is really handy is when you already have Grade-5 access, but are missing some mats. You can pin the blueprint, collect the mats you’re missing, and go to just about any station, and finish the engineering...no need to fly all the way back to the engineer’s base.
 
Pinned blueprints do not let you add an experimental affect, btw. So you can only do an experimental effect at the engineer’s base.

But when a pinned blueprint is really handy is when you already have Grade-5 access, but are missing some mats. You can pin the blueprint, collect the mats you’re missing, and go to just about any station, and finish the engineering...no need to fly all the way back to the engineer’s base.

So, I’ve been looking through this section and have not found anything about how you pin blueprints. I supposed you need to be at the base where the engineer is located?
 
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^^^ Yes, you can pin a blueprint only at an engineer. And by doing that, you automatically unpin the previous blueprint (you can have only one per engineer.

My advice is to do the mods at the engineer site until you have max reputation (grade 5) with that engineer. Even if you do lower grade mods, they add to the reputation (but you need to do more of those, of course).

And yes, the special effects can be added only at engineer site, but the good news is that it can be done at any engineer that have that blueprint, even at lower grade. For example you can pin Dirty Drive Tuning at Palin and then mod thrusters remote and go for the special effect to Felicity (even if she has only grade 3 DDT and you are at grade 5). Or go to Felicity, do a grade 1 DDT, add the special effect (drag drives) and continue the mod remotely using Palin's pinned blueprint.
 
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