I thought the same thing. I went blazing into battle with 4 shield boosters and blammo, they were down?! I expected a little more staying power out of them I guess.I have 4 x shield boosters fitted to my Asp, got into a fight, shields down to nothing yet boosters all at 100%!
Question: when, or how, are the shield boosters supposed to kick-in? Is there something I need to set-up here?
Cmdr Mograt
I thought the same thing. I went blazing into battle with 4 shield boosters and blammo, they were down?! I expected a little more staying power out of them I guess.
.......
....... The hull reinforcements will also give additional shield boost.
really??
really??
Yep, check the stats for them in the outfitting menu. It's a shield multiplier.
Note this is the item called hull reinforcement package, not to be confused with your bulkheads which won't boost your shields.
Another question about shield boosters. Is it true that when your shield is down, you should turn off any booster to reduce the shield regeneration time? If so, what's the reason behind it? It just seems a little inconvenient.
Hull reinforcements have nothing to do with shields.
Nope.
Hull reinforcement has nothing to do with your shields. At all.
Shield boosters are for shields.
Hull reinforcement packages improve your hull's armour rating.
Can you explain what the shield multiplier stat is? I see it on both the shield boosters and the hull reinforcement packages.
E1 Hull Reinforcement Package
shield multiplier 1.000
shield addition 0.000
armour multiplier 1.000
armour addition 10.000
E0 Shield Booster
shield multiplier 1.040
shield addition 0.000
armour multiplier 1.000
armour addition 0.000
Sure
100% of, lets say, 450 hull means the result is 450 hull.
If the Shield is already giving you, lets say 374 MJ shield, and you add a hull package that multiplies it by 1, then 374 x 1 = 374.
If there was a hull reinforcement package that made the hull considerablly bigger, it might increase the mass, and thus the shield multipler might be 0.800 meaning 80% normal shields, meaning that 'THIS' hull reinforcement package lowers your total shield by 20%
As it stands, the current game Hull Reinforcement package is 1.000, meaning 100% (this is why shield boosters are 1.04, 104%, meaning you get 4% additional (remember this is a MULTIPLIER, so 100 x 0.04 would mean less shield, but 100 X1.04 means 104 shield =D)
1.000 = no change to base stat
*note that 10.000 doesnt add 1000%, its 'addition' not multiplier
Safe flying CMDR
Aha! thanks. The 1.000 part threw me off.
I'm going to have to refit the majority of my ships now lol.
If you dont already use this, http://www.edshipyard.com/ this tool helps considerably in planning a ship. Moreover, you can decipher the number to the right of components to see what each is really doing for you (its nice that it adds in shield boosters as you add them, so you dont have to work out the numbers yourself).
I highly recommend it or a site like it (there are alternatives)