How do they expect to support the Mac when the pc version is still in its current state?

And they're ADDING more before fixing these issues?? There are plenty of small niggles in this game. I understand a small glitch to players may be a major piece of recoding from a creation standpoint but those are known issues, they have attention. For the lesser known issues that fly off the support page daily and never get resolved...were kinda stuck.

Now... First of all, i'll self admit, i am a fanboy of these game types and i have been loving this game but its pushing me past me tolerance. Before i begin though let me get past the people who dont accept others have issues or the constant "i dont have your problem so i dont care attitude" as if your game is fine, i beg you dont have issues as it'll be interesting to see if you'll still persist like myself.

I had no issues taking down anything in this game until 1.3 was released. All of a sudden in my ASP combat would pause for half a second every 3 seconds. Now i wasnt the only one, lots of others had this issue at the time on the support thread, some only got it on larger ships, others everything. Some fixed it via drivers, others never resolved it (i'll get back to this).

1.4 fixed this, problem gone (I was in a clipper by then).

1.5 broke it again but like some people in 1.3 only on the larger ships, I found this out the hard way in the middle of an anaconda fight, that was a 4 million insurance claim as i couldnt even run.

1.6 kinda fixed it again, tbh at this point all i had been able to basically do what trading, combat and exploration ( because of interdictions leading to combat) were out. So as you can tell this was boring, assassinating an anaconda was fine just a huge audio stutter when it exploded.

And now were on 1.7, if your still reading you may be curious to what kind of rig i have or all the blame being myself. First my rig is way beyong what this game needs and out putting to multiple monitors with videos playing and encoding while playing this and having no issues. Its only a 32bit game, i know they can push systems but wont use more than 4gig of ram, but ive never seen it go above 850meg on the ram or 60% on the cpu/gpu and thats usually while doing other things. My end...heh, well...i've managed to wangle via my warentee's and a bit of banter a replacement video card & cpu, reformatted, rolled back drivers and jump through way too many hoops for 1 game that if i throw on anything else at max setting has no problems running without hitches.

Now theres 4 main parts to this game, lets be fair. Trading and missions related to it like cargo runs and courior. Exploration which can also include combat unless you go far out. Mining...well lets ignore that for the moment :p. And Lastly combat which can tie into exploration in the core systems, assassinations, hunting and conflict zones. The only real test of these being assassinations above 170k or so.

This is what assassinations are currently like for me since the release of 1.7, this happens literally seconds into shooting at the anaconda and lasts after it explodes, after i leave, dock and have to relog before it'll clear. When that pause happens everything stops responding, so if im moving up and it stutters i have to release and re-hold up. If im shooting, it stops and i have to release and re-hold the button...how bad is it ive become quiet good at getting used to playing like this? (Other bounty missions vs clippers/dropships and pythons have no problem).

[video=youtube_share;KSAwlEeXa8s]http://youtu.be/KSAwlEeXa8s[/video]

Heres what high conflict zones are like since the release of 1.7

[video=youtube_share;yCfBOGskZU4]http://youtu.be/yCfBOGskZU4[/video]

Im also forced to used gimbled weapons incase i get interdicted or find an anaconda in a USS...THIS IS ANNOYING IN ITSELF.

Now to add...the high conflict zone was recorded WHILE i was watching netflix AND while i was encoding the assassination video (it was alot longer, alot more boring). But now trade is broken what am i reduced to in this game exactly? I cant combat anything big unless its combat zones, i cant explore unless i really go far out (i only enjoyed exploration when i could investigate USS and get interdictions to mix up the monotony). Trade i now spend more time finding a route than actually trading (I ground up a solid 400mill before the luxery runs, i know how to find them). Or mining....-_-

I recently commended the support team as they returned to me tens of millions for the losses all via bugs and this re-occuring problem, the support team i found wass a very focused customer support as they reach tickets. But in this case i dont feel like anything will be resolved. I kept in contact with the others who also had this problem. Some havent had any activity for ages on the forums and the few i private messaged said they dont think it'll ever be fixed and have moved onto other games.

There is also the possibility alot more people could be affected by this but until they're in a certain pew pew situation, wont actually know.
 
Because it will largely be different devs working on the mac versions so it shouldnt have any real impact.

It will be your typical MVC design where the V, the view is the part that needs to be worked on for the mac client. The model shouldnt need tiuching and shouldnt need much work on the controller.

This means its basically porting large chunks of clnt code to the mac by mac developers and the bugfest task, rewiting the whole graphics engine using (presumably) opengl instead of directx.

FD could have saved themselves this trouble if they had gone with an opengl client for the windows version.

The good news about the mac client being made is that it removes or at least reduces one barrier to a linux version being made.

For those who dont follow the technical lingo ill put it differently.

Its like there being a carpenter and a blacksmith making a monument, and then someone saying the carpenter should do metalwork because the metalwork is more important.
 
All of the Mac / Apple hardware users I know tell me that everything, ever, is always perfect on a Mac; so support shouldn't be an issue.

that may be more accurate that you realize, with a limited range of hardware its easier to account for issues caused by the customers equipment. compare that to PC's that have a near infinite number of possible configurations and you can see why they would say that.
 
I'm a mac user as well as a pc user, personally I have to say that as a platform Mac's are far more stable than a pc could ever hope to be, that being said once i started playing games again I found myself using windows via bootcamp more and more to the point where 90% of what I needed to do could be done just as well in windows, now i'm back to a PC again and for gaming I find the whole experience more enjoyable and the performance is better than on my mac, as to weather ED will be more stable on mac than a pc thats up to the dev's.
 
ok well taking into the fact that a load didnt even read my original problems n post, the issue still stands.

I know its ASSumption and speculation, but if there is an underlying fault like i've been experiaincing from update to update the game breaking, being fixed, then breaking again. Do people really feel unless lots complain about the issue specifically that it would be address'd? Thats even implying there could be faults with the more unified and less variance in hardware?

Does that lead onto a more worrying issue that if you want a more stable game, get the mac version? Im not trying to let my topic get steer roaded in a mac vs pc debate but atm for me personally its becoming a simple case of if you have an issue and its not on the generic pre gamma list...well its never going to get fixed k thnx and accept it.

While people are now on the whole mac explanation i was trying to mainly say, in a TL-DR: FD are working on more content and different platforms of a game that the current platform is still pretty broken on, adding more without first finding a stable base and thinning the dev into more teams just feels like a double backflip before theyre walking situation.
 
They can do a Mac version but could not do an offline version.

The real reason is a Mac version may bring in extra cash.

It's all about the money, or mainly all about the money. They are a business.

The bring in the cash is more important than other issue to them.
 
OP, what about the people, Mac users only who backed the game on kickstarter? Should they be made to wait longer? A Mac version was promised and FD are trying to deliver it.

while the game isn't perfect, there are people out there who haven't been able to play it yet.
 
It's still 3-5 months (can't remember what they announced exactly) until the mac version gets released. I expect that many issues and bugs are fixed in this time.
 
mac users represent a very very small % of the market same for linux so they arent in a hurry, this discussion can wait another day
 
I don't want to seem rude but isn't that a local problem with your computer rather than the software?

It runs very nicely on mine.

Case Aerocool GT Advance
Processor Intel i5 Haswell 4570 3.2Ghz Quad core 1150 processor
GPU VTX 3D 2GB Radeon R9 270X v2 Dual Fan x edition
HDD Seagate 2TB Sata 3 7200 rpm
HDD Seagate 4TB Hybrid 8gb Cache
Motherboard Asrock H97 pro4 ATX
Memory DDR3 Kingston Hyper-X 8GB Fury x 2 1600 mhz
Power supply Antec HCG-750M 750W PSU 80+ Bronze 13.5cm LED DBB Fan Modular
Keyboard Gigabyte K6800 Multimedia USB
Mouse Gigabyte M6880 1600 dpi laser gaming mouse
Monitor Hanns G HE247 DPB 24' LED DVI
Speakers Microlab M200 2.1 40w
 
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OP, what about the people, Mac users only who backed the game on kickstarter? Should they be made to wait longer? A Mac version was promised and FD are trying to deliver it.

while the game isn't perfect, there are people out there who haven't been able to play it yet.

If it means they get a half finished game and have to put up with the week to week issues i have? YES! it just shows how much of the game needs its back end fixed, let alone starting on new platforms. This isnt an early access thing. This is a finished product supposidly. We've bought a game in progress...ok then progress, fix issues week to week. Dont fix it one week, break it the next and then back and forth. I know some might go "lol try X mmo where it happened every week". Well no, im playing this game and week to week, every 1.0x release has become a case of whether i can actually play anything past trading or not. Porting a broken game just hurts it more. Adding more to a broken game while underlying issues are still there also doesent help.
 
I don't want to seem rude but isn't that a local problem with your computer rather than the software?

Not rude at all :). I already addressed this in the initial post. The problems only occur when the weekly patch is released, nothing else changes on my system and i have gone way beyond in the past to resolve this from gpu/cpu upgrade, system wipe, multiple different driver version and settings/setups,OS change and so on and so forth. Across these changes if its working that week, no matter the driver, windows version and even different gpu's its fine. When a new 1.0x patch comes out, the problem can return.

Also as noted im not the only one, just the ones suffering from it initially hitting in 1.03 sadly have slowly filtered off and quit the game as they werent prepared to put up with it. Like i say this could be affecting more, just they might not be taking on anacondas and the suchlike as of yet ingame and are still trading and fighting cobras as the largest ship.

(Last of all from the videos the issue has now gone specifically to USS/assassinations on anacondas, large, more intensive battles are fine, doesent this also suggest that my rig is far beyond capable)
 
If it means they get a half finished game and have to put up with the week to week issues i have? YES! it just shows how much of the game needs its back end fixed, let alone starting on new platforms. This isnt an early access thing. This is a finished product supposidly. We've bought a game in progress...ok then progress, fix issues week to week. Dont fix it one week, break it the next and then back and forth. I know some might go "lol try X mmo where it happened every week". Well no, im playing this game and week to week, every 1.0x release has become a case of whether i can actually play anything past trading or not. Porting a broken game just hurts it more. Adding more to a broken game while underlying issues are still there also doesent help.

I would imagine the situation will more likely be like it is now where some players will get the issues you are describing but many won't. Regarding the graphics stutter I also had issues with this (amazingly on my GTX 780 Ti) but managed to resolve them by tuning down some of the settings.
 
They can do a Mac version but could not do an offline version.

The real reason is a Mac version may bring in extra cash.

It's all about the money, or mainly all about the money. They are a business.

The bring in the cash is more important than other issue to them.

Erm, isn't you logic faulty then? Because an offline mode would have brought them more money as well, or at least stopped the losing money from the hundred+ people who demanded refunds due to a lack of offline mode.
 
I would imagine the situation will more likely be like it is now where some players will get the issues you are describing but many won't. Regarding the graphics stutter I also had issues with this (amazingly on my GTX 780 Ti) but managed to resolve them by tuning down some of the settings.

Cheers dude, i tried turning down the settings and doing some runs earlier today without any success. It seemed a bit wierd as the more intensive areas are where the game runs fine but tbh im past desperate. I just want to be able to play, atm i feel like im reduced to trade or mining.
 
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