So, I was running a passenger mission in my Anaconda and was inst-killed by the station after I was scanned. Apparently one of my passengers is (or I should say was) a bad person. I thought people on the forums must have been exaggerating about the station kills being instant, but no.. they certainly weren't exaggerating. One second after the scan.. boom.. ship is gone.
Anyway, I have enough trouble trying to dock the Anaconda in the station at slow speeds without scraping the sides of the slot. How on earth do I get it in there without a scan? Does someone have some tips for these oversized, not so nimble ships?
A couple of large ship docking tips:
Fit a docking computer to show you how to line up big ships correctly (height) going thru the slot. Once you get the hang of it, sell the docking computer and practice running
legal cargo through the slot at high speed, avoiding scans, just as a game while you "get gud". For the Annie, remember to scrape your head through the slot and you'll be OK.
Get fast! You will get faster naturally as you gain muscle-memory through repetition but the game rewards unreasonable quickness.
Learn to use heat-sinks and silent-running (you need both!) to deter scans as you enter stations.
The Anaconda is probably not the best criminal transport (read "smuggler") ship in the game. She's BIG, drifts a LOT in the turns, doesn't maneuver very well in any case, isn't particularly fast and draws a lot of attention from pirates by nature of its being basically, a luxury yacht. Great if you're going to be Planet Express Airlines, not so much if you're "avoiding Imperial entanglements". Maybe choose a smaller, faster, more maneuverable type ship to smuggle criminals around in. A T-6 will go through the slot sideways . . .
A couple of tips on how I get my Anaconda through the slot and docked faster:
I start by coming out of supercruise in front of the mail slot. Practice approaches so that when you exit supercruise you are located IN FRONT OF the station and pointed generally at the mail-slot. This is key. When smuggling you do not have time to drive
around the station to get to the door. That's where the cops are, scanning ships.
When I exit supercruise, I set pips to ENG, point my ship so it will fly across/past the slot about a kilometer or so out and Boost. Roll my ship so I will be able to
Pull toward the slot as I approach, get docking clearance, boost again. Depending on approach speed (judgement call) balance power and (maybe) boost a third time.
The Anaconda's butt swings as she turns and she drifts a LOT so as I approach the slot THROTTLE DOWN (almost but not quite to 0%) and pull toward the slot. Since I am
pulling toward the door, upward thrust will help a lot to keep me from "sliding" past the slot. As the ship stabilizes in front of the slot stop thrusting and throttle up and into the slot. As I pass thru the slot zero the throttle and pop the landing gear (slows me by 50% at any throttle setting), locate the direction toward my landing pad by looking at the compass.
As you get faster the chances increase of your overshooting your pad. Don't sweat it. If you used a docking computer to learn lining up and let it dock for you, you will notice that if the ADC overshoots the landing-pad it drops the ship down a bit, lines up with the pad, backs up and docks. I have gotten fairly quick at docking in reverse the same way.
Regarding Silent Running:
If you are going to smuggle you will need it. Silent-running mode works with heat-sinks to reduce the heat signature of your ship to the point it is undetectable
by instruments for a short while. Heat sinks are necessary to discharge the heat that builds up inside the ship while running-silent. When I approach a station and I am going to use silent running the approach is almost exactly the same except: I delay requesting landing clearance as long as possible.
All other the same except as I exit supercruise I immediately (set pips to ENG and) engage silent running, boost and pop a heat-sink. Boost again (check temp and pop another heat-sink if necessary) and as I approach the slot get docking clearance. Throttle to 0% and landing-gear out as I pass through the mail-slot, immediately disengage silent-running as I enter the docks.
BE CAREFUL LANDING after using silent-running! If your shields have not fully recharged when you touch down you could and probably will sustain damage to your hull.