How do you find specific good like Indium, Gallium or Toilets?

OK I made Toilets up hoping to get someone to explain this. :)

Here's the situation. I'm on a station and there's a BB mission saying if I can get Gallium to them in 3 hours I'll make 10,000 credits. Cool! But... when I go to the galaxy map, remove all trading lines to just show Gallium to see where it's originating from - when I go to that station there's no Gallium there. You do follow the pulse line right? It pulses in the direction of supply ----> demand?
 
in your galaxy map, on the trade map, select the 'map' .. you will see a list of what trade items you want to see, de-select everything except the goods you are looking for... your map will show goods trade by curved lines flowing in the direction of trade.. to to where the good are coming FROM and you can find your items there...

I can go in game in a min and get some screen shots of you like...
 
in your galaxy map, on the trade map, select the 'map' .. you will see a list of what trade items you want to see, de-select everything except the goods you are looking for... your map will show goods trade by curved lines flowing in the direction of trade.. to to where the good are coming FROM and you can find your items there...

I can go in game in a min and get some screen shots of you like...

I was worried you'd say that. I think that might be what I was doing. If you wanted to do screenies that'd be awesome (if you don't have the issues of finding a material for a BB mission)!
 
I was looking for Bertrandite
As you can see the planet ETA had LOTS

2emdkk3.jpg
 
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You're not going crazy OP. It has been reported quite a bit that the data on the galaxy map trade routes is not always accurate. I had it happen several times to me tonight - using trade data recently refreshed (or purchased) I looked for Gallite, saw systems that were exporting it, but when I went there they didn't have it in stock.
 
You're not going crazy OP. It has been reported quite a bit that the data on the galaxy map trade routes is not always accurate. I had it happen several times to me tonight - using trade data recently refreshed (or purchased) I looked for Gallite, saw systems that were exporting it, but when I went there they didn't have it in stock.

I have found that I go for the smaller export location rather than the highest made a difference
 
As small colonies seem to run out of materials fast the next best thing is to find the largest economy of the kind your looking for near you.

As you are looking for Gallium which is a metal, this comes from refineries.
In the Galaxy map choose Economy in the top list and deselect every thing but Refinery.
Under show by size, set this to population and zoom your map out a little so you can see roughly 25-30ly around you.
Now grab the Max slider and slowly bring it down until you see several of the refineries start to get bigger. Note down the 3 largest ones nearest you.

Visit each one in turn largest to smallest, bigger the population the more likely there is to be stock from my experience and usually cheaper to.

Hope that helps
 
As small colonies seem to run out of materials fast the next best thing is to find the largest economy of the kind your looking for near you.

As you are looking for Gallium which is a metal, this comes from refineries.
In the Galaxy map choose Economy in the top list and deselect every thing but Refinery.
Under show by size, set this to population and zoom your map out a little so you can see roughly 25-30ly around you.
Now grab the Max slider and slowly bring it down until you see several of the refineries start to get bigger. Note down the 3 largest ones nearest you.

Visit each one in turn largest to smallest, bigger the population the more likely there is to be stock from my experience and usually cheaper to.

Hope that helps

This is a flaw with FDev's economic model. In the real world, when prices sell out, they increase the prices of whats left until there are items always in stock because the higher prices reduce demand.

Currently they have this command economy pricing model which emulates bread stores in Moscow 1985 where they keep the prices the same and sell out regardless.

In a real world, the incentive of higher demand cause suppliers to raise prices and increase production so that items are in stock.
 
This is a flaw with FDev's economic model. In the real world, when prices sell out, they increase the prices of whats left until there are items always in stock because the higher prices reduce demand.

Currently they have this command economy pricing model which emulates bread stores in Moscow 1985 where they keep the prices the same and sell out regardless.

In a real world, the incentive of higher demand cause suppliers to raise prices and increase production so that items are in stock.

FDEV knows, they are working on it
 
But if your best option is to buy from the same place even if the prices are inflating surely your still gonna buy from there? Im no economist and im typically bad when it comes to money matters but ..

Ive been working an area of space for the last couple of hours that has lots of tiny refineries supplying a glut of high pop high tech & industrials. The prices of goods at these refineries have gone up, infact they are around 100-200 above GA. The problem then becomes that some of the buyers have over stocked and selling them on the cheap so i have been working the trades routes backwards making a profit of 800-1000cr per ton selling them back to the original producer even though they have no demand for them :/ now surely that cant be right :)
I thought the profit margin was meant to decrease if you tried selling something they had no demand for? Admittedly im still in a sidey so only been doing 6 ton at a time but nether the less.
 
OK I made Toilets up hoping to get someone to explain this. :)


Here's the situation. I'm on a station and there's a BB mission saying if I can get Gallium to them in 3 hours I'll make 10,000 credits. Cool! But... when I go to the galaxy map, remove all trading lines to just show Gallium to see where it's originating from - when I go to that station there's no Gallium there. You do follow the pulse line right? It pulses in the direction of supply ----> demand?

Note to FD, please add toilets to trading commodities!! :D

To answer your question it's the origin of the pulse line but it seems a bit buggy. The other week i needed tea. Went to a system with about 4 pulse lines coming out of it and nothing was there.
 
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This is a flaw with FDev's economic model. In the real world, when prices sell out, they increase the prices of whats left until there are items always in stock because the higher prices reduce demand.

Currently they have this command economy pricing model which emulates bread stores in Moscow 1985 where they keep the prices the same and sell out regardless.

In a real world, the incentive of higher demand cause suppliers to raise prices and increase production so that items are in stock.

I agree, but I'm sure that there are endless research papers on economics that attempt to model this kind of behaviour for the stock market, commodities exchanges, etc - and most of those get it wrong :)

Where the number of items in demand figures are near zero I'd like to see growth in the station/outpost's exports if I rock up and deliver a cargo that meets their outstanding demand - which is a nice touch in the bulletin board missions now where it tells you how you've affected the economy and your rep
 
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Best to use some good sense here. If your after metals go to a refinery economy, minerals from an extraction economy, machinery from industrial, technology from a high-tech etc etc

typically, but not always the better margins are gained by trading between systems separated by a number of jumps rather than right next door, although this isn't a hard and fast rule
 
and foodstuffs including tea and coffee from an agricultural

and multijump trading is more time consuming, slightly riskier and uses more fuel and wear and tear. or clos by trading where rewards are lesser but risks and overheads are reduced... decisions, decisions
 
I have a spreadsheet.. :) all the commondities are listed in columns, all the stations i visit are down on rows.. if a station has something in stock over 5k of them i put a 1 in the box that they meet up.. if its under 5k qyt, i put a 2 (indicating they might be out if i havent been there in a while)

I dont do this with EVERY station, and i dont mark EVERY commodity like hydrogen fuel.. when havent you seen a station with that?!?! :) but i mark the important commodities that are asked for a lot.. auto fabs, metals and minerals.. foods..

its really easy to find then.. if i hit a station that needs 2 autofabs, i look in my autofab column, then down to the row that says they have em, and walla... i fly there... it also makes it easy to get back into the trade routes the next day.. while the data will never be totally accurate, it is valueable to me and has been the best tool i have.. even moreso them some of the online tools/databases
 
Is there any purpose to buy trade data for adjacent systems? Typically, you can see import / export in the commodities market. Or does trade data give actual prices, and I just didn't notice.
 
I'm really curious about this. Every time I have EVER looked for an item for any type of mission, I have not found it. Usually galaxy map shows no trade routes anywhere in sight for the category, and even in the rare case that I see trade lines, never have I found a station that exports the item I'm looking for.

So question is: Is it supposed to be super hard (or random I guess) where you need a spreadsheet or website to track, or should I be able to complete a small value mission somewhere nearby so it could possibly make sense to bother with it (assuming I ever even once found an item anywhere in galaxy?

Also, anyone explain where to find purchased trade data? I see an expiration timer in galaxy map, but don't see the trade data. Thanks for any tips.
 
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