Hi All,
We 2 control points covering our area of space for a power, amazing what half a dozen players can do in 2 weeks to undermine what takes half a dozen players 3 months to achieve. Power Play has certainly made the galaxy more dynamic, they should be over to the other side of the universe by this time next year.
so what to do to throw them out? Some thoughts
1) Join another power - all will be assimilated.
2) Put up with it
3) Background Simulate the out of the area.
I was going to join power play this month, but this turn of events, along with reading the redit and forum threads has made me very anti power play. Never gonna happen, unless I can see no other way. So I would prefer not to do (1).
I could do (2) if Power Play was not constantly thrown in your face. Mouse over a system in the Galaxy map - in your face as the power play part is in a different colour to the rest of the info, same goes for Station services and the System map. Clearly I am meant to care and do something about it, if I do not like the colour.
So (3). A challenge I think, has anyone else had a go?
I desperately want to shoot every power pledged player I see, but I think this would just end in tears, also my rep with the Fed would suffer too much for no gain. I would have to do missions for Fed minor factions as punishment for not liking the non-fed power controlling/exploting the Fed systems. I do not get it, but that is the way it works. Killing players does not give the correct ROI.
My only conclusion is (and I will have to do missions to restore Rep):
Focus on the controlled systems.
Look up the power and if possible increase the influence of governments that are harder for it to control. I would expect this to correlate to reduced income and higher fortification costs.
Kill system authority and traders in the controlled faction (take missions from Fed minor factions if possible). This will reduce security in the system, and hopefully trigger civil unrest, again decreasing income and increasinf fortification costs.
Convince another power to undermine the fortification (should be fairly easy in my neck of the woods).
Any thoughts, alternatives?
Simon
We 2 control points covering our area of space for a power, amazing what half a dozen players can do in 2 weeks to undermine what takes half a dozen players 3 months to achieve. Power Play has certainly made the galaxy more dynamic, they should be over to the other side of the universe by this time next year.
so what to do to throw them out? Some thoughts
1) Join another power - all will be assimilated.
2) Put up with it
3) Background Simulate the out of the area.
I was going to join power play this month, but this turn of events, along with reading the redit and forum threads has made me very anti power play. Never gonna happen, unless I can see no other way. So I would prefer not to do (1).
I could do (2) if Power Play was not constantly thrown in your face. Mouse over a system in the Galaxy map - in your face as the power play part is in a different colour to the rest of the info, same goes for Station services and the System map. Clearly I am meant to care and do something about it, if I do not like the colour.
So (3). A challenge I think, has anyone else had a go?
I desperately want to shoot every power pledged player I see, but I think this would just end in tears, also my rep with the Fed would suffer too much for no gain. I would have to do missions for Fed minor factions as punishment for not liking the non-fed power controlling/exploting the Fed systems. I do not get it, but that is the way it works. Killing players does not give the correct ROI.
My only conclusion is (and I will have to do missions to restore Rep):
Focus on the controlled systems.
Look up the power and if possible increase the influence of governments that are harder for it to control. I would expect this to correlate to reduced income and higher fortification costs.
Kill system authority and traders in the controlled faction (take missions from Fed minor factions if possible). This will reduce security in the system, and hopefully trigger civil unrest, again decreasing income and increasinf fortification costs.
Convince another power to undermine the fortification (should be fairly easy in my neck of the woods).
Any thoughts, alternatives?
Simon