How do you start a Civil War in a System..?

How do you start a Civil War in a System..?
Do missions for one side or the other, or something else..?
(how do you know which side are potentially in conflict...?)
 
This is info from the BGS thread:

Stations/Outposts – Factions can capture stations and outposts in a system. This is done through civil war, war, or election, which is triggered by having your factions influence over 60% or equalizing influence values with your target. The victor claims the largest outpost/station of their opponent.

War and Civil War: This is a conflict state which has the potential to capture a station or outpost for the winning faction. If the losing faction does not have property, the winning faction will win nothing. Another useful thing to note about these two states is that they have the ability to interrupt economic states. War occurs between a non-native faction another faction. Civil War occurs between two native factions. Only combat missions and combat actions contribute while these states are active.

https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim


Aside from missions, I think murder and gaining fines / bounties goes towards it. I haven't tried.

https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim

That's Civil Unrest, not Civil War
 
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dayrth

Volunteer Moderator
I would very much like to know this as well. Our group has been trying to get a system in to a state of war for ages now. The faction we were trying to install gained influence on the ruling faction. Passed the ruling faction in influence. Went all the way up to 90%+ while the ruling faction dropped to under 10%. Went in to Boom. Expanded. Retreated. Expanded again. Dropped back to 60%. Then had no state. Then Boom again with the influence going back up to 70%. Still no war and still no pending war. Not even unrest for the now pitifully small ruling faction.

I have been using the info in that link, but it does not seem to be working. I just don't know what to do to make it happen :(
 
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To start the civil war (or any other conflict, war/election) you'll need to do either of the following

1) equalise influence of 2 factions.
2) push the faction to 60% influence or above (this will trigger conflict for control of the system if the faction at 60% doesn't already control the system)
*subject to the caveats below

You can see the detailed influence levels on the system map.

When this happens both factions will enter a pending state of conflict, you can see this on the right hand panel in the factions section. This will last for 3 days ("ticks") and on the 4th day the conflict will activate.

* If either faction is in conflict in another system this will block them from entering a 2nd conflict. A faction can only be in conflict in 1 system at a time
* Both factions are above the minimum influence conflict trigger (this doesn't apply to the 60% conflict for control trigger)
 
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Wars occur due to two different states in the BGS....

1. Equilibration-If you bring one faction to the same % level of another faction, war or election, will break out between the two factions.

2. Bring your faction to +60%, regardless of the other factions, and you SHOULD get a war with the 'owning' faction and if you win, you take over the controlling station within the system.

- - - - - Additional Content Posted / Auto Merge - - - - -

I would very much like to know this as well. Our group has been trying to get a system in to a state of war for ages now. The faction we were trying to install gained influence on the ruling faction. Passed the ruling faction in influence. Went all the way up to 90%+ while the ruling faction dropped to under 10%. Went in to Boom. Expanded. Retreated. Expanded again. Dropped back to 60%. Then had no state. Then Boom again with the influence going back up to 70%. Still no war and still no pending war. Not even unrest for the now pitifully small ruling faction.

I have been using the info in that link, but it does not seem to be working. I just don't know what to do to make it happen :(


The BGS is still part of the Science of Dark Arts. If you have hit the thresholds, and did not receive a 'war pending' status, the system is probably bugged...open a ticket with support and inform them...they can jiggle the BGS and get war running.
 
Civil War starts when two factions are within 5% of each other. Any way to get to that counts, push one faction down, the other up, etc.
 

Jex =TE=

Banned
It's a pity the "Civil War" doesn't look like one. Where are the hospital ships carrying wounded to the station? Where are the short supplies of ammo, food and medicine? Where are the refugee boats fleeing the system?
 
Killing ships can still eventually force a war/civil war as it forces the influence down.

Only if you kill the RIGHT ships. If you kill the wrong ones you just make it harder to start one, and the method FX2K gave "Aside from missions, I think murder and gaining fines / bounties goes towards it. I haven't tried." is the method for starting civil unrest, from the BGS thread: "civil unrest is caused by murder and actions that generate fines and bounties."

So it had to be corrected. Otherwise the OP could have put a lot of time and effort into making things harder for themselves.
 
Get the influence of two factions close together, then war will happen - If they are not too similiar goverment types, in that case they go into a Election. It also will not work if one of the faction is already at war in a diffrent system somwhere.

Have started a couple of wars myself, always done it by doing mission to raise the influence of a faction to the point needed.
 
If you've pushed through the threshold (60%) and it hasn't automatically triggered a war, the other faction are probably in a blocking state elsewhere. We've previously found that if the trigger is blocked, it won't automatically trigger once the blocking state has passed.

Let the influence slide back down to 59% then push it back over 60% again. Make sure that there isn't a conflict elsewhere blocking the trigger.
 
Created one within a week or a week and a half in 2.1

Picked a small System with 2 outposts and 4 fractions.
aprox 66%, 20%, 7%,7%

The 66 owned 1 outpost and one of 7% the other.
Flown Mission for the 20% every day a few. A few is enough even 1 or 2 only is enough for a start.

It resulted in a double civicl war (those two 40% to 50% and those two 5% to 7%)

Then you start makeing really good money in the combat zones by takeing multiple of the missions from the Mission board.
Maybe that's a bug.. because by stacking those kill so and so many combat ships you make an insane amount of credits in the short civil war Periode.

Stacking: you can take one for say killing 6 another for 12 another for 12 another for 30 and that is really offered all at the same time because you will be alied with the fraction by then.
Now if you kill 12 ships in the warzone the first 3 Mission are complett.

Too bad my selected fraction is past that civil war thing now. :( I liked it in the combat Zone.
 
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Wow this could have been made sooooo much simpler and WORKED. Even explaining it I can't see how anyone participates in it. There is no reward to it other than self made goals.

So when you win and your faction is in charge - what do you ? Put a party hat on and throw some confetti?
 
Wow this could have been made sooooo much simpler and WORKED. Even explaining it I can't see how anyone participates in it. There is no reward to it other than self made goals.

So when you win and your faction is in charge - what do you ? Put a party hat on and throw some confetti?

Push to 75% and Expansion.

Some of us, the ones that are part of minor factions, take an interest in the BGS. Others mostly ridicule it, because they don't understand it.
 
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