Ships How do you treat your ships?

This may have been asked before, but here goes.

How do you treat your ships?

By this, I mean, say you have two ships. One being like that childhood dream car or bike and the other, like a Transit or pick-up.

Do you treat them differently? One with care, the other as a work horse?

As an example, my Cobra, has seen toxic waste once. Never again, I can't be doing that to my baby, no matter what amount of credits are on offer.

Some here, will use their ships as battering rams, but will they treat, all their other ships, in such a manner. I wonder.

Thoughts?

Arry.
 
I treat them according to their particular character as it feels to me when I fly them.
Eagle - throw about like a go-cart, see how close I can miss asteroids, disposable, great after beer
Cobra - felt like an old boat compared to Viper/Eagle, didn't care about it, rammed things, felt like I was sloppy and bloated like the ship.
Vulture - makes me mean and irritable as it's so effective yet dull and I'm just eyes glazed over going pewpewpew burst lasers makes me yearn for an eagle
Clipper - made me all cautious in case I clipped something with the wings, felt all detached and floaty from the experience, couldnt even hear the weapons firing, treated it with kid gloves
Python - main feeling I get is "maybe this loadout or that loadout may be better, can't decide, waste £££££ on re-fitting all the time"
 
Vulture - makes me mean and irritable as it's so effective yet dull and I'm just eyes glazed over going pewpewpew burst lasers makes me yearn for an eagle

What an apt description! If it wasn't so ugly and with such a wimpy jump range, I would actually love this little ship. But it is exceedingly 1-dimensional, in every sense of the word, and there for dull as a three month old razer. You can use it to combat-mine pretty which is fun and profitable. Piracy against AI is pretty fun too, but way too time consuming hunting targets and will likely cost more money than it makes.
 
I treat them according to their particular character as it feels to me when I fly them.
Eagle - throw about like a go-cart, see how close I can miss asteroids, disposable, great after beer
Cobra - felt like an old boat compared to Viper/Eagle, didn't care about it, rammed things, felt like I was sloppy and bloated like the ship.
Vulture - makes me mean and irritable as it's so effective yet dull and I'm just eyes glazed over going pewpewpew burst lasers makes me yearn for an eagle
Clipper - made me all cautious in case I clipped something with the wings, felt all detached and floaty from the experience, couldnt even hear the weapons firing, treated it with kid gloves
Python - main feeling I get is "maybe this loadout or that loadout may be better, can't decide, waste £££££ on re-fitting all the time"

I can relate to what you have said here. My combat Viper, is disposable. I push its limits and let it take the damage required to get the kill, instead of thinking; 20% time to get out of here, as I would in my Cobra. Which is strange, as the re-buy cost of the Viper has been creeping up with up-grades and is now close to the Cobra's re-buy cost. So it is not just down to credit value, that dictates my behaviour.

At the same time, when and I say again; when, I get to the Clipper. Even some ones exhaust dust on the canopy, is going to wind me up. I can see myself, wanting to polish and even protect the thing.

Arry.
 
What an apt description! If it wasn't so ugly and with such a wimpy jump range, I would actually love this little ship. But it is exceedingly 1-dimensional, in every sense of the word, and there for dull as a three month old razer. You can use it to combat-mine pretty which is fun and profitable. Piracy against AI is pretty fun too, but way too time consuming hunting targets and will likely cost more money than it makes.

So you run it, almost on sufferance. It does its job and because it does it so well, you will tolerate its faults, even if they are just aesthetic.

Arry.
 
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