How does a Nav Beacon get compromised?

I've been shooting pirates at a compromised nav beacon and it's a lot of fun. There seems to be just the right mix of difficulty there without it being too difficult. If I feel like bit of a challenge I can take on a wing rather than singles. However, some weeks the nav beacon reverts to a regular nav beacon which means there are rarely any pirates there. So my question is then, how does a nav beacon become compromised? Is it possible for a player / group of players to assist with getting it compromised? or is it something that just happens? When it does change it seems to be during the weekly BGS update on the Thursday so it would seem to me to be affected by the BGS in some way.
 
I dont know this but to me it is likely the controlling faction changed to a lawfull one. Not much info on how these are generated out there.
this.
from monitoring nav beacons in a set of systems, i'd say:
  • spawn rules depend on hidden base security level of system.
  • states can affect security level.
  • affected by a security level modifier of faction goverment type.

exampels:
- a pirate attack might spawn a compromised nav beacon during its duration, if security level gets below a threshold
- a change of goverment type might spawn/despawn a comp nav beacon. e.g. cooperatives have more comp nav beacons than dictatorships.
 
When I flipped Thraskias from Patronage to a Corp the CNB turned into a normal one (disappointing at the time because there are no RESs in that system for easy bounty generation), but in other systems I've done they've not changed to or from a CNB.

So I think that they are not a guaranteed possibility in any system but are based on some intrinsic aspect of the system (base security level maybe).
 
No idea how these work.
The one in Quator seemed to come and go every so often (I've not checked recently) however the CNB in Anyanwu has been around for weeks - really handy for the Dark Wheel stuff but a total mystery as to how it works.
For BGS stuff it'll be handy to find out how to trigger them, but I expect a number of BGS experts much smarter than me have been trying to work it out to no avail.
 
No idea how these work.
The one in Quator seemed to come and go every so often (I've not checked recently) however the CNB in Anyanwu has been around for weeks - really handy for the Dark Wheel stuff but a total mystery as to how it works.
For BGS stuff it'll be handy to find out how to trigger them, but I expect a number of BGS experts much smarter than me have been trying to work it out to no avail.
to work it out, we are missing the "base stats" of a system, or the modifiers of state and goverment effects. in fact we are missing both, we only know hidden stats exist (for exampel by fdevs post on fleetcarrier administration service based on "technology level" and "wealth level" et. al. - but those levels can't be found ingame, just deducted by coming and going of services.

of course one could start running a test by flipping a system with a comp nav beacon to different goverment types and push each to different states - but even that all you'd have is the behaviour of one system without any chance to predict behaviour of a second (as you don't know its base value).

parts of the bgs are a blackbox by design, less so than years ago, but still.
 
civl war probaly, the one in our player factions system is comprimised right now & we're 3-4 days into a civ war, but its a civ war for 2nd place in the system & the space fuzz is on their side as they had more inf. maybe just civil war then triggers the navs as if it was also 'normal' war state as well we'd see them more often
 
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