How does any FDEV find this interesting?

So now we're complaining fdev added another way to make credits?

Time for an open letter!

harpo writes.gif
 
Sorry, but what's the point of Spyre and Orthus becoming an infinite way to make money?

What is the mechanic? Was this update 17?

Who finds that funny? Sorry to those who are making money from this, but this is what sinks Elite!
More credits? Yes please! I've made, to date, 28bn in this game, 20bn is in assets, 5bn is tucked away on my carrier for maintenance and that leaves me with only(!) 3bn in change right now. I've decided on picking up another round of prismatics from the blue princess which is going to cost me circa 3bn in shields and storage ships which is going to leave me rather short of funds soon.
So a little Orthrus hunting suits me fine just now.
 
Yes, people can make credits by grouping up to shoot thargoids. High end game content being profitable - such madness! It even contributes in the thargoid war too, instead of other methods like pirate mission stacks that involve destroying anarchies and the local BGS.

I don't see what is the problem here?
 
By now we all kind of agree that credits have little meaning, and there are numerous other activities that fill your pockets quickly. For me in my personal bubble, the spire sites are, above all, a fun group activity. The sites themselves are really awesome and well designed, and being able to bully the Orthrus is just a cherry on top. And the ludicrous payout is just another giggle factor.
 
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not making enough credits == bad
making too much credits == bad
nothing gives you just enough credits so that's bad too

conclusion, the credit economy in elite is stupid, abandoned (costs have almost never changed since launch to balance), and pointless. fdev doesn't care because the only thing they care about is people playing and guess what making credits super easy to get does? it increases people playing.

as mentioned, engineering is the only semi functional economy in the game. that's what keeps people playing even if they have infinite credits. that's why engineers was created, because infinite credits was a problem 7 years ago. somehow the game has survived for 8 years with this persistent 'problem'

just go kill some goids and get on board or pretend like it isn't happening and doesn't matter because it simply, truly, fully doesn't matter how many credits anyone else in the game has. just enjoy the remaining year or two you have left to play exactly as you have been because nothing anyone else does changes anything that matters and never will.
 
Credits have meaning to newer players.
Older players need something to spend their credits on, so how about... rebuys?
Interesting.

Rebuy could be scaled so when you start out it is the current percentage of the ships value but this increases so that at some point you have to pay the full price of the ship and fitted modules to get it back.
The scaling being related to your current total worth, so if you have a bad run and become poor again your rebuy costs would also reduce.
 
....I'm on the fence.

I like that people are enjoying fighting Goids and making money (A very good thing for Elite imho - hopefully drawing in a few new Cmdrs!)
...But I worry if the game may have less longevity for some - due to being too easy.

But still - I enjoy a good gold rush (And I've made a few quid off the Spires myself!)
I'm sure FDev know what they're doing when it comes to balancing 🤔
 
Many of the Spires systems have now been captured and the Spires in those systems are now dormant and completely inactive so the "Infinite" part of your complaint is inaccurate
Though only in the same way that trade and exploration income isn't technically infinite.
With this week's adjustment to the contribution of spire activity to the war effort, the circumstances in which it'd actually run out due to overfarming are about the same.
 
And as our moderator said, opinions are not facts.

I agree that the community is based on credits, but credits without a function are just credits.

I like mechanics and even if I don't like the content, I like the lack of mechanics much less, and the possible bug/error ignored when I mention this point, from this specific place.

Just analyze how the massive collection of money is being done to understand, and the absurd amounts that can be made per hour (instead of having different activities in the game, we are limited to this now).

I would like to believe that the FDEVs are committed to balancing, but I don't think so.

Therefore, as the author of the topic, I thank you for the comments and as opinions are not facts, I withdraw!
 
Sorry, but what's the point of Spyre and Orthus becoming an infinite way to make money?

What is the mechanic? Was this update 17?

Who finds that funny? Sorry to those who are making money from this, but this is what sinks Elite!
It looks like you missed a lot, because credits are meaningless since...Idk, since when, but I'm sure, that even 3/4 years ago they were trivial to print in sick amounts. Even currently you can touch grass for 100 millions, or wait for invasion and print billions in casual week, if you have AX ship. Even not saying about different, broken CGs, last was not long ago- I think...250m per single load of gold? And remember, that even "old" ways, like massacre stacking, mining, trade with good trade missions (no, not only "mining" missions), damn, even this boring robigo can print more than 100m in hour. In game, where you can outfit one of 90% of ships for 200/300 millions.
Point of spires is in helping in clearing systems from thargoids which control them.
Sure, orthrus for 40m was good, when you had to hunt them in signals, not when you annihilate dozens of them in 1 place.
But...at this point I could write book "what's wrong with economy in elite", meanwhile "what's good with economy in elite" couldn't be longer than 1 sentence. Or even 1 word.
this word is: "nothing".
At this point whole elite economy is broken, and there is no single good thing in this system. Even "more difficult content should be more profitable than easier", as good rule in core has no meaning, since even "easy" loops can provide you everything. Printing dozens billions from AX now is about nothing more than bragging about points. Because credis are no longer currency. They are terribly balanced "scoreboard".

At this point they could increase prices of all ships, modules and even carriers by factor of let's say x5/x10. Maybe then credits could have any meaning, and maybe then frontier could start with some serious rebalance of stuff in spirit "easier things pay less, difficult- more".
Otherwise...just change name of credits for "points", and remove any prices, to making everything free,lol.
 
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