How does Elite count ballistics?

Just a question, anyone knows how elite compute hits. There are many models that does this currently. Does it do it on the client side or the server side... and what is the rate at which the position of the enemy ship updates if ballistic hits are computed on the server side. :S
 
Good question... I often wondered because anything other than a point blank hit with my cannons actually registers.
 
From some of the videos that show players lagging due to high ping and such, hits are calculated on the client and reported to the server.

Player A continues firing on Player B who has lagged out severely, Player A's HUD shows hits on the shield/hull, but damage it no updating.

Once Player B's connection becomes stable and hits are updated, boom.
 
Back
Top Bottom