How does Frontier expect us to repair the stations?

Very little reward, wastes too mch time and requires too much materials. Damaged stations have to obligatory spend a whole week in this state no matter what players deliver to them to try and accelerate the repairs, why? If there is someone spending their time to try and appease the situation it should at least make it transition to reparing status faster. For eexample the sations on the Witch Head Nebula, that just got damaged, will never be repaired to it's full potential ever again, there is no where to get the materials from and I don't think players will have the patience to either mine the materials or haul them over 800ly. I think it's time Frontier revisited this joke of a game mechanic they made and make it fun already.
 
Very little reward, wastes too mch time and requires too much materials. Damaged stations have to obligatory spend a whole week in this state no matter what players deliver to them to try and accelerate the repairs, why? If there is someone spending their time to try and appease the situation it should at least make it transition to reparing status faster. For eexample the sations on the Witch Head Nebula, that just got damaged, will never be repaired to it's full potential ever again, there is no where to get the materials from and I don't think players will have the patience to either mine the materials or haul them over 800ly. I think it's time Frontier revisited this joke of a game mechanic they made and make it fun already.

You don't know that.
Maybe it will be a mining gc to repair the stations.
Or maybe the construction teams are still there and they'll rebuild the stations by themselves
 
A typical station repair goal is about 1 million tonnes, and there's six stations.

The recent set of trade CGs between them got 37 million tonnes in a week and had at least 3000 participants (and likely more). If those participants hauled 2000 tonnes each to fix up the stations - one round trip a day in a big freighter - then all six stations could be operational within a week.

That doesn't seem particularly unreasonable.

More likely it will take longer than that, of course.
 
A typical station repair goal is about 1 million tonnes, and there's six stations.

The recent set of trade CGs between them got 37 million tonnes in a week and had at least 3000 participants (and likely more). If those participants hauled 2000 tonnes each to fix up the stations - one round trip a day in a big freighter - then all six stations could be operational within a week.

That doesn't seem particularly unreasonable.

More likely it will take longer than that, of course.
And then harsh reality sets in and you realize the numbers IDA achieved was never nowhere to comparable CGs :cautious:
 
And then harsh reality sets in and you realize the numbers IDA achieved was never nowhere to comparable CGs :cautious:
Oh, of course - IDA gets, what, a station every two weeks, which is roughly equivalent to 100-150 CG-intensity haulers. Frontier probably expects the Witch Head repairs to take longer than a week anyway, and there's nothing wrong with that either.

But there's nothing stopping the community easily repairing them in a week if they want to, and if Frontier made the targets significantly lower, they'd be completely trivial to an organised group.
 
Oh, of course - IDA gets, what, a station every two weeks, which is roughly equivalent to 100-150 CG-intensity haulers. Frontier probably expects the Witch Head repairs to take longer than a week anyway, and there's nothing wrong with that either.
Didn't IDA run their own 'CG' one weekend where they invited the community to focus on a specific station, and that station was fixed in a DAY, give or take? Many hands make light work, so if there was an official CG to repair these stations, I personally would make a trip or perhaps even two with some goods. If thousands of CMDRs make a trip or two, it might go quicker than we think.

Then again, I could be wrong - I haven't done the actual math...
 
Just because you don't find something fun, doesn't mean that nobody finds it fun. What Bigmaec says is absolutely right.

Some people love trucking (y)
They certainly do.

Also, about:
Damaged stations have to obligatory spend a whole week in this state no matter what players deliver to them to try and accelerate the repairs, why?
Because it makes things a heck of a lot easier on the server side to have a scheduled weekly change.
 
Scrap the stations, build outposts and surface ports with the materials.

I read this wrong and I didn't get what you meant first, but I thought that it was a great idea. There should be outposts that you can repair which have smaller amounts of material requirements, so it becomes more manageable for an individual pilot to do.

Same for surfaces but surfaces probably would also take a lot. But they would also need some kind of SRV scavenge to be delivered. They would need a certain amount of planetary RAW mats and maybe also mechanical scavenge that gets spawned around a damaged surface port.
 
A typical station repair goal is about 1 million tonnes, and there's six stations.

The recent set of trade CGs between them got 37 million tonnes in a week and had at least 3000 participants (and likely more). If those participants hauled 2000 tonnes each to fix up the stations - one round trip a day in a big freighter - then all six stations could be operational within a week.

That doesn't seem particularly unreasonable.

More likely it will take longer than that, of course.

I think It would actually be particularly unreasonable given the distances involved and the effort put into getting them in the first place.

But i really dont know what would be worse:
a standard repair CG at one hour round trip of jumping (at a guestimated minimal 50 jumps round trip for a dedicated hauler)
or
simply leave them in the repair status for as long it will take for the community to repair them with no GC involved (all hail IDA and all the CMDRs that are repairing damaged stations)
 
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And then harsh reality sets in and you realize the numbers IDA achieved was never nowhere to comparable CGs :cautious:

It does make you wonder ... the last CGs combined hauled about 36MT of materials. Looking at the IDA spreadsheet, if I am reading it right, the combined tonnage to repair the 105 stations currently in repair state is a smidge under 74MT. They could all be repaired in weeks if the CG level of participation could be maintained for them. I wonder how much gets hauled routinely each week for PP too ... I've no idea what scale the figures for that are. There is a lot of competing demand for cargo space in the galaxy.

I really do doff my cap to the IDA folks; I've hauled a few KT for them and it's peanuts compared to the amount their regular folks shift. It truly is a labour of love.
 
We will see. Personally I haven't worked on station repair so far but should this happen this week I will join.

If I remember correct, a part of the stuff can be mined locally but some commodities have to be bought. And to bring those, you need a ship with over 25 ly jump capability (at least with 23 ly the route planer didn't work). Together with a fuel scoop this reduces cargo a bit (still over 600 tons with cutter or T9).

Though I won't manage more than 10 trips in a week (because of RL).
 
Rescuing people from starports that have been attacked by Thargoids at one point reduced repair requirements and if done enough could trigger the station to leave evacuating state and switch to repairing early. This seems to have been broken at some point as discovered by experimentation using Cyllene orbital, Artemis Lodge and Copernicus orbital noted no real difference caused by rescues. Further observations of incursion systems has noted that repair requirements are not changing on the second thargoid pass regardless of differences in rescue amounts for each attack

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https://issues.frontierstore.net/issue-detail/163
 
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