I can comment on the combat and bounty hunting part, because this is what I like to do and find fun. So, first things first, even though I have a Vulture and a FdL I rarely ever use them. For some weird reason I love fighting in a Viper III (which is about 3 million to A-rate and has a low rebuy), Cobra III (in a heavy hull tank variant) or Diamondback Scout. All those ships are relatively cheap to outfit and have a low rebuy, yet, they are very effective with a little practice. After the AI upgrade I of course had to relearn combat as well, but it is not that hard to do. Yesterday I made two million flying an A-rated but mostly unmodded Viper III (only had grade 1 clean drive tuning) solo in a HazRES.
So here are my general combat PVE combat tips:
1. To increase your profits fit a KWS and scan every target before attacking. This also helps to improve your rep with the local minor factions since you can hand in their bounties.
2. To increase profits further, go hunting in an Arissa L-D control or exploited system. Even if not pledged to her bounty payouts are increased by 20%.
3. Use the right tools for the job. A cheap fighter with good hardpoint placement and a small hitbox as well as good thrusters and acceleration. I like the Viper III (great acceleration and thrusters), the Diamondback Scout (great pitch rate, good hardpoint placement) or the Cobra III (fast but weak shields and sub-par hardpoint placement). If you have access to it, the iCourier is also great.
4. Never engage wings.
5. Always check the enemies loadout (in sub-targets panel) before engaging. I have made it a personal rule to stay away from enemies with rail guns.
6. Keep your throttle in the blue zone at 50% and use forward and reverse thrusters to shortly increase or decrease speed depending on your needs. If in a good firing position use your reverse thruster to stay there and not overshoot. If in a joust, increase speed to quickly close the gap.
7. Use your right and left thrusters a lot in combination with up and down thrusters to get out of the way of slower projectiles like cannon shells and plasma or dumb fire missiles. This is why you check the loadout, to see what can expect.
8. Use yaw while pitching to quickly get a target back in your sights if they are off sideways.
9. Use the target hologram: If the target is facing you: 4 pips shields, forward thruster, quickly close the gap. If the target shows it's thrusters to you, pips to engines and weapons, forward thruster to stay close, fire. If you are 90 degrees perpendicular: Up and down thrusters to match the targets motion and keep that position.
10. Capitalize on opportunities: Follow dangerous high value targets and only engage them after they engaged someone else or engage them after a fight they had when they are still weakened (shields gone or low, hull damage etc.)
11. You can boost in combination with thrusters: If you hold down your thruster button/key and boost while thrusting the boost energy is diverted to thrusters as well, allowing for a quick dodge or swing out of the way if in a head to head joust against.
12. Never carry cargo or engineer commodities yourself.
This is my hunting Viper:
https://coriolis.io/outfit/viper/2p...n58B42o25.Iw1+kA==.CwBj4yGYSA==?bn=res hunter
The only mods I have are grade 1 clean drive tuning, grade 1 FSD increase and grade 1 overcharged Power Plant.