I often fly small ships and even when i dont i tend towards hibrid ships. I am ever presently aware of how dangerous missiles can be. I fit a point defence on every ship and if i think i can get away with it i fit 2.
Now regular seekers, i can kind of deal with. My PD tend to do ok at stopping most of them getting thrugh and my resistances and MRP ususaly keep me going ok with a few malfunctions. Unless a few lucky shots get in and kills my PD or the fight goes on for a while and then i might loose one or two hard points.
But packhounds.. i just cant work out a way to overcome them. Even with 2 PDs they just decimate my modules. Even just one launcher on an enemy ship and im in touble the second my shilds drop.
Target lock breaker is an option i guess but it still isnt realy a solution in alot of circumstances. And some of my builds realy cant be having it.
Has any one found a way to cope? Right now i tend to just leg it if i see some one has packhounds. Or do as much damage as i can untill my guns fall off and then leg it.
Now regular seekers, i can kind of deal with. My PD tend to do ok at stopping most of them getting thrugh and my resistances and MRP ususaly keep me going ok with a few malfunctions. Unless a few lucky shots get in and kills my PD or the fight goes on for a while and then i might loose one or two hard points.
But packhounds.. i just cant work out a way to overcome them. Even with 2 PDs they just decimate my modules. Even just one launcher on an enemy ship and im in touble the second my shilds drop.
Target lock breaker is an option i guess but it still isnt realy a solution in alot of circumstances. And some of my builds realy cant be having it.
Has any one found a way to cope? Right now i tend to just leg it if i see some one has packhounds. Or do as much damage as i can untill my guns fall off and then leg it.
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