How does reputation affect mission rewards, specifically?

One thing I've never truly understood is how your minor faction reputation specifically affects mission payouts. I can't find any resources that actually explain how the mechanic affects mission generation and rewards. Everyone just says "higher rep means better payouts" but how exactly?

In general, being allied with a faction means missions pay more. But how?

Are all missions by the allied faction given a credit multiplier on my mission board? Does this apply to existing missions or only once the board refreshes?

Is it a flat credit increase? What is the scaling for cordial/friendly/allied?

Does the game generate entirely new missions for cordial/friendly/allied players?

Are all of my missions from that faction going to have a bonus? Or is it still possible to find and take "lower reputation" missions from their board?

Basically I'm trying to understand exactly how increasing my reputation with a minor faction is going to increase my mission payouts.
 
I've been playing for years and all I can tell you is that being allied gets you better missions, and better paying missions.

I've never seen any breakdown of the exact logic behind it, and I doubt anyone but FDEV knows. There's a lot of complicated Background Simulator (BGS) stuff going on in there.

I'll watch this thread though. Maybe someone will have more info. :)
 
It's patented Frontier random. It's just better. The board is procedurally generated when you open it based on server seeds and your current standing so nothing changes unless you reload it. I have on occasion...finessed...the board by doing a donation when I was a sliver away from allied when I knew a certain mission would give me something I wanted if I gamed it.
 
It unlocks the higher paying missions and these do seem to drop with higher frequency if you have decent rep. It seems to have greatest effect on the passenger missions whilst having almost none on the foot missions unless you haggle with the in person mission givers.
 
Hi All :)

Being allied to a system faction usually triggers more high gain (credits & materials) missions for that faction., that's my experience Ceres-O7.:)
What really seems to be more complicated is how this affects those minor factions in that system. Do missions improve those factions standing / power in those systems, I'm generally talking of 'trade' missions here, or to affect the influence and power do you have to do assassination / conflict zone orientated missions to achieve that, for a player chosen minor faction.?
I've never actually tried doing those latter missions, so I'm not sure whether that's the case.

Jack :)
 
On the mission board some missions are shown but cannot be accepted because you don't have high enough reputation (rep). Once you are cordial (or friendly, can't remember) that faction's authority ships will show as green on your scanner making bounty farming in a low, regular or high RES easier because you can immediately see which ships are police.

If your rep drops to hostile the game gets a bit more interesting because those authority ships will now be red and stations will not allow you to dock (and may fire on you if you get too close, although often it's only the police ships that do, depends how close you get IIRC). Getting back out of hostile is really the only occasion where I will take a mission specifically for it's rep reward, and because of the lack of docking privileges the mission will need to be taken (or more importantly cashed in) at a system where the faction you are hostile with is present but does not control that station.

There are usually three rewards available for a mission: rep (explained above), credits (obvious) and influence (inf). Inf is the one that helps the faction in that system. AFAIK all three reward options will help both your rep with that faction (and associated superpower) and influence, but taking the specific rep or inf reward will help more (based on the number of stars the reward states).

I think the rep mechanism is one of the more interesting aspects of the base game mechanisms, particularly once your rep goes too low. When I'm in the bubble I am usually not just supporting factions I am also attacking others, particularly in CZs. I spend a lot of time planning how to maintain my rep with an enemy faction above hostile so I can continue to dock at stations they control & do more damage to them, although getting out of hostile (or just remaining hostile) is now pretty easy if you use a carrier.
 
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One thing I've never truly understood is how your minor faction reputation specifically affects mission payouts. I can't find any resources that actually explain how the mechanic affects mission generation and rewards. Everyone just says "higher rep means better payouts" but how exactly?

In general, being allied with a faction means missions pay more. But how?

Are all missions by the allied faction given a credit multiplier on my mission board? Does this apply to existing missions or only once the board refreshes?

Is it a flat credit increase? What is the scaling for cordial/friendly/allied?

Does the game generate entirely new missions for cordial/friendly/allied players?

Are all of my missions from that faction going to have a bonus? Or is it still possible to find and take "lower reputation" missions from their board?

Basically I'm trying to understand exactly how increasing my reputation with a minor faction is going to increase my mission payouts.
to answer a couple of questions as far as known:

  • first of all you have to understand there is a mission server
  • that mission server generates a number of missions for each faction present in system. after some time or if a mission is taken fresh ones are generated and old ones discarded.
  • of those missions only a fraction is shown to the client, for both a total number on the board and a maximum number per faction. the latter can be experienced in single faction systems. the number shown is affected by faction states (a faction in war will get more of the total mission board shown allocated than a faction in state of none).
  • the client takes various parameters into account which missions of the server to show to a player, one of those is reputation.
  • those missions shown are affected in its payout by reputation. that can be seen if increasing reputation between two mission board refreshes - the missions don't change, they just pay more. this does not change once a mission is taken.

therefore:
1. the reputation muliplier is applied to existing and shown missions.
2. the mission server does not create entirely new missions for cordial/friendly/allied players. the missions shown to you might be somewhat affected by it though.
 
you can read into the devs comments @Dominic Corner in @Jmanis thread, which covers almost everything known starting here: https://forums.frontier.co.uk/threads/rev-enging-mission-boards.543467/post-8481947
Excellent, thanks for linking this. This explains everything I wanted to know.

Seems that Mission credit reward is based on a formula of 10,000 + (Rep * Rank * Base Reward) where Base Reward is its own function of mission destination distance and difficulty.

So therefore, hitting higher reputation numbers will add a multiplier to all of your mission payouts offered by the relevant faction.

This is contrary to what I have seen said by some (who say that the only difference is that you unlock the Friendly and Allied missions that are otherwise locked but visible on the board), and also gives enough detail to know that I am definitively improving all faction mission payouts for all mission types if I am allied.

I dont need to know what the multiplier is, mainly I just wanted to know whether it indeed was a multiplier, or if it was just a flat bonus, or if it had no effect on existing missions at all and only unlocked the Friendly/Allied locked ones.
 
Not sure this holds true for on foot missions, but there you have the possibility to haggle with mission givers in the concourse, and the higher your rep the easier it is to negotiate a higher reward.
 
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